I've seen babel fish construct more understandable sentences.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
He means like frames. Like example this muzzle flash first looks like: <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> | --- |---<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> next frame <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> -------- | | --------<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
What is it that you want to combine? Perhaps I can help... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Well, since I'm apparently the designated Sprite Artist, if you explain better what you mean I can help. I still don't understand, sorry... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
You got no idea what he wants lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> He is talking about killsprites of different guns or the menu selection icons of the guns. Problem is, many modelers just put the whole sprite (eg. 640aw3.spr) into their pack. So if multiple sprites have their own, similar named (eg. 640aw3.spr) sprite, they will jsut overwrite each other if you don't decompile/copy/paste/recompile the whole stuff into ONE sprite... Easier: I made the Equilibrium one he is talking about, and I use single .sprs for EVERY gun I make and the people in the readme what to change in the hud.txt. So basically you can rename the eg. 640aw3.spr to eg. 640aw3xx.spr and just cahnge the references to this file in the hud.txt for the gun u need.
:EDIT: See the attachment. There are multiple files, each for ONE single gun, and the hud.txt entrys. That system would be much better to have in NS than the current one using one BIG file for ALL sprites, as it is way easier to customize your stuff.... *big hint to the devs*
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
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--- |---<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
next frame
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
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--------<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
What is it that you want to combine? Perhaps I can help... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
He is talking about killsprites of different guns or the menu selection icons of the guns. Problem is, many modelers just put the whole sprite (eg. 640aw3.spr) into their pack. So if multiple sprites have their own, similar named (eg. 640aw3.spr) sprite, they will jsut overwrite each other if you don't decompile/copy/paste/recompile the whole stuff into ONE sprite...
Easier: I made the Equilibrium one he is talking about, and I use single .sprs for EVERY gun I make and the people in the readme what to change in the hud.txt. So basically you can rename the eg. 640aw3.spr to eg. 640aw3xx.spr and just cahnge the references to this file in the hud.txt for the gun u need.
:EDIT: See the attachment. There are multiple files, each for ONE single gun, and the hud.txt entrys. That system would be much better to have in NS than the current one using one BIG file for ALL sprites, as it is way easier to customize your stuff.... *big hint to the devs*