Early Oc's?
ApolloGX
Join Date: 2003-09-13 Member: 20817Members
<div class="IPBDescription">Blockin the rines in, early!</div> on pub games, and pub games only do i use this tactic maybe 1/4th of the games i play
rush to the one of the closest res, lets use ns_veil topographical resnode, as this was my last time doing it
rush to topographical and drop a well placed oc if you place it down the hall you should be able to kill one rine by yourself, then keep dropping more oc's as the game progresses and pretty soon you control the marine side to your hive so they have to go around
risky strat but works well and can get your team an easy win once you get 2-3 oc's up with you there or a DC when you arent there, of course you are a gorge constantly healing your chambers and spitting the marines whenever you can
i think it is worth the risk once you are aware of what side the rines res rushed on <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
rush to the one of the closest res, lets use ns_veil topographical resnode, as this was my last time doing it
rush to topographical and drop a well placed oc if you place it down the hall you should be able to kill one rine by yourself, then keep dropping more oc's as the game progresses and pretty soon you control the marine side to your hive so they have to go around
risky strat but works well and can get your team an easy win once you get 2-3 oc's up with you there or a DC when you arent there, of course you are a gorge constantly healing your chambers and spitting the marines whenever you can
i think it is worth the risk once you are aware of what side the rines res rushed on <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
even a quick shotty rush would take it down, if the comm spammed enough medpacks for them
A more interesting topic is how to place walls of lame, giving yourself 'crawlspaces' between chambers while not allowing marines to follow you - sort of like creating vents for yourself to run through.
Anyway I do this every once in a while, and it works most of the time
Though in their defence, any competent marine team will breeze through an OC nest like its not there. So don't rely on them to kill, rely on them to deter or act as an early warning system for marine rushes.
Mineshaft is the best map...half the team in generator, other half at the lift outside cafeteria...
Gorges build SCs, RTs and OCs, skulks get rfk and healing....With enough res, the skulks put up RTs and hives, while combat gorges get the uppgrade chambers on site, togheter with even more OCs and you will win so easily...if they siege on 1 RT, they wont reach far...
Though in their defence, any competent marine team will breeze through an OC nest like its not there. So don't rely on them to kill, rely on them to deter or act as an early warning system for marine rushes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
that is *not* an oc lockdown.
And yes they do work, and no, not against competent marine teams. Hence as a strategy I've sidelined it, preferring to focus on actual living things (marines are getting too smart for the "run into a brick wall" type of strats).