Have Tactics Left Ns With 2.0?

CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
To an extent I believe they have. Stuck with only 2 solutions to victory, siege and HA. The rest just dosen't ever seem to work. Anyone else notice the open field of tactics has been replaced with preset "Do this right and win, do it your way and lose?"
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Comments

  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I disagree that tactics are gone. Yes, siege or HA are the most reliable ways of winning but the question is how to get to that point. There's still some strategy involved in deciding where to attack, what to go for first, etc.

    For the most part this never becomes an issue, because most "good" commanders seem to merely relocate to the exact same locations on the map. There's still a lot of strategic variety to be had.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Shotgun rush is makeing a comeback, I love getting 2-3 elt TFs right under a open hive and shock it to death is a fun way to win early on.
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    I always liked the sneak into the hive and put up a phase without them noticing tactic.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Theres plenty of tactics, but people aren't really going to pubs so they can try stuff out and probably not win mostly. I don't know about you, but I don't start looking for servers, feeling like "Hmm how bout a good reaming?" Most commanders are using HA, or sieges, because it doesn't take TOO much skill to do it. You can give a whole server of random noobs, HA, and weapons, and with a little instruction on the commanders part, lead them to victory. Sieges take a little more effort, but combined with HA its usually pretty easy. I think people just stick with what works best, because they jump in a game to win.
  • ZdrozZZdrozZ Join Date: 2003-01-11 Member: 12158Members, Constellation
    2.0 is faster and that gives the teams less room for tactics. the early game is... hm 3-4 min..?!
    I think that is the worse thing about ns 2, it took so many aspects out of the game. Most other changes (1 hive onos, new abilities, electricity etc) are ok, IMHO.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
  • BroodeBroode Join Date: 2002-11-22 Member: 9605Members
    Was there tactics before 2.0? There was only the JP HMG rush. 2.0 is now a more tactically diverse game than 1.04 ever was.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Broode+Oct 20 2003, 02:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Broode @ Oct 20 2003, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was there tactics before 2.0? There was only the JP HMG rush. 2.0 is now a more tactically diverse game than 1.04 ever was. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Besides , JP HMG rush does work. If the comm finds a hive without OCs , a squad of 3 JP HMGers can get rid of fades , lerks and skulks with ease , and knife the hive. They just need level 1 armor and probably level 1-2 weapons.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    The thing I miss most of 1.04 were the fronts. You always knew where to be, and where the action was...I've got a screenshot of a post 15 minute battle in southloop. Its a bloodbath. MP_Decals 32000 really perks things up:P
  • AUScorpionAUScorpion Join Date: 2003-01-05 Member: 11842Members
    edited October 2003
    There may not be a loss of tactics...but it sure feels like it. I miss the slower play of the 1.0X versions.



    An average 15 minute game:

    Rush to do this, rush to do that, "OMG you newb! you welded the wrong...Com? WTH are you doing!!...Guys we need to defend this hive!!! Guys?...Seiges seiges attack them! Stop yanking in the corner fade get in there!...O M G we lost the hives because you heavy armored morons were humpin the armory...you Idiots... You newbs...you hopeless, spark o' life life-wasting, examples of inherent human stupidity..."

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!


    Now that it's out of my system, I miss the epic battles. I miss the times when onos meant certain doom. I miss the surprise seiging after a lull in the action. I miss the old blink. I miss imbalance.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    <!--QuoteBegin--Stakhanov+Oct 20 2003, 07:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Oct 20 2003, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Broode+Oct 20 2003, 02:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Broode @ Oct 20 2003, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Was there tactics before 2.0? There was only the JP HMG rush. 2.0 is now a more tactically diverse game than 1.04 ever was. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Besides , JP HMG rush does work. If the comm finds a hive without OCs , a squad of 3 JP HMGers can get rid of fades , lerks and skulks with ease , and knife the hive. They just need level 1 armor and probably level 1-2 weapons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    dude...just one JP HMG would kill all lerks, fades, skulks, and the hive using the HMG...no knifing...And one or two OC did nothing since their accuracy used to be so terrible...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    In clan games, hardly do you see HA used... you want different tatics commie then start there.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Forlorn+Oct 20 2003, 07:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 20 2003, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In clan games, hardly do you see HA used... you want different tatics commie then start there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    BLAH Clans, I'd rather choke on a bowlingball <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    First you complain about lack of tactics, then you shun clans in general...the source of twisted new tactics (remember how they were using jps a few versions before it was common?). What do you actually want?
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Cypher---GorgeLover+Oct 20 2003, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher---GorgeLover @ Oct 20 2003, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dude...just one JP HMG would kill all lerks, fades, skulks, and the hive using the HMG...no knifing...And one or two OC did nothing since their accuracy used to be so terrible... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I know that , it was due to 1) extra cheap JPs (tech and equip) and 2) framerate dependancy letting people "rambo hives" (the horror)
    But fades could use acid rocket at 1 hive so they had a fair fight when they had the time to evolve.
    And good lerks could take them out with their bite. Now the shotgun is a preferred JPer weapon so lerks and fades keep their distances anyway... and OCs do have a reduced accuracy against flying JPers.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    strategy is mor ediverse imo...comming in 2.0x is far more difficult....

