Fade Blink

DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">eh =/</div> i know blink was designed for fast moving and such but i think the adren cost is way too low, just now in a game in hera a fade had adren and regen and went outside to our node, ok no big deal we thought the Jpers can easily get him, well they didnt the fade was "flying" in circles around outside underneath the pad and everything NONSTOP while regen was healing him, it was almost like he never ran out of adrenaline, he would fly nonstop then land for a second and swipe/ acid rocket then just blink along again he took out our node constantly and everyone just gave up on him and he would hop in the marine start kill spawners or people getting ammo and when we chased him he just did the same thing all over again. is that a major abuse for a weapon designed for quick moving only? or was it implemented to go flying around forever without ever stoping when you have adren <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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Comments

  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
  • robkerobke Join Date: 2003-05-06 Member: 16102Members
    i think you met your first good fade. congrats <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
    you don?t even need adreneline to do that.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    thats mad cheap im glad not everyone is good at fade <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> otherwise hera would = hell <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    I have seen this before, and in my opinion it is top tier skill. Definitly hard to stop, you need an HMG and excellent aim to stop them.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--Infected Marine+Oct 17 2003, 06:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infected Marine @ Oct 17 2003, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have seen this before, and in my opinion it is top tier skill. Definitly hard to stop, you need an HMG and excellent aim to stop them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats right! lets get some aimbotters up to kill that fade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Reverend_NevermoreReverend_Nevermore Join Date: 2003-01-20 Member: 12527Members
    fade blink has a bug w/ it... and it seems like everyone whos any good at fade uses it... its been aroun since 2.0 came out and im not sure why its not fixed... it contributed to the overpower of fades... this is how u do it:

    to blink forever:

    just use blink when your feet arnt touching the ground.... if your totally out of adrenaline (i like to go celerity or silence fade because of this) ... just jump and blink and it will just use up whatever fraction of energy you have left to blink... you can continue doing this forever and not touch the ground....

    so... basically the easiest way to kill a fade is to wait till he lands and attacks and surprise him...

    but everyone should try this and use it until it is so damn annoying that the dev's decide to fix it... anyone can unlimited fade blink theres no skill involved...

    also... when your trying to kill the fade... shoot at the portion between his feet and lower stomach... if you shoot him in the chest... the head ... or the arms... theres no hit box tehre so he takes no damage... ive tested it...

    gg aline hitboxes... if you want to be a better marine load into an empty server w/ a friend and checkout where all the hit boxes are... when you find out how screweed up the skulk/lerk/fade/gorge/onos hit boxes are you will start killing alot more upper life forms and get accused of haxin by nubs alot more.... it helps alot

    good luck
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I love doing this. You can get the whole marine team firing at you, and you're like, "<i>Woooooo</i> <b>hahhahahahahaaaahahahahah</b> <i>weeeeeeeeeeeeeeeeeeeee</i>!"

    On another note, this is one of the reasons why it's bad to not relocate on hera.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    You don't need to be a good Fade to do that. Get adren and hold down blink and you can blink forever(though it IS slower when your energy bar is low because it works in bursts instead of nonstop). Definitely great with regen, especially when the marines are stupid enough to waste all their ammo on you before you come back down =/ That on its own doesn't make Fades powerful though, since if they couldn't do it they would just leave the room to regen instead. It's actually blinking in combat that makes them so incredibly strong, and the vast majority of players don't know how to do that very well.

    I don't think Blink should be made more energy draining though. A straight up nerf might bring the Fade experts into balance but it will gimp Fades for everyone else. Dodging fire with Blink is the only thing that makes Fades effective because they're so fragile in 2.0, and if that's toned down then something else has to be brought up.
  • Reverend_NevermoreReverend_Nevermore Join Date: 2003-01-20 Member: 12527Members
    who said anythign about fades blink being more energy draining...

    what i said was... if you jump in the air... and use blink... you will blink with it even if you dont have enough energy to blink at all...

    if you dont have enough energy to swipe you dont do a wimpy swipe... you have to wait for enough energy to use it....

    i think blink should be the same way... whne you have enough energy to use it it goes off... but when you dont it doesnt... the way it is right now you can blink w/ 0 energy if you just get your feet off the ground by jumping before you blink

    but whateva...
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I was referring to the original poster's comment that Blink was too inexpensive... However, you are mistaken about the problem with Blink. It does not just keep working regardless of energy. Blink works the same as any other attack; if you have enough energy for it it works, if not it doesn't. When you actually have 0 energy then Blink does not work when you hold the button. The thing is that it's so cheap that it takes about a split second for enough energy to come back with Adren to start Blinking again, at which point Blink activates for a quick burst and then energy is at 0 again and it stops.

    In other words, when you hold it down at zero energy it's not blinking like normal, it's working in short bursts(like, say, holding Swipe at zero energy) that are quick enough to keep the Fade airborne. That's why it moves slower when you Blink that way. If Flayra wanted to fix it, all he'd have to do is tweak the minimum amount of energy to start a Blink up a little bit so it works like normal but won't re-activate after hitting zero until you wait a second or so.

