Fade Blink
Diablus
Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">eh =/</div> i know blink was designed for fast moving and such but i think the adren cost is way too low, just now in a game in hera a fade had adren and regen and went outside to our node, ok no big deal we thought the Jpers can easily get him, well they didnt the fade was "flying" in circles around outside underneath the pad and everything NONSTOP while regen was healing him, it was almost like he never ran out of adrenaline, he would fly nonstop then land for a second and swipe/ acid rocket then just blink along again he took out our node constantly and everyone just gave up on him and he would hop in the marine start kill spawners or people getting ammo and when we chased him he just did the same thing all over again. is that a major abuse for a weapon designed for quick moving only? or was it implemented to go flying around forever without ever stoping when you have adren <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
you don?t even need adreneline to do that.
thats right! lets get some aimbotters up to kill that fade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
to blink forever:
just use blink when your feet arnt touching the ground.... if your totally out of adrenaline (i like to go celerity or silence fade because of this) ... just jump and blink and it will just use up whatever fraction of energy you have left to blink... you can continue doing this forever and not touch the ground....
so... basically the easiest way to kill a fade is to wait till he lands and attacks and surprise him...
but everyone should try this and use it until it is so damn annoying that the dev's decide to fix it... anyone can unlimited fade blink theres no skill involved...
also... when your trying to kill the fade... shoot at the portion between his feet and lower stomach... if you shoot him in the chest... the head ... or the arms... theres no hit box tehre so he takes no damage... ive tested it...
gg aline hitboxes... if you want to be a better marine load into an empty server w/ a friend and checkout where all the hit boxes are... when you find out how screweed up the skulk/lerk/fade/gorge/onos hit boxes are you will start killing alot more upper life forms and get accused of haxin by nubs alot more.... it helps alot
good luck
On another note, this is one of the reasons why it's bad to not relocate on hera.
I don't think Blink should be made more energy draining though. A straight up nerf might bring the Fade experts into balance but it will gimp Fades for everyone else. Dodging fire with Blink is the only thing that makes Fades effective because they're so fragile in 2.0, and if that's toned down then something else has to be brought up.
what i said was... if you jump in the air... and use blink... you will blink with it even if you dont have enough energy to blink at all...
if you dont have enough energy to swipe you dont do a wimpy swipe... you have to wait for enough energy to use it....
i think blink should be the same way... whne you have enough energy to use it it goes off... but when you dont it doesnt... the way it is right now you can blink w/ 0 energy if you just get your feet off the ground by jumping before you blink
but whateva...
In other words, when you hold it down at zero energy it's not blinking like normal, it's working in short bursts(like, say, holding Swipe at zero energy) that are quick enough to keep the Fade airborne. That's why it moves slower when you Blink that way. If Flayra wanted to fix it, all he'd have to do is tweak the minimum amount of energy to start a Blink up a little bit so it works like normal but won't re-activate after hitting zero until you wait a second or so.
And by the way, without jumping first, Blink is completely useless. That was basically established after the first day. This does happen even without jumping though, it's just not as fast because it slows down more before blinking again.
But good marines with shotguns, or hmg can easy take down an fade, hmg owns fade. But when fade is flying like that, just get an jp and set mines on the top of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Worket fine one time I did that.
But anyway, good marines can take that fade easy if u just wait for the rigth time to shoot him, not waste all ure bullets in a fade who is just playing around and not attacking, just shoot him when he lands too attack, because he aint doin anythink when his flying there right. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Btw this is my 1st post hurray <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ...gave it away =P <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Not quite; it can be useful in close combat if you have adrenaline. It's extremely inefficient in energy usage, though, so it's useless if you don't have adrenaline.
(ie 2.0 blink, only 50x faster)
Hello.
The problem and the reason for leaving the blink as it is: Your suggestion would nerf all those skilled Fade-Users, who can use Blink the designated way. Those players can fly very ecactly and with a perfect range at their victims to kill them almost in one second.
Players could not use Blink in that exact way, if you nerf it that way, pal. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Stroganoff
PS: 1st post \o/
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> =MISS= <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <------- Blinking Me
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> \MISS\
Well considering fades have lousy footspeed, barely that of a marine, and make a lot, and I mean, a LOT of noise that they rarely surprise decent marines, as well as being the most stamina-draining class there is, why shouldn't they get a bonus to compensate for the shite-ness of every other part of their movement?
Adren should give unlimited blink.
Still, I'm pretty sure Zek that Flay has in mind of <b>slightly</b> nerfing blink's energy requirement, so that it takes a bit more. Adren users are still probably going to be non-stop blinking, but non-adren users will probably have a much harder time.
anyone who played a clanwar will testify just how much fades own and need to be toned down / made more expencive.
Problem with that is fades are really poor during late game lvl 3 stuff (unless aliens got 3 hives), i mean fades cant do anything to heavy armour or some decent jetpacks. their just to strong early game and to weak in end game :/
When i have 60+ fps i blink fast like hell but if i get into a heavy firefight and my framerates drop below 10 i barely move faster than walking normaly :/
When i have 60+ fps i blink fast like hell but if i get into a heavy firefight and my framerates drop below 10 i barely move faster than walking normaly :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmm... is this true?
When i have 60+ fps i blink fast like hell but if i get into a heavy firefight and my framerates drop below 10 i barely move faster than walking normaly :/ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm... is this true? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I remember suspecting that a while back, then testing it and finding it wasn't true, but I was in a bit of a hurry when I was testing it so I may have made a mistake. I'll try testing it again.