Marine Don't Follow Commander
brucetan
Join Date: 2003-10-24 Member: 21899Members
I have been playing ns for some time....
And i see alot of marines not following their commander's command because they think the commander is doing something stupid and chooses to disobey them....thus leading to victory ? ^^
Well..gimmie ur views abt what i juz said.
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And i see alot of marines not following their commander's command because they think the commander is doing something stupid and chooses to disobey them....thus leading to victory ? ^^
Well..gimmie ur views abt what i juz said.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> , <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> , <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> , <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
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Comments
And i see alot of marines not following their commander's command because they think the commander is doing something stupid and chooses to disobey them....thus leading to victory ? ^^
Well..gimmie ur views abt what i juz said.
(annoying board icon spam here) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't quite understand the question...if there even IS a question. Marines don't obey the commander...and end up winning the game. Well, call it a fluke or whatever you want, but typically I recommend following the commander's orders.
Now that doesn't mean you can't have a rambo or two. If the commander doesn't actively pressure the aliens res nodes, then sometimes I will take it upon myself to do it. As long as most of the team is following the commanders orders, a good ninja rambo is a great thing.
Eh ?
Sarcastic ?
Well what i am trying to say is that marines should follow their commanders and not do everything they like....
well the commander may be good....but with lousy players....like some guy wanted the com seat but that good com took it..and the guy who wanted the com seat was not happy and stop following orders..and start trying to eject the com....
So....bloody idiot ^^
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One thing I see that often happens is the commander just doesn't have the practice keeping the pace that his team can handle.
I remember back in 1.04 days, I played a game that almost had the aliens spawncamped, they were getting beaten so badly, but the commander insisted on performing a 2 hive lockdown (very slowly I might add). The game ended up being won after our commander performed an emergency relocation to a hive. All the marines had left base and blatently ignored the commander because he simply couldn't keep up with their play style and using their ability to win. The game ended up ending when a few marines held a spawncamp to finally end the hive, and the commander didn't realize it was over.
I guess what I'm really saying is, there are many people who avoid commanding for a variety of reasons, including that they are inexperienced, poor strategists, extremely stupid, or feel that they can't get their marines to work together. My one solution for overcoming all these obstacles is simply to communicate (my preference is voice because typing is way too slow and never shows the inflection of what is really going on i.e. excitement, exasperation, happiness, etc. Voice also reflect your seriousness. Get your **** over to docking wing right now has more meaning when it's heard then a commander speed typing "DOCKING WING!!" with no reference of what to expect).
To bring this to your situation, I would focus on communicating with your marines what your strategy is and getting input on it. All too often, a marine will have a different tactic in mind and follow that to the best of his ability, if he believes that it is the best course of action (my example of the spawn camp when the comm wanted lock down above is a prime example as well is the fact that your marines are ramboing and still winning the game in your example).
Additionally, you will also have marines with no sense of strategy or gameplay that think they know it all. Then there are those who will follow your orders to the maximum of their abilities (which might not be useful if you have no idea what you're doing).
Ultimately, my solution is that you have to communicate, be a people person and realize how to compromise. Additionally, strong knowledge of the game and resource structure will help you, and practice is always good to have. Perhaps a few more rounds as commander with these people will help you understand their pace and why they're doing what they're doing. Take it as a learning experience. If you're winning, that's all good. If you're losing with these people, learn from your mistakes. See what the aliens do and attempt to counter them.