Ns_2wad - Total Screen Shot Thread
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation

<div class="IPBDescription">3 Megs</div> Before I start -
1. I need a new map name, the name of final map, and not a working name. I have a name block, so I through the name open to the public.
2. These screen shots are in cronalogical order - newest - oldest, and include all screen shots
3. Comments are welcome with open arms
4. When making a comment, please use the image url (or add _thumb if useing a image as refrence ( <a href='http://hl2hosting.com/amckern/ns_2wad0009_thumb.JPG' target='_blank'>http://hl2hosting.com/amckern/ns_2wad0009_thumb.JPG</a> )) so that i know what image your talking about
amckern
<img src='http://hl2hosting.com/amckern/ns_2wad0029.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0028.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0027.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0026.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0025.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0024.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0023.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0022.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0021.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0020.JPG' border='0' alt='user posted image'>
1. I need a new map name, the name of final map, and not a working name. I have a name block, so I through the name open to the public.
2. These screen shots are in cronalogical order - newest - oldest, and include all screen shots
3. Comments are welcome with open arms
4. When making a comment, please use the image url (or add _thumb if useing a image as refrence ( <a href='http://hl2hosting.com/amckern/ns_2wad0009_thumb.JPG' target='_blank'>http://hl2hosting.com/amckern/ns_2wad0009_thumb.JPG</a> )) so that i know what image your talking about
amckern
<img src='http://hl2hosting.com/amckern/ns_2wad0029.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0028.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0027.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0026.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0025.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0024.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0023.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0022.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0021.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0020.JPG' border='0' alt='user posted image'>
Comments
<img src='http://hl2hosting.com/amckern/ns_2wad0018.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0017.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0016.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0015.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0014.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0013.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0012.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0011.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0010.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0008.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0007.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0006.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0005.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0004.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0003.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0002.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0001.JPG' border='0' alt='user posted image'>
<img src='http://hl2hosting.com/amckern/ns_2wad0000.JPG' border='0' alt='user posted image'>
As fo the map... erm... I'm speechless
And again the hive needs some spiffy lighting to make it look infest-ish....maybe try a bit of green at low intensity will make it look good.
And there's too much red.
BTW, is this actually NS SP?If so it looks good, but needs some work on the texturing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
RE-EDIT : Thumby not working <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Also your sigs broken
amckern
The hive lighting is not done, its just there to test the funk_seethrough, and the watter fx
Everything that is not white/grey is game play tertory, the rest is ready room - the ready room is done
amckern
Ok, the water fx are going to be my main highlight here. I posted a thread a little while ago <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=50499' target='_blank'>here</a> that goes into detail about the water effect that i'm using. Look there for a little bit. The effect that you're doing right now seems to have a problem in that the alien infestation doesn't look realistic. In short you can't see through pond scum. period. Rendermode solid Renderamount 255. There's no reason for that opacity, especially since it makes the texture look like it has a lot more light on it than the surroundings.
Also it looks like you've done a func_water (or func_illusionary with the content set to water) textured in the alien texture. This kind of makes it look like you have alien gunk floating in midair. Use another func_water (rendermode additive, renderfx 50-150 range, same xy as the original, just 1 unit tall placed at the top of the original water. This will give a slight wave look to it, make it look like you have content underneath the water. I'd really need to see some more screenshots of just the water to be able to give more advise.
When you're testing the map for general look and feel instead of gameplay don't worry about making any of the entities that are used for gameplay. Just have one info_player_start that you put at whatever point on the map you're looking at. This way when you take screenshots there's no hud/weapon/teeth/othergarbagewedon'tneedtosee cluttering up the view. It helps anyone who is making comments to be able to see as much as possible per shot. Let me know about any questions on the water effects and whatnot.
Was it? <img src='http://www.unknownworlds.com/forums/style_images/2/icon9.gif' border='0' alt='user posted image'>. I really didn't mean for it to be, I just wanted to get the point across.
I especially like the cage hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ok, positive about the hive: Water. I don't think enough maps (bast excluded) use water in the hives. Not only does it add great atmosphere but it gives skulks a universal advantage in that they move better through water than anyone else.
funk_seethrough is shotthrougable, and alows a player to have a solid footing
I read you post on watter a while ago, and its a good idea
The infest texture (funk_seethrough) is over scaled about 9 x 4 times, so its looking out of place
also, the more critsim i get - and your ideas on how i can fix it, would help
as you can see, the ready room, changed alot from what i started with due to helpful critsism, and screen shots of how to fix it
amckern
Also: the texture-choice in <a href='http://hl2hosting.com/amckern/ns_2wad0019.JPG' target='_blank'>http://hl2hosting.com/amckern/ns_2wad0019.JPG</a> is horrible.
The hive-room looks like an ok start, but you really should change the infected-stuff from "Additive" to "Solid".
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->