Ns_2wad - Total Screen Shot Thread

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
edited October 2003 in Mapping Forum
<div class="IPBDescription">3 Megs</div> Before I start -

1. I need a new map name, the name of final map, and not a working name. I have a name block, so I through the name open to the public.

2. These screen shots are in cronalogical order - newest - oldest, and include all screen shots

3. Comments are welcome with open arms

4. When making a comment, please use the image url (or add _thumb if useing a image as refrence ( <a href='http://hl2hosting.com/amckern/ns_2wad0009_thumb.JPG' target='_blank'>http://hl2hosting.com/amckern/ns_2wad0009_thumb.JPG</a> )) so that i know what image your talking about

amckern



<img src='http://hl2hosting.com/amckern/ns_2wad0029.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0028.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0027.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0026.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0025.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0024.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0023.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0022.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0021.JPG' border='0' alt='user posted image'>

<img src='http://hl2hosting.com/amckern/ns_2wad0020.JPG' border='0' alt='user posted image'>

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <img src='http://hl2hosting.com/amckern/ns_2wad0019.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0018.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0017.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0016.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0015.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0014.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0013.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0012.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0011.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0010.JPG' border='0' alt='user posted image'>
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <img src='http://hl2hosting.com/amckern/ns_2wad0009.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0008.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0007.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0006.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0005.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0004.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0003.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0002.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0001.JPG' border='0' alt='user posted image'>

    <img src='http://hl2hosting.com/amckern/ns_2wad0000.JPG' border='0' alt='user posted image'>
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Dude, enough with the red text <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> .

    As fo the map... erm... I'm speechless
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited October 2003
    <a href='http://hl2hosting.com/amckern/ns_2wad0029.JPG' target='_blank'>http://hl2hosting.com/amckern/ns_2wad0029.JPG</a>The infested hive textures look a bit out of place, if you know what I mean

    And again the hive needs some spiffy lighting to make it look infest-ish....maybe try a bit of green at low intensity will make it look good.

    And there's too much red.

    BTW, is this actually NS SP?If so it looks good, but needs some work on the texturing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    RE-EDIT : Thumby not working <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Thanks

    Also your sigs broken

    amckern
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    Looks good, little more detail needed to alot of things though.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    um yeah, the top 4 don't have thumbs sorry

    The hive lighting is not done, its just there to test the funk_seethrough, and the watter fx

    Everything that is not white/grey is game play tertory, the rest is ready room - the ready room is done

    amckern
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Atleast the name 'block' fits the arcitecture and layout of the map
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I'm sorry, but there really isn't any consistent style throughout the map. I feel like I'm looking ot shots of about 5 totally different maps. You really do need to establish a style and stick to it throughout the whole map, or at least most of it. A deviation between say, the command deck and the maintenance deck would obviously be understandable, but it's got to look like they are both part of the same place, and your shots don't give me that impression.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    ouch, that was harsh.

    Ok, the water fx are going to be my main highlight here. I posted a thread a little while ago <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=50499' target='_blank'>here</a> that goes into detail about the water effect that i'm using. Look there for a little bit. The effect that you're doing right now seems to have a problem in that the alien infestation doesn't look realistic. In short you can't see through pond scum. period. Rendermode solid Renderamount 255. There's no reason for that opacity, especially since it makes the texture look like it has a lot more light on it than the surroundings.

    Also it looks like you've done a func_water (or func_illusionary with the content set to water) textured in the alien texture. This kind of makes it look like you have alien gunk floating in midair. Use another func_water (rendermode additive, renderfx 50-150 range, same xy as the original, just 1 unit tall placed at the top of the original water. This will give a slight wave look to it, make it look like you have content underneath the water. I'd really need to see some more screenshots of just the water to be able to give more advise.

    When you're testing the map for general look and feel instead of gameplay don't worry about making any of the entities that are used for gameplay. Just have one info_player_start that you put at whatever point on the map you're looking at. This way when you take screenshots there's no hud/weapon/teeth/othergarbagewedon'tneedtosee cluttering up the view. It helps anyone who is making comments to be able to see as much as possible per shot. Let me know about any questions on the water effects and whatnot.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Good to see someone isnt using the standard location names =)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Reese+Oct 20 2003, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Oct 20 2003, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ouch, that was harsh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Was it? <img src='http://www.unknownworlds.com/forums/style_images/2/icon9.gif' border='0' alt='user posted image'>. I really didn't mean for it to be, I just wanted to get the point across.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Yeah, perhaps. You should say something positive about the map as well (if it have any)
    I especially like the cage hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    sorry insane...was replying to marcos' post while you were writing yours.

    Ok, positive about the hive: Water. I don't think enough maps (bast excluded) use water in the hives. Not only does it add great atmosphere but it gives skulks a universal advantage in that they move better through water than anyone else.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    the watter hive (okish name) uses funk_seethrough with alpha1 texture

    funk_seethrough is shotthrougable, and alows a player to have a solid footing

    I read you post on watter a while ago, and its a good idea

    The infest texture (funk_seethrough) is over scaled about 9 x 4 times, so its looking out of place

    also, the more critsim i get - and your ideas on how i can fix it, would help

    as you can see, the ready room, changed alot from what i started with due to helpful critsism, and screen shots of how to fix it

    amckern
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Sorry, but your map really needs lot of work. The architecture is way too blocky and the walls and ceiling lack of detail. The lighting is very bland and boring, needs more contrast, perhaps some color, and togheter with the dull architecture this gives the map absolutely no "NS-feeling" at all.
    Also: the texture-choice in <a href='http://hl2hosting.com/amckern/ns_2wad0019.JPG' target='_blank'>http://hl2hosting.com/amckern/ns_2wad0019.JPG</a> is horrible.
    The hive-room looks like an ok start, but you really should change the infected-stuff from "Additive" to "Solid".

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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