Ns_jolt

2»

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--uffo+Oct 30 2003, 01:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Oct 30 2003, 01:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> have you checked your r_speeds? worried about all those pipes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, check your r_speeds, you're making tremendous progress really fast, Gen room looks pretty cool. Keep it up and more Screenies when you get the chance.

    ~ DarkATi
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    how check r_speeds agian..and i got a error after the compile was done..somthing about mis aligned texture and it says to do alt+p if u have world craft..but i got Hammer..Not WC..so it will take a bit to find prolly..
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    hammer=worldcraft before. Worldcraft was renamed to hammer.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    i know..but it cant find the error..and i cant find it..some texture is unusable....ill keep lookin i guess..
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Ok. Try to little play with textures. Don't make rooms from holow cubes. Tie all pipes in func_wall
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Put a func_wall grate in front of the blue pipes to really polish it off.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    ...i wont do anything tell i fix the error..
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Shask+Oct 30 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shask @ Oct 30 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...i wont do anything tell i fix the error.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What error is it? Texture Axis Perpindicular to face?

    ~ DarkATi
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    This is why I absolutely LOVE this forum. The friendlyness (sp?) and the way that mappers with greater skill help out those who want to learn.


    Big cudos to you guys taking the time for others that area eager to step in your footsteps.

    and on the topic, you are making great progress Shask, we all start "flat and boring" and then onto "sweet brushwork" I guess. As long as you do what YOU want to do, map for you, it will work great.

    btw: I'm no mappergenius, but I map what I want to map and will so move forward, but I believe that a map with heart plays alot more better than a map for the eyes.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited October 2003
    <!--QuoteBegin--Shask+Oct 30 2003, 05:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shask @ Oct 30 2003, 05:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how check r_speeds agian..and i got a error after the compile was done..somthing about mis aligned texture and it says to do alt+p if u have world craft..but i got Hammer..Not WC..so it will take a bit to find prolly.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    play in developer mode and type <b>r_speeds 1</b> to the console. works without the developer mode also,
    but then you'd always have to check console to see the r_speeds.

    AND post your compile log so we can tell where's the problem
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    This topic will be veeeryyyy long if Shask wants to create a whole map lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    You dont always have to make your pipes a func_wall, some cases its good, some its not. Check if they should cast a shadow or not. IF it doesn't matter about a shadow, then make it a func_wall or whatever, but if its out in the open, a shadow just lookes better. Theres a billion ways to keep the brush splitting down or stop it where the pipe connects to another brush.

    Kepp up the work mate, you have my email and al that, so send a message and i'll keep helping out with those problems.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    yeh thats the error Ati..how i fix?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    get the ati_fix patch from fileplanet (or what ever) - it came out about 1.8 - and should be applied after each hl patch - i don't know what the deal is with steam though

    amckern
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For some reason a texture has been rotated on the face of a brush until it is "stick out of" the brush face. Causes are usually, but not always: vertex manipulation, clipping the brush, carving the brush, importing a prefab, and sometimes rotating/skewing a brush with more than 6 sides - like a cylinder - without texture lock(tl) on. You could try map problems to see if it finds the error - sometime it does, but more usually you have to hunt.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just align again your recently manipulated brushes
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    this is the error..Malformed Face Normal. Description. is..the texture alignment of a visible face is unusable..how do i fix?
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    open check for problems, and find that issue, and click fix

    don't worry to much about other things, unless you got a funk_x is empty, then you click goto, and delate it, becuase empty funks can cause errors latter on

    amckern
Sign In or Register to comment.