is that a terraforming dome or soething? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> That maps looks extreamly cool, if you make the rest of the map that good it will turn out great i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Wow... so much architecture. It's useless, yet it looks good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I don't think it would be skulk-friendly... it'd be hard to wall-climb on those girders and supports and whatnot.
Wow this map is amazing why dont you enter it in to the NS Mapping competition at <a href='http://community.skulkrush.com' target='_blank'>here</a> check the forums if u wana eneter the comp register in forums and post in i need mappers thread then u will be added to list and then you can post pics in the correct thread .. and btw there is a prize <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It is inspired by Halo, the game with the most useless good looking architecture <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Can't wait to play this map. I like especially how you found a type of border for those elevated ways that are between a railing and a solid wall.
tnx tnx, iv played halo, and sure i maybe have got some inspiration from there...but the main reason why i started on this map was that i wantet to do soemthing different. To long have the same textures and almost the same architecture been used in the maps...
in-game you will see that thoose beams have a purpose, they holding up the rock and keeps the place from falling in
and its now a <i>co_ map</i> or a <i>ns_ map</i><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
dont even know what seperate a ns map from a co... and somebody asked med for a layout, i never make a layout when i map...just maked one area at the time, but when the map is done i will make an layout ^^
have some more pix coming up later today as i said in my last post
i'd make it a co map. It has that arena feel to it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i really <i>really </i>like this.
could take some more pix tho, but i dont feel that useless pix of corridors will fill any purpose...so you just have to sit tight and wait for the next area to be done ^^
Wow man! Must be one of the most orginal and uniqe NS map I'v seen! Great job!~
But I would love to get my hands on that and tweak the lightning some more heh <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->~
Comments
co_ map??? or ns_ map???
That maps looks extreamly cool, if you make the rest of the map that good it will turn out great i think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Niceee
W0000000000t!
Looks like ut2003 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I don't think it would be skulk-friendly... it'd be hard to wall-climb on those girders and supports and whatnot.
*faints*
Can't wait to play this map. I like especially how you found a type of border for those elevated ways that are between a railing and a solid wall.
iv played halo, and sure i maybe have got some inspiration from there...but the main reason why i started on this map was that i wantet to do soemthing different. To long have the same textures and almost the same architecture been used in the maps...
in-game you will see that thoose beams have a purpose, they holding up the rock and keeps the place from falling in
rspeeds around 200 in 4/5 pic
Got any layouts to look at? Also, any backstory for this?
and its now a <i>co_ map</i> or a <i>ns_ map</i><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
and somebody asked med for a layout, i never make a layout when i map...just maked one area at the time, but when the map is done i will make an layout ^^
have some more pix coming up later today as i said in my last post
could take some more pix tho, but i dont feel that useless pix of corridors will fill any purpose...so you just have to sit tight and wait for the next area to be done ^^
But I would love to get my hands on that and tweak the lightning some more heh <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->~
Please finish