Why Wont Sprites Combine
ParaseticLifeForm
Join Date: 2003-07-23 Member: 18384Members
Join Date: 2003-07-23 Member: 18384Members
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
|
--- |---<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
next frame
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
--------
|
|
--------<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
What is it that you want to combine? Perhaps I can help... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
He is talking about killsprites of different guns or the menu selection icons of the guns. Problem is, many modelers just put the whole sprite (eg. 640aw3.spr) into their pack. So if multiple sprites have their own, similar named (eg. 640aw3.spr) sprite, they will jsut overwrite each other if you don't decompile/copy/paste/recompile the whole stuff into ONE sprite...
Easier: I made the Equilibrium one he is talking about, and I use single .sprs for EVERY gun I make and the people in the readme what to change in the hud.txt. So basically you can rename the eg. 640aw3.spr to eg. 640aw3xx.spr and just cahnge the references to this file in the hud.txt for the gun u need.
:EDIT: See the attachment. There are multiple files, each for ONE single gun, and the hud.txt entrys. That system would be much better to have in NS than the current one using one BIG file for ALL sprites, as it is way easier to customize your stuff.... *big hint to the devs*