Guide To Killing An Onos

reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
edited October 2003 in Frontiersmen Strategy
<div class="IPBDescription">The anti-stomp</div> Ok I keep hearing people complain about stomp and how "cheap" it is. Well me, being someone who plays marines 80% of the time, thinks thats bs. Ok so if your like me and you hate the jetpack, the obivious choice to avoiding a stomping onos, then you'll want to do one of these three things.

One: Stay with your team, an onos is not as affective agianst groups, move together, work together. 50% of the time if an onos stomps you, or the guy in the front he will try to eat you. If you have been eaten and your in a group don't give up hope yet, if your team is any good they will save you. You wouldn't think it was that common but I have been pulled from the jaws....err bowls of death many times by my team mates.

Two: If your alone for what ever reason, and the onos is comeing for you chances are he will stomp you from as far away as possible before attacking. When he does this, wait for the stomps short affect to wear off, then run a circle behind him, empty your clip into him, kinfe him do what ever you can. Chances are he'll try to gore you or stomp you agian, so stay away from his front side. Use your speed to your advantage, if your a heavy, keep away from the mouth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .

Three: If your the commander, and you know there are onos running about, upgrade your weapons lvls asap. That little bit of extra armor will not save your marines, but extra firepower will.

Do this and you should have no problem, stomp is no where near unbalanced, it's one of the few changes I like. It teaches marines not to wonder off alone, and gives groups the advantage, because most onos will attack first with stomp, not gore so use those spare seconds wisely. Happy Halloween <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anybody else notice that even if you stomp somebody reasonably far away, that they usually get out of it before you have a chance to go after them? In my opinion that completely balances stomp out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ...And proof it works too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    What happens if the onos stomps AGAIN(like 99% of the onos ive seen do) just before they reach the marine/s?

    I mean everything in this guide seems to be banking on onos stupidity.What if its a clanmatch?A scrim?A pug?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This is a great guide for beating a retarded onos. How about a guide for beating any dimwit who can spam the stomp button?
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    edited October 2003
    Did you black out for step one, I would hope none of you are wondering around alone in a clan match <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . Not how we did things back in version 1, and we didn't have to worry about stomp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RiotingNerdRiotingNerd Join Date: 2003-09-15 Member: 20896Members
    The problem is, stomp is MOST EFFECTIVE against groups of marines, especially if the Onos had adren. They can spam stomp forever, keeping you perpetually stunned, and just wait for 1 skulk to come along and finish you off. If they dont have adren, they can just slow you down until they get a few skulks for backup, and then keep you stunned for a few seconds so the skulks can rip you to shreds.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    edited November 2003
    You just need to travel in a properly formed group. One guy in front two behind him on ether side, and one fairly back watching the rear. This is the ideal group because the rear man should be far enough back not to be affected by the stomp. Improvise with lesser people, but always keep one man back.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--reasa+Nov 1 2003, 04:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (reasa @ Nov 1 2003, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if an onos stomps you, or the guy in the front he will try to eat you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and thus people stop reading <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--RiotingNerd+Nov 1 2003, 05:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RiotingNerd @ Nov 1 2003, 05:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem is, stomp is MOST EFFECTIVE against groups of marines, especially if the Onos had adren. They can spam stomp forever, keeping you perpetually stunned, and just wait for 1 skulk to come along and finish you off. If they dont have adren, they can just slow you down until they get a few skulks for backup, and then keep you stunned for a few seconds so the skulks can rip you to shreds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What the heck, that's not possible unless the Onos has a couple of MCs nearby. Also the times I've tried to attack a group of marines (in a room larger than 1*1) by stopming then devouring my health goes down very fast (I use regen) hard to believe why it's overpowered, maybe in very small rooms....
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--XCan+Nov 1 2003, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Nov 1 2003, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--RiotingNerd+Nov 1 2003, 05:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RiotingNerd @ Nov 1 2003, 05:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem is, stomp is MOST EFFECTIVE against groups of marines, especially if the Onos had adren.  They can spam stomp forever, keeping you perpetually stunned, and just wait for 1 skulk to come along and finish you off.  If they dont have adren, they can just slow you down until they get a few skulks for backup, and then keep you stunned for a few seconds so the skulks can rip you to shreds. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What the heck, that's not possible unless the Onos has a couple of MCs nearby. Also the times I've tried to attack a group of marines (in a room larger than 1*1) by stopming then devouring my health goes down very fast (I use regen) hard to believe why it's overpowered, maybe in very small rooms.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong. Adren + Onos = Unlimted Stompt.


    I wonder if people actually play the game before coming to the forums?

    Good lord, you cannot USE TEAMWORK to counter stompt ffs, it HITS UNLIMTED MARINES!

    Next, you cannot say spread out, because you will only fight a smart onos in tight packed areas! Remember, the aliens always choose the fight against marines, esp. if they are good!

    A smart onos will only choose to fight once he's in an area that so he can hit any marine within range!
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    People who say the marines should spread out,or dodge :

    Try playing veil against smart aliens.PLZ.
  • DukemDukem Join Date: 2003-04-06 Member: 15246Banned
    A very noobish comment - but very effective:

    The best way to kill an onos with the least res is to:

    Plant 8 mines below 1 marine

    Other marines RUN!

    Other marines distract him by firing at him

    Onos attcks the one not moving or firing --

    BOOM!
  • bigbadbunnybigbadbunny Join Date: 2002-11-05 Member: 7142Members
    edited November 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wrong. Adren + Onos = Unlimted Stompt.
    I wonder if people actually play the game before coming to the forums?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    so u have a stomping onos .....

    have you ever tried to hold 5 marines in a big room <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    without a second alien they'll kill you really fast...

    4 pubs
  • TinkTink Join Date: 2003-01-24 Member: 12690Members, Constellation
    Here is my guide:

    If you are on your own without a jetpack and you take on an onos, take it like a man, you deserve to die.

    If you are trying to avoid stomp move so you are off his floor level.

    Jump like you have a fire in your underwear.

    Scream at your comm that you need jetpacks stat!!!

    Other than that you really need to lure him into an ambush.

    Isn't my guide great? for sale at all bad bookshops. - Tink
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    pub teamwork w rines - ha rines w hmgs and shotties travelling in a group, but no real formation. they weld each other
    pub teamwork w aliens - adren onos spams stomp while skulks move in

    they require about the same amount of coordination, but if the onos knows what he's doing, the aliens will win.

    tip to bring the fight to YOU - gl. pump nades around corners where you think they'll be hiding. aliens hate running down long corridors, thats when you own em. aliens love waiting for you around corners and on the ceiling over doorways. if you launch 4 nades to where they're hiding, they're gonna have to run, letting you move in w/o fear.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    SOME people,like SAY....EVERY vet in my local community,NEVER falls for the mine trick,AS THEY ARENT BLIND.

    And dont tell me area denial to the onos,one skulk sees you with mines infront fo you,say bye-bye to the mines and yourself as well as any marines near you.

    Jetpacks.Um.....ever seen an onos jump and pluck JPers out of thin air?Tried JPing in the corridors on say ns_nothing,like the ones near marine start or geneatror?

    And why must you assume that the onos is stupid enough to try and stomp a full HA train that is in a large,open room?I mean you just dont see this happening if the onos is a vet.More likely,the onos waits till the train gets into a bunch of corridors,then hits.Then bye-bye to the train.
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