Hives That Are Extremely,bloody Difficult To Seige

HuntyHunty Join Date: 2003-08-09 Member: 19244Members
<div class="IPBDescription">A terrible list.</div> A list of hives that are bloody difficult to seige due to the way they were structured :

Waste hive : You cant seige from research labs so you have to use that winding,cramped corridor.If skulks can get in close,you have nearly no room to dodge.Same for gas and umbra.Stomp works exceedingly well here as well,since marines cant spread out.

Tram hive : You can seige from that cramped space north of ref,or seige from west of generator.Either way,it will be very hard.With that cramped space north of ref,there is very little space to dodge and to place turrets and seiges.Your seiges have to be at the entrance of the hive to hit it,making for interesting scenarios aliens taking advantage of healing bonuses to hit the seiges and the marines building them,as well as OCs hitting the seiges and rines.From west of gen,its better,but your seiges need to be INSIDE,yes INSIDE the hive to hit it.Again,healing bonuses and OCs.I HATE seiging this hive.

Sattelite hive : Cramped winding corridor.You definately have to use the north corridor to seige,as the south one is too exposed.Again,healing bonuses(if they build DCs close to the walls),no space to dodge and gas/umbra/stomp galore.

Biodome hive : Theres really only one place to seige it,and thats from the area north of xeno-form research,at the vent and lift.Its cramped and your marines will be firing at 90 degree angles at skulks climbing the walls(which makes it harder to hit wildly dodging ones),gas and umbra galore.If the onos gets behind you and stomps,you cant spread out.

Vent hive : Only one place to seige,thats the one south of the vent hive RT.Problem is,the seiges need to be in the tiny tunnel or at the RT to hit the hive,exposing them to skulks(btw your marines cant climb over seiges in the tunnel,so you can build 2,max).Building at the RT and tunnel exposes your marines to gas and umbra as well as possible healing bonuses from DCs.Skulks,if they hug the walls,can round the corner and be on the rines at the seiges at the RT with little warning.

Cargo bay hive : Only one place to seige,thats north of the RT.Problem is,the seiges need to be close to the edge of the plateform,exposing to easy gas and umbra.Skulks can take advantage and wall-climb for surprise too.

Cargo bay hive 2(ns_nothing) : Either places to seige,are cramped,exposed to gas,umbra and stomp and possible healing DCs.

Sewer hive(ns_caged) : Either way,your seiges need to be on the plateform thing with the 2 ladders(stomp,gas,umbra,skulks) or in the vents(stomp,gas,umbra,skulks).DCs if placed right,will heal the skulks as well.

Archiving hive : Your seiges need to be INSIDE the hive to hit it.Needless to say,very difficult.

I think thats all.

Comments

  • Trent_HawkinsTrent_Hawkins Join Date: 2003-03-25 Member: 14875Members
    As one who frequently plays aliens: THANK GOD (or Flayra) for these hives. Otherwise the aliens get ripped to shreds too fast, too easily for my liking.

    Where as marines that have dug them selves into a location, the alien's only hope, nay- only way- of atacking is a full frontal assult with lots of teamwork (which doesnt often occur with much success in pubs).
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    It would have helped if you had stated which map each hive is on, there are a MILLION "vent" hives.

    But hives are pretty fragile, sieges are pretty much pimple poppers for when you dont feel like going inside.
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Wow guess I'm one of the few marines who likes to try and do it manually instead of "OK gang were outside the hive lets get this little turret farm going and siege away!" Very few people seem to want to rush in and either A. Shotgun rush it (5 people with shotguns blasting a hive does massive damage!) or B. Just get some grenade launchers would cost as much as putting that <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> out there with the TF and Phase-gate. If its hard to siege then do it the old fashioned way! blast till theres no hive left.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    I personally don't see a problem with certain hives as being difficult to siege.

    Forcing the marines to adapt to their target (the hive) adds a great deal of strategy, otherwise all games would end up being the same. Marines spawn, tech up, siege hive, round ends.

    Sieges aren't designed to kill hives, they're a very powerful weapon as it is, meant to clear out an area of infestation. If you siege those locations from futher back (such as archiving, siege it from outside), you'll clear it of most of it's chambers, making it easier for marines to run in and kill the hive (or build another tf closer and siege it, if that's your style *sigh*).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The shotgun and JP is your friend. Anyone telling you a hive is impenetrable is usually lying through his teeth.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Some hives are hard to siege, and some are easy to siege. You know, there is the alternitive where you set up a phase base a distance away, use sieges to soften up primary defenses, then attack with marines on foot. Or just attack with marines on foot. Don't assume you have to siege it because it's a hive.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    There are numerous vent hives???I was aware of only ventilation hive in ns_origin.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    You obviously dont have skilled marines as there are other places to seige from. Any hive can be seiged if u put ur mind to it, in a clan war the other day on tanith i led a diversion to fusion,to draw the skulks away, got 1 marine in their hive and built 5 seiges before they knew what hit them the hive was dead and they were stunned. A five minute game that we won by at least half an hour!

