Server Not In List?

AeaAea Join Date: 2003-10-09 Member: 21552Members
<div class="IPBDescription">Won Problem :o</div> Pretty much shows the error, server isn't in the server list <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

[root@x1-6-00-30-18-98-79-34 hlds_l]# ./hlds_run -game ns +exec server.cfg +ip
12.254.40.75 +maxplayers 12 +map ns_eclipse
Auto-restarting the server on crash
Host_Init
Added packfile /hlds_l/valve/pak0.pak (985 files)
Protocol version 46
Exe version 3.1.1.0
Exe build: 14:46:34 Jun 11 2002 (2056)
WON Auth Server <b><----PROBLEM!?</b>
Server IP address 12.254.40.75:27015

Comments

  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    edited October 2003
    I think you may have the auth server and the master servers confused here. The fact that there isn't an IP in that output isn't an issue. That line just tells you it's talking to the auth server. The auth server us used to check WON keys. It's not used to spread your server's location to other clients, that'd be the master servers. As far as I can tell you're actually missing a line that says master server x.x.x.x. In the steam version of HLDS there is more detailed output as follows:
    Adding auth server 65.73.232.251:27040
    Adding auth server 65.73.232.253:27040
    Adding master server 207.173.177.12:27010
    Adding master server 207.173.177.11:27010

    but I think in the won version of HLDS all it says is :
    WON Auth Server

    Here is a snippet from the linuxreadme.txt:
    "Start the server by running ./hlds_run. After it has loaded, you are able to type commands into the server. During load time, you should see a message that says "WON Auth". This means that you are automatically registered on the
    Internet and people can start joining your game. "

    For example when I start up the old HLDS cstrike(as an example) on my box I get the following:

    Auto detecting CPU
    Using Pentium II Optimised binary.
    Auto-restarting the server on crash

    Console initialized.
    Protocol version 46
    Exe version 3.1.1.1
    Exe build: 18:20:53 Jul 29 2003 (2469)
    WON Auth Server <- again this is OK.
    Server IP address 67.117.216.148:27015
    Adding master server 65.73.232.251:27010
    Adding master server 65.73.232.253:27010
    Adding master server 65.73.232.252:27010

    The adding master server lines are what you are missing. Also you seem to be running an older version of HLDS, try 3.1.1.1.

    The master server and auth servers are set in the hlds_l/valve/valvecomm.lst file if you want to take a look and see what they are set to currently. To my knowledge you shouldn't need to set these on a cmd line.
  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    Also, I'd suggest removing the +exec line from your command line. Remove as much as possible from the cmd line actually..

    make a ns/autoexec.cfg file and put the following commands in it:
    ip x.x.x.x
    maxplayers x
    map ns_tanith
    exec server.cfg

    this way your command line can be nice and short:

    hlds_run -game ns
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    The adding master server part shows <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    <b>Shows</b>

    Thanks for you support!
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