    However, its too fast imo. You get lerks and fades after one or two deaths, hives come up more than twice as fast...HA and Adv. weapons just as fast...I DONT WANT ONOS' TO FIGHT 3/3 HA-HMGS!
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--QuoteBegin--CommunistWithAGun+Oct 20 2003, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 20 2003, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 20 2003, 07:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 20 2003, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In clan games, hardly do you see HA used...  you want different tatics commie then start there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    BLAH Clans, I'd rather choke on a bowlingball <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'D LIKE TO SEE YOU DO THAT!!!

    But seriously I think tactics seem limited only because of the diminished window of opportunity the marines have in 2.0. In 1.04 the marines could be flexible because they had plenty of time 'til the point of no return: the second hive. Now, vs a decent alien team, the marines have about 4 minutes to control the game. If you don't have nodes and upgrades by this point its very hard to push out of base and deal with fades. Also, if you didn't kill the alien nodes, they are going to have a field day with OC spam and 6 minute Onos. You can't wait til the 4 minute mark to kill nodes because they've already gained their advantage, and good luck killing nodes with LA vs fades anyway.

    Just about everything that worked in 1.04 works now, but what decides how effective the tactics will be is how well the marines pace the game for themselves early on. JP/HMG is still great but you have to play it more as a control tactic opposed to the instant hive death that it was in 1.04. 2 jp/hmgers + 3 jp/shotties can control the res game until you have enough for HA. Or you can try assaulting the hive with your jp's but it's very unlikely in a pub that you can get this much equipment before the other team has OC spam in the hives and lerks with umbra to protect. It's best just to control the res game and keep them away from putting up that 3rd hive <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    Just because you only see 2 or 3 strategies used doesn't mean others don't exist. It's really just a matter of sticking with what you do best and what has the highest probability of winning. There are just so many things the marines can do to the aliens and so many things the aliens can do to the marines. They just don't happen on pubs because they require more teamwork, more creativity, and a bit of risk.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Umbraed Monkey+Oct 20 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Oct 20 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First you complain about lack of tactics, then you shun clans in general...the source of twisted new tactics (remember how they were using jps a few versions before it was common?). What do you actually want? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A game thats just as fair on pubs as it is with clans.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--CommunistWithAGun+Oct 20 2003, 10:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 20 2003, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Umbraed Monkey+Oct 20 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Oct 20 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First you complain about lack of tactics, then you shun clans in general...the source of twisted new tactics (remember how they were using jps a few versions before it was common?). What do you actually want? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A game thats just as fair on pubs as it is with clans. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you think pubs = clan scrims then you are just ignorant, get out of your shell and try new stuff.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I just think a game shouldn't be any less playable because I choose to apropirate myself differently. I shouldn't have to live with the troubles and politics that go with clans JUST to play a 30 minute match of "OMG WHY DIDNT YOU LISTEN TO ME YOUR OUT OF THE CLAN" Too many clans come off really fun and nice, and when you play that first match, if one little detail is misplaced OH MY GOD THE WORLD IS OVER....