    So dont tell me sat is unseigable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    I never said any hive was unseigable,i just said that they were DIFFICULT to seige.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Even if those hives are difficult for marines to take, they are also difficult for aliens to take from marines, at least most of them. There have been a few threads complaining about waste hive being impossible for aliens to attack. Sewer is a pain for aliens to get into, although there isn't a res node inside. With cargo bay (ns_nothing), those corridors that are used to siege are also a pain to attack if marines get gl-spam going. If I remember correctly, biodome has 2 elevators going into it, making it hard for aliens to attack (I could be wrong about that one, as I haven't learned the new maps very well yet). Those are just some examples. My point is, they may be hard for marines to take from aliens, but they are also hard for aliens to take from marines.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Biodome isn't hard to siege at all. Your comm can keep the north elevator up all the time , so the guards only have to cover one side of the siege with shotguns and HMGs. That way , not even an onos can take them down , it needs teamwork (fades and skulks + lerk cover) to breach the siege defense.
    Besides , this entrance to biodome isn't checked often , which means marines can put up a stealthy siege , certain death for the aliens , even in clanmatches. But anyways Biodome should be attacked with jetpacks.

    As for waste handling : the curved corridor isn't too shabby as a sieging place when you have HAs and HMGs. Onos just CAN'T reach you , they either have to crouch from the hive room (easy to spot) or attack the siege from behind , without the option of retreating (long corridor , HMG territory)
    The research lab IS a sieging place. Where did you learn that a siege always needs to be in range of the hive ? The OCs gorges usually drop by the node or the ramp are annoying and difficult to spot and destroy , so a siege can get rid of them , and spawnkill a few skulks , to clear the place for jetpackers.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Heaven forbid it to be difficult to take some hives out. We should place all 3 hives within siege range of marine start so it's not too much of a challenge for you to win.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited October 2003
    if by tram hive you mean feedwater control then I assure you it has 3 very nice and lame siege spots at least.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Some hives NEED to be hard to siege, therefore requiring different tactics to take down different hives.

    I marvel at maps that require such things. A perfect example being NS_Bast, each hive with a different way to take it out best.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    No, he means Tram Tunnel hive on Mineshaft.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Hunty+Oct 22 2003, 02:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Oct 22 2003, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are numerous vent hives???I was aware of only ventilation hive in ns_origin. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Caged has the Ventilation System hive, and Hera has the Ventilation 3-C hive.
  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    It's funny, I take processing as a comm but can only siege ventilation not data core.....
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2003
    <!--QuoteBegin--DeLtA FoRcE+Oct 22 2003, 04:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeLtA FoRcE @ Oct 22 2003, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's funny, I take processing as a comm but can only siege ventilation not data core..... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can still siege both hives from processing; you just can't siege both of them from the same siege cannon.
  • EnemyWithinEnemyWithin Join Date: 2002-11-03 Member: 5572Members
    edited October 2003
    To siege both hives from processing, build the TF behind the RT (against the wall). This allows you to build sieges on the other side of the RT wall to hit the Data Core hive and then sieges in Processing to siege Vent. 2 sets of sieges from 1 TF.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    Tanith really annoys me, waste and satcom are both so hard to kill with shotgun rush / lmg rushing alone, trying to get a siege up is also near impossible once the lerks come along and start gassing you, very hard to kill these hives without heavy armour.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Well u obiously havent been playing enough tanith. The fact that it has remained unchanged generally and a favourite of BOTH marine and alien must suggest something. As a marine all u need to do is think outside the square and use the vast vent system against them. ALL hives can be seiged from the vents, and waste vents can be welded to prevent the lerk rushes.

    Sat comm may be the hardest of the lot to seige but shotty rushes are very effective when backed up with LMGers because of the nice open spaces and the ability to fire from the corridors and kill the hive. If you cant take any hives even with a seigge or shotty/lmg theres obviously no teamwork involved on the server. The fact that commanders go for dbl res always shits me as its not that important and can be taken after gorges have put up 2 oc's and declared it "safe"

    Taking one of these "problem" hives at the start will easily stop this "oh crap, i cant seige oh no! I dont wanna play this map now" mentality. Teamwork, persistance and tactics will always prevail when taking a hive. Prevention is better than cure (aka take the hive while its not up so there is no seiging to do)
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Vent system requires JPs....and you can only build in the white-color large rooms in tanith now......

    I think only waste can be seiged from the white room at central-access,i dont think fushion or waste cna be seiged form the vents as the ranges are too far.In 1.04 seiges needed to be at the vent entrance to hit fushion hive.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    You don't need jp's. Just have one marine jump on top of another marine. In the next version, you will be able to make a mine ladder to climb in (probably).
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Fusion, theres a large space right next to the hive vent. Waste can be seiged from the upper both vent rooms if done properly and sat can be seiged from itsvent in the area that connects the fusion vent and sewer vent. Takes one marine to get into the vents from sewer and an extra marine to boost into other vents... ITS JUST THAT EASY!

    JPers arent needed for this as any skilled players dont rambo when trying to get into a hive.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    Satcoms nice IF you can get into the hive, what kind of alien team is gonna let u walk through those cramped tunnels and just straight into the hive without a fight tho...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    If you don't mind I think I'll nominate all of the hives in ns_hydrosity.
    <i>(I expect my hat in the mail Codeman <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )</i>
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