Take Down Ocs With Pistol

JDawgJDawg Join Date: 2003-09-15 Member: 20890Members
<div class="IPBDescription">Fill up pistol ammo</div> I see many marines charge down OC (Offensive Chambers) and maybe take it out, but die. Believe it or not with the accurate pistol, you can <span style='color:orange'>peek around the corner and shoot OC with out being hurt by it.</span> I recomend unloading two pistol clips, and then peeking further around and finishing off <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> OC with LMG (Light Machine Gun). Yes, you'll get a little hurt, but you need the other two pistol clips to take down second OC.

Another strategy is if another marine is kamikazing the OC before you could stop him, shoot with him at the OC, because OC can only fire at the one closest target. Just make sure your the father target. Also works when OCs firing at buildings like electrified resource towers.

I'll only even fill my LMG ammo to 200 extra bullets and pistol to full 30 extra (not counting ammo in gun) just to get out of the base faster and into action. Of course this depends on situation. Sometimes you don't want to get any extra ammo on spawn if you need to hurry and pick up dropped weapon.

Recap: <span style='color:red'>Barely peek around corner and shoot edge of OC with pistol.</span>

Comments

  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    I've done this many times now. In some maps, it's even possible to LMG the OC without exposing yourself (when the top part of the OC is covered or something...). It's a good strategy for newbies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    (no offence... that sounded as though I was saying "this is too easy" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> sorry)
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    I have never had a problem hitting the OC's with LMG's without getting hit, and I rather try and take down a skulk with my pistol and the 6-10 bullets left in my LMG, or my pistol and a knife slash...

    IMO it is a bad Idea to empty you sidearm on an OC unless you are down to your last 2 clips on your lmg and you have less than 71 life.

    Pistols should always have 10 bullets in the chamber in case 2 skulks come at the same time... even with 50 lmg bullets and 10 pistol, you can take down 3 skilled skulks with good aim. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    By the time you're done spending your 40 bullets (32 seconds is quite a large window of time) on the OC, chances are:

    a) Kharaa have run over your base
    b) Kharaa have taken over critical parts of the map
    c) You have been killed by some Kharaa life-form

    OCs really aren't that important - they cost 10 res but they are weak. So, unless you are ramboing, you and your fellow marines could lmg it to death in 3 clips total, or one clip from each of three marines. Otherwise, you could be using shotguns, GLs, etc. In NS, if you're sitting in one spot for more than 10 seconds then something is not going right.

    In addition, by wasting your pistol, you are depriving yourself of your most powerful and most accurate weapon.

    I'm developing a way to knife OCs without taking damage - it may be a bug with its targetting system, but I'll have a demo up for those interested. That way, you don't have to worry about pistolling it. Just run up, take 16 damage, and kill it without wasting any ammo.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm developing a way to knife OCs without taking damage - it may be a bug with its targetting system, but I'll have a demo up for those interested. That way, you don't have to worry about pistolling it. Just run up, take 16 damage, and kill it without wasting any ammo.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It isn't a bug. I assume you run right up to it and strafe around it. OC's (and turrets) are limited in how quickly they rotate their firing direction, so if you are right next to it and strafing around it then it will have a hard time hitting you. It kind of makes sense. A skulk strafing around at your feet is harder to hit than one strafing around 20 feet from you.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I found a simple method for avoiding offense chamber spikes. Jump up and down constantly (bunnyhop) while crouched. It doesn't work if you're too close, and it doesn't prevent all damage, but it's generally more effective than dodging randomly. It also allows you greater accuracy because you aren't moving as much.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Okay Civ, I'll um, try that =)
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited October 2003
    My method involves sitting on top of the OC, but the idea is the same - fool the targetting system.
    You can knife an OC to death, taking the minimum of one spike, if you know exactly at what rate to circle it.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--JDawg+Oct 21 2003, 11:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JDawg @ Oct 21 2003, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see many marines charge down OC (Offensive Chambers) and maybe take it out, but die. Believe it or not with the accurate pistol, you can <span style='color:orange'>peek around the corner and shoot OC with out being hurt by it.</span> I recomend unloading two pistol clips, and then peeking further around and finishing off <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> OC with LMG (Light Machine Gun). Yes, you'll get a little hurt, but you need the other two pistol clips to take down second OC.

