Removing The Blue From Textures...
EflfK
Join Date: 2002-11-04 Member: 6868Members
<div class="IPBDescription">Ive read a ton of tutorrials and nothin</div> Ive read maybe 10 different tutorials on how to do this. Ive used the following two methods with no result.
Make an object with a texture such as hanging wired.
Make it an entity by pressing ctrl + t.
Change it to func_illusionary, also tried func_wall and func_wall_(Something else).
Change the render mode to solid.
Change fx amount to 255.
As far as I know it should remove the blue and make it walk through. All im getting is a walk through block with a blue area <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> .
Well thanks ahead of time whoever answers my newbie question its only my second day of mapping ^^.
Make an object with a texture such as hanging wired.
Make it an entity by pressing ctrl + t.
Change it to func_illusionary, also tried func_wall and func_wall_(Something else).
Change the render mode to solid.
Change fx amount to 255.
As far as I know it should remove the blue and make it walk through. All im getting is a walk through block with a blue area <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> .
Well thanks ahead of time whoever answers my newbie question its only my second day of mapping ^^.
Comments
are you sure that you're compiling the correct version of your map, and are you sure that you're copying it into your maps directory? you could be using an old version of it
And ya I tried wall and have the same result. While im at it for the RR how do i get the Join Marines sign to look like the hologram on most maps?
Im sure its the same method with just one difference.
What if he wants people to go through or shoot through the entity?
What graphics mode are you using?
On my old computer I had to use SOFTWARE MODE and that made the "blue" parts of my entities either black or blue.
If you using OpenGL or D3D I have no idea...
****
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Here are the steps, just to clarify.
Create a BRUSH with a texture preceded with { (i.e {wires_1)
Make it an entity by either pressing ctrl+t or right clicking and selecting TIE TO ENTITY.
Make the new entity either "func_illusionary" or "func_wall"
Change the render mode to solid.
Change fx amount to 255.
Save and Compile your map.
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Those steps are practically the same, make sure you havn't changed any other Entity settings.
If your still having trouble I can only suggest you remake the entity. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
don't know about you but that's what i did wrong the first time
You set Render FX to <span style='color:purple'>Distort</span>, its a func_illusionary so you can walk thru it. And Render Mode is additive. Just learnt how to do it myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Good luck with the mapping.
And the question has been answered!