Why Wont Sprites Combine

ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
Why dont they combine i only saw it with equi the gun it had sprites that worked with the ntnn lmg i was using

Comments

  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Huh? I dont quite get what your asking, maybe rephrase so its understandable.
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    why dont sprites combine like the way the equil gun's sprites with other sprites
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Sry man, i cant really help you unless u explain better.
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    I've seen babel fish construct more understandable sentences.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    edited October 2003
    I just wanna know why dont sprites combine like they do with the equillibrium sprites
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    Why do you wanna combine sprites....
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    i like things neat and clean
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    edited October 2003
    He means like frames. Like example this muzzle flash first looks like:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
              |
          --- |---<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    next frame
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
               --------
                   |
                   |
                --------<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    oooo now i get it still cant help you tho
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Ooo, a question about sprites.

    What is it that you want to combine? Perhaps I can help... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Well, since I'm apparently the designated Sprite Artist, if you explain better what you mean I can help. I still don't understand, sorry... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2004
    You got no idea what he wants lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    He is talking about killsprites of different guns or the menu selection icons of the guns. Problem is, many modelers just put the whole sprite (eg. 640aw3.spr) into their pack. So if multiple sprites have their own, similar named (eg. 640aw3.spr) sprite, they will jsut overwrite each other if you don't decompile/copy/paste/recompile the whole stuff into ONE sprite...
    Easier: I made the Equilibrium one he is talking about, and I use single .sprs for EVERY gun I make and the people in the readme what to change in the hud.txt. So basically you can rename the eg. 640aw3.spr to eg. 640aw3xx.spr and just cahnge the references to this file in the hud.txt for the gun u need.

    :EDIT: See the attachment. There are multiple files, each for ONE single gun, and the hud.txt entrys. That system would be much better to have in NS than the current one using one BIG file for ALL sprites, as it is way easier to customize your stuff.... *big hint to the devs*
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