Stylish Commander Guide ...
Scylla
Join Date: 2003-08-05 Member: 18942Members
<div class="IPBDescription">... first version</div> First version ... and hey im not a native english speaker but a native english speaker will check the guide soon <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<a href='http://www.intrexx.de/upmessageboardger/binaries/commguide.htm' target='_blank'>click me</a>
thoughts ? suggestions ? flaming ?
edit: now the document is on a more stable webspace.
<a href='http://www.intrexx.de/upmessageboardger/binaries/commguide.htm' target='_blank'>click me</a>
thoughts ? suggestions ? flaming ?
edit: now the document is on a more stable webspace.
Comments
however, i'm sure there are many a comm who would disagree with your build order. as different comms have diff build orders depending on what the aliens are doing.
so in your guide, you point towards early phase tech. some would perhaps go early MT, or early a1.
lets say you had a large number of rines, on a fairly open, marine friendly map. well, i would personaly get 2 ips, and let them rambo all across the map, putting up RTs and taking down aliens rts, and just do a dbl AL rush.
or how about SC as first chamber? then a dbl hive lockdown would be quite viable and very advisable.
so, style and imagination, great work. but specific strats without consideration of map, size of team, or first upgrade chamber is perhaps not the best advice.
and oh yea..the links don't work :\
so in your guide, you point towards early phase tech. some would perhaps go early MT, or early a1.
lets say you had a large number of rines, on a fairly open, marine friendly map. well, i would personaly get 2 ips, and let them rambo all across the map, putting up RTs and taking down aliens rts, and just do a dbl AL rush.
or how about SC as first chamber? then a dbl hive lockdown would be quite viable and very advisable. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea you're absolutly right ... i'm about to include more differentiated strategies parts like
- different build order and upgrades based on alien first chamber, map and team size and overall alien skill
- securing the base (sentries, minens ?)
- early fade/onos countermeasures
- gorge rush countermeasures
- tactics if you were not able to lock a hive or if you lost your locked hive
- two hive lockdown
also esp. build order and upgrades are only suggestions as different comm's have different strats and will also choose different build orders and upgrades.