Just speechless....
Spawn7
Join Date: 2002-02-11 Member: 196Members
I'm watching at this mod for a "few" days and I'm astonished about the quality of the maps ! What did you do that they look so awful good ?! It seems that they are about 5 times sharper than the ones from CS or other mods. But again, it's the quality of the graphics in this game which makes me <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->. Did you rewrite a part of the engine ? Please don't let me die as a dumb-### <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->, explaine it to me...
Comments
I think it's a combination of things.
1. Squeal Like a Pig's custom textures are amazing
2. We've created new technology for the mappers, that really improves the visuals. A generic particle system, overbrightening and more really boost the visual quality. It has taken longer to create these features and then release them, but I think most mappers appreciate the fact that they can all get their hands on the .wad, .fgd and mapping tech before the game is out (and without being officially on the team, so they can dabble without having to commit).
3. We've done our best to attract high-quality mappers by offering them these tools and providing a friendly forum where people get can feedback. We also do our best to fully specify the mapping guidelines and answer questions about the game to make sure all the mappers are informed and are on the same page.
I just wish the overbrightening showed up better on the screenshots. Which reminds me... Flayra, do you know why this happens? Is it anything that could be fixed in the future? I'm assuming probably not, since it deals with the user's actual monitor, but there's no harm in asking. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
(Sorry about trailing off the subject... just seems like a good time to ask.)
Anyway, back to the subject: It's the textures I tell you, the textures... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
how do you guys do this?
/me also needs to get his ### in gear on ns_veil before he sees too many other shots that make him feel terribly inferior again... heh <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The particle systems sure are awesome, but they really dont come out in screenshots (still media, that is), so I think that will make the maps look even cooler once people get to experience it in-game.
The textures are awesome, with a very techno-industry feel, and you can appreciate them in still pictures, which is why its so easy to notice them in screenshots.
I think the number one reason the maps look so nice is that most everyone involved is really excited about NS, so, in the mappers case, they're inspired to make more beautiful maps, and in the viewers case, there's a great big sign that says "NS = COOL" overlaying map screenshots, so they look great <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
In otherwords, theres a psycological aspect to it. Ch-yeeaah.
-Jacius
Existence is a futuristic industrial themed mod as well.. although very different from N-S.. we cant seem to get the mappers though :|
The .wad really puts this mod on top.
Keep up the great work.