Post Your Strats For Ns_lost

TOOLTOOL Join Date: 2003-10-07 Member: 21501Members

Comments

  • rabbitzrabbitz Join Date: 2003-08-10 Member: 19328Members
    send ur marines to get al da nodes available... if da aliens start on the right,(alpha continuum) get da coolant room, da hive, and the um.. room and the other hive and all da rt... if they start in da left hive (iunno wat its called) get alpha, and da 2 rts outside (los paranoias and something... requiem?) and then keep going and getting more rts...
    if the start in middle hive just get al the rts....
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    that's right folks, this weeks CAL and UGL matches are held on ns_lost.

    I'd recommend telling everyone your secret strategies so everyone can use them against you.

    Frankly all you really need on lost is some fades. frankly, all you ever need is some fades.

    losts vents confuse me, sorta like nancy's before i learned them.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    theres one spot on lost where you can seige two hives... im not quite sure where it is tho...
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    <!--QuoteBegin--Ballisto+Oct 30 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Oct 30 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres one spot on lost where you can seige two hives... im not quite sure where it is tho... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Uh, that's not true.

    At best you can get eclipse and cargo node, from the hallway east of EC.
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    you might be able to siege both hives from one tf, but you'd have to drop sieges in 2 different spots
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    How to win on NS Lost.



    LMG Rush the main hive at game start. I've personally won with this strat, and caught the aliens off guard because they were expecting an easy win.

    All other methods are derivatives of the rush - welder rushing to Alpha for instance, going to the weldy lift at the glass room are good for both those hives. Cargo can easily be sieged from either entrance thanks to the commanding view.

    Lost is based on aggression, I would safely say that a turtle tech rush would never work against even barely competent alien teams.
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    lol necrosis you should see this massive strat i wrote up for this weekend its based on EXACTLY what you said...it seems we have th same taste in strategy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    Relocte to that nozzle above cargo, the one near requiem. Can't think of the name. That will give you 6 easy nozzles (5 if they have alpha).

    From there you just tech up and pressure their nozzles and cap them and kill the hive by your favorite method, probably siege since this map has lots of good siege points.

    Just keep capping nozzles. If you ever have less than 6 nozzles you are not winning on that map.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    I was thinking that Temperature Control was almost the centre of the map. Thus i was thinking it to be a great relocation spot cutting off a lot of the map off from the aliens. However because of the amount of enterences into it, it's difficult to hold. I think head a lil of the way to equilibrium is a good spot down the corridor. Closer to equilibrium. U have quick access to equilibrium, and Cargo.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    If you can pull off a relocation to temp, you practically have a free win. However, living long enough to get up an IP will never happen against a good alien team.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    lol temp? wait til the lerks start sporing spawn from the vents and never get hit. Been in a couple games a while ago where we relocated to temp, very hard to hold with so many entrances and great lerking spots. I prefer external above cargo, I remember when los was all the rage everyone went there, does that still happen anywhere? Havent seen it in months.

    If you wanna relocate to temp do it next to temp in either the cargo hallway or the equil hallway. That way you arent getting ambushed/gassed while ammoing or spawning.
  • RaZaRaZa Join Date: 2003-08-24 Member: 20144Members, Constellation
    I find that ns_lost is one of the hardest maps for the marines to win. Thanks for the strategies guys, I'll try and keep them in mind next time I'm lost on <i>lost</i>. Yes, a great pun there.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    <!--QuoteBegin--Turkey22+Oct 31 2003, 10:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Oct 31 2003, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember when los was all the rage everyone went there, does that still happen anywhere? Havent seen it in months. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes was in a game the other day where comm relocated to los and it went badly very badly. although we came close to taking a secon hive at one point but the comm failed to drop any ammo for his marines adn we had 5 HAs with heavy weapons standing in cargo hive with no ammo at all and skulks all around them. in the end though the aliens trounced us with 3 hives, the comm was in disbeleif when i told him alpha was building of course he sent us all rushing in to take it down and as soon as the first bullet touched the hive 3 oni used MCs to get to alpha <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    If they have Alpha Continuum hive, your screwed. The small corridors towards equilbrium hive are a PITA.

    Though, i like the map.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Turkey22+Oct 31 2003, 11:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Oct 31 2003, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol temp? wait til the lerks start sporing spawn from the vents and never get hit. Been in a couple games a while ago where we relocated to temp, very hard to hold with so many entrances and great lerking spots. I prefer external above cargo, I remember when los was all the rage everyone went there, does that still happen anywhere? Havent seen it in months.

    If you wanna relocate to temp do it next to temp in either the cargo hallway or the equil hallway. That way you arent getting ambushed/gassed while ammoing or spawning. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Turrets will negate lerk base harrasers. Meanwhile, you tell your marines to get outta base.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    Sorry to say, but temperature control is just a terrible place to go. Multiple entrances, a vent and elevation differences, why would you even think this is a good idea? A central location is no use when your marines can't even live long enough to make it out of base.

    Build the nozzle then get out of there, that place is a death trap.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--MadcapMagician+Nov 4 2003, 12:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadcapMagician @ Nov 4 2003, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry to say, but temperature control is just a terrible place to go. Multiple entrances, a vent and elevation differences, why would you even think this is a good idea? A central location is no use when your marines can't even live long enough to make it out of base.

    Build the nozzle then get out of there, that place is a death trap. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong. Temp control is a great place if your marines can aim worth a damn, as you are exactly one hop, skip, and jump away from every single hive on the map. Once you tech up to HA in there, you win. And to get res nodes, just push out of your base while constantly focusing on killing theirs.


    However, if your marines are terrible shots, then you won't win at temp control.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    The only maps I hate are ns_lost and ns_hera. Terrible marine maps...marines have to be marathon runners to get ANYWHERE.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    Temp control is really a horrible place early on in the game, and even worse mid to end game. That is why i suggest and have been trying to relocate to the bottom of equilbrium. In the corner of the corridor. Building the armoury so that the marines have to face the ladder side will cover much of your base and an early elec in temp will scare a few of the skulks away.

    This have given u alot of the map, although temp control can easily be taken and held by aliens by fades and skulks. Esp with back up from oc. Try to be moved into the half way point between Cargo and Alpha hive at the rt. This concentration point will take along of damage, but u should have many rez towers funding the carnage. You can either take the earlier of the two hives as it is normally the less defended.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Equi is a joke to break into though, and lost is so small that relocation as a core game plan just doesnt work - you rush one hive, rush the next, and then rush the third. Aliens can be all over the map in seconds, so you need to keep the pressure up.

    If you're laming up Equi, chances are aliens have the two other hives, all the res, and are barrelling towards you. Keep a hive clear and relocate IF NECESSARY but I wouldn't make it the core of my Lost strat.

    Seriously, if an LMG rush can win on Lost, then there's no need for a costly and drawn out relocation.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Relocation to temp control is worth it though if you can pull it off. The different elevations make it easy to dodge skulks. Most comms like to put the base around the node for some reason when there is a very good long hall right next to it.
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