    Like I said, NS should move away from hardcore competitive play because guess what? The competitive players are LEAVING.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    uhoh clan hate thread rush on the forums kekekekeke ^___________________^

    Lets keep this on topic huh? you too forlorn :x
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I don't hate clans, their just not my thing...
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    There are more viable ways to win now than 1.04 and while the new path of least resistance is HA most other tactics are just about as viable. Shotgun rushes are more viable now, infact almost too easy. Jp/shotgun is way too easy if aliens are not prepared. If they are prepared you switch tactics and drop a siege outside the hive. Or drop a gl and watch it all get blown away. Hunt res nodes and electrify works very well especially in combination with some of the later game strats (however if you do it right there is no later game and the hive dies to lmg fire). Commie from your posts lately I can hardly believe you are the guy I used to play with. Honestly it sounds as if you have only played a few rounds of 2.0x. Or have been playing 2.0 and not 2.01 or any versions inbetween. There are many more viable tactics on both sides and if you cant see that then you are sadly misinformed.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Maybe its just me, but I've put a good foot forward in trying. I random comm on different severs just so I dont get too regular then of course people would listen. Maybe I am having a bad time adapting, or maybe I just sense problems easier, I'm not sure. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • AUScorpionAUScorpion Join Date: 2003-01-05 Member: 11842Members
    <!--QuoteBegin--Turkey22+Oct 20 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Oct 20 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Commie from your posts lately I can hardly believe you are the guy I used to play with. Honestly it sounds as if you have only played a few rounds of 2.0x. Or have been playing 2.0 and not 2.01 or any versions inbetween. There are many more viable tactics on both sides and if you cant see that then you are sadly misinformed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've played with him and against him in enough games through enough 2.01x versions to know CWAG is pretty darned well informed.

    The way I see it there's the same old tactics as the old versions, and maybe a couple more strategies due to the (highly annoying) resource model.

    The true difference for me is that now winning is bland, and losing is beyond aggravating. I believe this is due to a resource model that does not allow for flexibility on game size (Smaller than normal games favor alien too much, larger games favor marines too much.), the faster style of play (that allows for no mistakes and increases the learning curve to a rediculous level making it hard on new players and near impossible for new commanders to get the hang of things), and extra overhauling and balancing that is rather clan play biased (alienating the larger group of players who want a "fun" game not a stress induced hemorrage of the brain.)
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I dont think 2.01 has less tactics than 1.0x its just that things arent used as much as they prolly should eg: jp's, mines, turrets even.

    Perhaps things are too fast, perhaps the tech needs rebalancing i just dont know. But yeh there is a few things lacking, NS would be perfect if all strats were viable and it depended on skill and ability to adapt to the situation.

    For example, all chamber combinations were viable, and all rine tech was classed powerful as the rest of it but depended on res control. That would mean jet packs vs HA, mines vs welder, shotgun vs GL these would all be combos that are different from each other but require totally different but just as powerful ways of play. At the moment most people would choose a HA over a JP, a welder over mines, a shotgun over a GL. Yeh they work in certain situations but they are generally preferable, if the tech was reworked to make mixing up what u go with personal preference rather than what was most powerful, the game would be better.

    Basicly i want everything to be just as viable as everything else, not what is most powerful and being forced to go with that.

    - RD
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    CWAG, I still say you should do what I do and simply play on experienced player servers. I'm sort of in the market for a clan, but don't have the time right now, so I play on Xzilen's, Hamptons (once in a blue moon), COFR occasionally, etc. Find a server with regs who you enjoy playing with and stick with it.
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    In 2.0 there is not a lot of variation in newbie friendly tactics (HA/Siege). However, almost all strats are viable if you have a skilled rine team.

    The problem with comming for random servers is that you do not get to know your troops well, this is a problem especially if you want to use non-newbie-friendly tactics.

    Find a server that suits your level of play, and get to know the players; got some folks who are jp/sg ninja, suit em up and support and you have a high-mobility strike force, this mobility is also good for controlling the map; or if you have someone sneaky, sneak em in and phase rush a hive, lock it down.

    The truth is hives are pretty fragile, and as long as you can know what your team is capable of, you have a great deal of tactics you can chose from.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Lucid+Oct 20 2003, 11:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Oct 20 2003, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uhoh clan hate thread rush on the forums kekekekeke ^___________________^

    Lets keep this on topic huh? you too forlorn :x <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I am on topic, my god, he asked for new tatics, and I told him where to find some...
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