    Another strategy is if another marine is kamikazing the OC before you could stop him, shoot with him at the OC, because OC can only fire at the one closest target. Just make sure your the father target. Also works when OCs firing at buildings like electrified resource towers.

    I'll only even fill my LMG ammo to 200 extra bullets and pistol to full 30 extra (not counting ammo in gun) just to get out of the base faster and into action. Of course this depends on situation. Sometimes you don't want to get any extra ammo on spawn if you need to hurry and pick up dropped weapon.

    Recap: <span style='color:red'>Barely peek around corner and shoot edge of OC with pistol.</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can also peek and shoot oc's with your lmg.. without being hit btw.
  • gekigariongekigarion Join Date: 2003-08-24 Member: 20172Members
    There are a few exceptions:

    Smart gorges KNOW that the bottom of the OC is big and fat and asks to be spanked. Therefore, they'll try to stick OCs in such a way that only the top part that can fire is viewable, meaning it will almost always be firing at you if you look at it. An example of this is OCs that peek out from the top of crates, or OCs peeping down at you from a high ledge where you can't see the base of their structure.

    The last thing that's important when sniping OCs is to remember: stay on guard. Any skulk can sneak up on you.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In NS, if you're sitting in one spot for more than 10 seconds then something is not going right.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Standing guard. GG counterpoint.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Taking down OCs with pistol needs too much time. Use your lmg instead. 2 LMG clips and 1 Pistol clip do the job if no DCs nearby, with WpnUpgrades, 2 LMG clips will suffice.
    Every OC can be hit at its 2 side "Tentacles".Maybe some bullets will miss, but that way you never get hit.
    So why bother with pistol reload?
    Its nice to see 10 alien res wasted that way <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Avitar+Oct 21 2003, 07:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avitar @ Oct 21 2003, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have never had a problem hitting the OC's with LMG's without getting hit, and I rather try and take down a skulk with my pistol and the 6-10 bullets left in my LMG, or my pistol and a knife slash...

    IMO it is a bad Idea to empty you sidearm on an OC unless you are down to your last 2 clips on your lmg and you have less than 71 life.

    Pistols should always have 10 bullets in the chamber in case 2 skulks come at the same time... even with 50 lmg bullets and 10 pistol, you can take down 3 skilled skulks with good aim. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I depends on what definition you have on skilled skulk, and also on where youre at on a map(hallways vs ns_lost of d00m)
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin--Swift Idiot+Oct 22 2003, 02:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Oct 22 2003, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In NS, if you're sitting in one spot for more than 10 seconds then something is not going right.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Standing guard. GG counterpoint. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    'Standing guard' usually means guarding an area - not sitting in the same spot. By sitting or standing in one location, you're making yourself vulnerable to a whole bunch of hazzards.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    This is the sweet spot. You get friendly with a corner and shoot the tenticles like Gargamel says. Some of your bullets may hit the wall, but happily virtual bullets don't richochet. Only the red ball can shoot at you, but all of the tower can be shot. So crouch down (to move slow) and strafe out until you can see the arm but not the ball and dump some ammo into it. With a little practice, you can do it without taking any hits.
    <img src='http://cerul.dyndns.org:3000/NS-OC-kill.jpg' border='0' alt='user posted image'>
    My apologies if the image loads slowly or not at all. It's a screen shot of me aimming at the arms of an OC.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Welding OC's from around a corner is fun. Managed to do it on hera, near archiving. Took a while, but it was rather amusing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Welders have a small amount of range, and if you right it just right, you can hit the OC's hitboxes if they are close enough to the wall/corner.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    No offense but isn't this old news? I mean I've been doing this by nature since I started playing NS. I did it back when I played TFC. Pretty much any non living, non moving sentry can be taken down in most games in this manner. It seemed second nature to me.

    Nonetheless, getting the word around on this is always good. So good job spreading this tactic, it is important everyone realize it. (Note: I am not being sarcastic, every marine <b>should</b> know this.)
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Excellent tomcerul >)
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    cracks me up when guys run circles around oc's only to get shot up and die. i played tfc, then cs, then ns... so i definately remember those sgs... i was a killer engi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    Yeah, everyone should know about the peeking thing. But the margin is pretty freaking small in NS2.01. I never see anyone else peeking on the pubs I play on, so I thought I'd take a screenie and show it off.
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