Glory (re-furbished Area)
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">Screenshots come in packs of 6!</div> I re-furbished 3/4 of the anti-matter processing area, and added some acute lighting with some new anti-matter structures. People pointed out the areas were too open and the ceiling on one half needed adding too, aswell as the lighting being drastically changed. So I agree'd and here is the outcome.
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_1.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_2.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_3.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_4.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_5.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_6.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_1.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_2.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_3.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_4.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_5.jpg' border='0' alt='user posted image'>
<img src='http://mysite.freeserve.com/thursday_after_next/ns/glory_ap_v2_6.jpg' border='0' alt='user posted image'>
Comments
but the overall lightning doesnt give me an NS-map kinda feeling
set the env_gamma lower..
tex usage : -+
and yes, i agree. lighting needs some work
Yes the blue things contain anti-matter.
Yeah the lighting has been my main problem through this part of the map, I'm not good at lighting big open areas. Any suggestions (apart from toning the red down a bit)?
[EDIT]
Belgarion: The textures may seem a bit mis-matched, but they fit perfectly well into the theme of the map. Which is a space station with the latest generation structures - brand new just designed, last generation structures - which survived a war with the Karaa and some third generation structures, which are damn old.
light: try putting a bunch of tex-lights on walls near the floor, and then some spotlights farther away from walls to break up the middle. use spot lights to emphasize certain things in a room such as a table, control panel, yadda yadda yadda.
I think lighting is possibly the most fun part of mapping. maybe cuz i think i'm good at it. ^_^
Edit: Replies with "Poop" or "Secsy" Would be nice.