Can't Find Tutorial
Wurmspawn
Join Date: 2002-01-24 Member: 19Members
<div class="IPBDescription">DoD-related vis blockers</div> remember in the beach maps in DoD, how they have the transparent vegetation that blocks VIS. i've been looking for the tutorial, searching forums and getting null responses for irc so i've decided to ask here.
does anyone have a link to a tutorial for this? or at least is able to tell me the basic method. i can't figure it out and would like to use it in some manner.
thx
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
does anyone have a link to a tutorial for this? or at least is able to tell me the basic method. i can't figure it out and would like to use it in some manner.
thx
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
explaination of hints i dont know how good it is look
<a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=54' target='_blank'>here</a>.
(hint is for the fine tuning of visibility only)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It blocks VIS and is passable. ... You cannot in any way see through it. ... It will also not block light.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
First I though: no see through? who would use that for any vegetation. But it is of course great to create secret passages (hidden in some solid looking vegetation) that also block vis unlike a func_illusionary.
Is that what you meant?
btw. I found that when you compile a func_illusionary and rename it to func_wall afterwards you get brush that you can walk through, but at the same time climb at as a skulk. Bullets will not pass it and when you are inside of it and shoot it will crash the game (because you are somewhat inside the void). I don't know if this is a problem with the above technique. At least it is rather undocumented so... there might be a reason for that.