Take Down Ocs With Pistol
JDawg
Join Date: 2003-09-15 Member: 20890Members
<div class="IPBDescription">Fill up pistol ammo</div> I see many marines charge down OC (Offensive Chambers) and maybe take it out, but die. Believe it or not with the accurate pistol, you can <span style='color:orange'>peek around the corner and shoot OC with out being hurt by it.</span> I recomend unloading two pistol clips, and then peeking further around and finishing off <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> OC with LMG (Light Machine Gun). Yes, you'll get a little hurt, but you need the other two pistol clips to take down second OC.
Another strategy is if another marine is kamikazing the OC before you could stop him, shoot with him at the OC, because OC can only fire at the one closest target. Just make sure your the father target. Also works when OCs firing at buildings like electrified resource towers.
I'll only even fill my LMG ammo to 200 extra bullets and pistol to full 30 extra (not counting ammo in gun) just to get out of the base faster and into action. Of course this depends on situation. Sometimes you don't want to get any extra ammo on spawn if you need to hurry and pick up dropped weapon.
Recap: <span style='color:red'>Barely peek around corner and shoot edge of OC with pistol.</span>
Another strategy is if another marine is kamikazing the OC before you could stop him, shoot with him at the OC, because OC can only fire at the one closest target. Just make sure your the father target. Also works when OCs firing at buildings like electrified resource towers.
I'll only even fill my LMG ammo to 200 extra bullets and pistol to full 30 extra (not counting ammo in gun) just to get out of the base faster and into action. Of course this depends on situation. Sometimes you don't want to get any extra ammo on spawn if you need to hurry and pick up dropped weapon.
Recap: <span style='color:red'>Barely peek around corner and shoot edge of OC with pistol.</span>
Comments
(no offence... that sounded as though I was saying "this is too easy" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> sorry)
IMO it is a bad Idea to empty you sidearm on an OC unless you are down to your last 2 clips on your lmg and you have less than 71 life.
Pistols should always have 10 bullets in the chamber in case 2 skulks come at the same time... even with 50 lmg bullets and 10 pistol, you can take down 3 skilled skulks with good aim. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
a) Kharaa have run over your base
b) Kharaa have taken over critical parts of the map
c) You have been killed by some Kharaa life-form
OCs really aren't that important - they cost 10 res but they are weak. So, unless you are ramboing, you and your fellow marines could lmg it to death in 3 clips total, or one clip from each of three marines. Otherwise, you could be using shotguns, GLs, etc. In NS, if you're sitting in one spot for more than 10 seconds then something is not going right.
In addition, by wasting your pistol, you are depriving yourself of your most powerful and most accurate weapon.
I'm developing a way to knife OCs without taking damage - it may be a bug with its targetting system, but I'll have a demo up for those interested. That way, you don't have to worry about pistolling it. Just run up, take 16 damage, and kill it without wasting any ammo.
It isn't a bug. I assume you run right up to it and strafe around it. OC's (and turrets) are limited in how quickly they rotate their firing direction, so if you are right next to it and strafing around it then it will have a hard time hitting you. It kind of makes sense. A skulk strafing around at your feet is harder to hit than one strafing around 20 feet from you.
You can knife an OC to death, taking the minimum of one spike, if you know exactly at what rate to circle it.
Another strategy is if another marine is kamikazing the OC before you could stop him, shoot with him at the OC, because OC can only fire at the one closest target. Just make sure your the father target. Also works when OCs firing at buildings like electrified resource towers.
I'll only even fill my LMG ammo to 200 extra bullets and pistol to full 30 extra (not counting ammo in gun) just to get out of the base faster and into action. Of course this depends on situation. Sometimes you don't want to get any extra ammo on spawn if you need to hurry and pick up dropped weapon.
Recap: <span style='color:red'>Barely peek around corner and shoot edge of OC with pistol.</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You can also peek and shoot oc's with your lmg.. without being hit btw.
Smart gorges KNOW that the bottom of the OC is big and fat and asks to be spanked. Therefore, they'll try to stick OCs in such a way that only the top part that can fire is viewable, meaning it will almost always be firing at you if you look at it. An example of this is OCs that peek out from the top of crates, or OCs peeping down at you from a high ledge where you can't see the base of their structure.
The last thing that's important when sniping OCs is to remember: stay on guard. Any skulk can sneak up on you.
Standing guard. GG counterpoint.
Every OC can be hit at its 2 side "Tentacles".Maybe some bullets will miss, but that way you never get hit.
So why bother with pistol reload?
Its nice to see 10 alien res wasted that way <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
IMO it is a bad Idea to empty you sidearm on an OC unless you are down to your last 2 clips on your lmg and you have less than 71 life.
Pistols should always have 10 bullets in the chamber in case 2 skulks come at the same time... even with 50 lmg bullets and 10 pistol, you can take down 3 skilled skulks with good aim. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I depends on what definition you have on skilled skulk, and also on where youre at on a map(hallways vs ns_lost of d00m)
Standing guard. GG counterpoint. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
'Standing guard' usually means guarding an area - not sitting in the same spot. By sitting or standing in one location, you're making yourself vulnerable to a whole bunch of hazzards.
<img src='http://cerul.dyndns.org:3000/NS-OC-kill.jpg' border='0' alt='user posted image'>
My apologies if the image loads slowly or not at all. It's a screen shot of me aimming at the arms of an OC.
Nonetheless, getting the word around on this is always good. So good job spreading this tactic, it is important everyone realize it. (Note: I am not being sarcastic, every marine <b>should</b> know this.)