    And by the way, without jumping first, Blink is completely useless. That was basically established after the first day. This does happen even without jumping though, it's just not as fast because it slows down more before blinking again.
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Well, I think blink is fine like it is. People need skills to kill units with blink and get away at the same time. Dont forget fade need to come close to u to attack u. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> But if aliens hafe 3 hive, then they are most of the times winning, so it dose not matters if that fade does that or not, aliens still win, tho that fade use acid rockets and blink...
    But good marines with shotguns, or hmg can easy take down an fade, hmg owns fade. But when fade is flying like that, just get an jp and set mines on the top of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Worket fine one time I did that.
    But anyway, good marines can take that fade easy if u just wait for the rigth time to shoot him, not waste all ure bullets in a fade who is just playing around and not attacking, just shoot him when he lands too attack, because he aint doin anythink when his flying there right. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    Btw this is my 1st post hurray <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    congrats and welcome, though for some reason there was just something there that kinda....


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ...gave it away =P <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Zek+Oct 17 2003, 07:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 17 2003, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And by the way, without jumping first, Blink is completely useless. That was basically established after the first day.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not quite; it can be useful in close combat if you have adrenaline. It's extremely inefficient in energy usage, though, so it's useless if you don't have adrenaline.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    I like to blink in the marine spawn and hovar without flapping and they waste tons and tons of ammo on me. Then I kill them all while they're reloading <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    solution: return blink to the way it used to be!
    (ie 2.0 blink, only 50x faster)
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Heh, love the tactic of "Blink around like a fecking idiot" so the skulks can run in and kill everyone while the Marines try to shoot me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    well games will never be perfect because theres always those people who find a way to abuse something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> yes that guy was a pretty damn good expert hed go up b4 he landed and blink once to the ground and while he was in the air for about 1/2 of a second hthe adren would come back enough for a swipe, a jump then back to the good ol, blinking all over the place haha nobody can kill me, alot of times i thought he wasnt going to make it when he jumped off the pad... then he just came swooping around like a jet from the bottom to the top <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited October 2003
    I have no idea how.. but this posted in the wrong bit :/ I *was* replying to the scoreboard topic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> im hugely puzzled
  • StroganoffStroganoff Join Date: 2003-10-17 Member: 21749Members
    <!--QuoteBegin--Zek+Oct 17 2003, 06:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 17 2003, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If Flayra wanted to fix it, all he'd have to do is tweak the minimum amount of energy to start a Blink up a little bit so it works like normal but won't re-activate after hitting zero until you wait a second or so. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hello.

    The problem and the reason for leaving the blink as it is: Your suggestion would nerf all those skilled Fade-Users, who can use Blink the designated way. Those players can fly very ecactly and with a perfect range at their victims to kill them almost in one second.
    Players could not use Blink in that exact way, if you nerf it that way, pal. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Stroganoff


    PS: 1st post \o/
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't see how. It wouldn't change anything unless they drained their energy to the bare minimum, and it seems a little strange that Fades with Adren don't need to pay any attention to their energy usage.
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> /MISS/
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> =MISS= <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <------- Blinking Me
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> \MISS\
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    Heres a solution, change it back to teleporting but with out the artillery style drop like bile bomb has, that way noobs dont complain about it and HA trains can be surprised when a fade or two blink past them and behind them instead of geting blown to smithereend because your "running very fast" at them.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Zek+Oct 17 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 17 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see how. It wouldn't change anything unless they drained their energy to the bare minimum, and it seems a little strange that Fades with Adren don't need to pay any attention to their energy usage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well considering fades have lousy footspeed, barely that of a marine, and make a lot, and I mean, a LOT of noise that they rarely surprise decent marines, as well as being the most stamina-draining class there is, why shouldn't they get a bonus to compensate for the shite-ness of every other part of their movement?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    silenced fades aren't so noisy though... well... they're not noisy at all really =3
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Zek+Oct 17 2003, 09:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 17 2003, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see how. It wouldn't change anything unless they drained their energy to the bare minimum, and it seems a little strange that Fades with Adren don't need to pay any attention to their energy usage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Adren should give unlimited blink.

    Still, I'm pretty sure Zek that Flay has in mind of <b>slightly</b> nerfing blink's energy requirement, so that it takes a bit more. Adren users are still probably going to be non-stop blinking, but non-adren users will probably have a much harder time.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Blink is very useful on long coridors. Mainly because if you stay on the ground you travel faster so can get to turres etc before they even fire once. Blinnk flying is good also but much slower. Try it... Go on a map like seige 7 blink across JP room on the floor and will happen so fast youll miss it, then take offand blink accross and youll see its alot slower.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    edited October 2003
    as it is right now u cant touch a good fade untill u send 3-4 rines together or kit people with shotguns. (if u hurt it with lmgs it just blinks around till its healed and comes at you again)

    anyone who played a clanwar will testify just how much fades own and need to be toned down / made more expencive.

    Problem with that is fades are really poor during late game lvl 3 stuff (unless aliens got 3 hives), i mean fades cant do anything to heavy armour or some decent jetpacks. their just to strong early game and to weak in end game :/
  • FrickenMoronFrickenMoron Join Date: 2002-11-21 Member: 9498Members
    The main problem is that blink speed is linked to FPS!
    When i have 60+ fps i blink fast like hell but if i get into a heavy firefight and my framerates drop below 10 i barely move faster than walking normaly :/
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--FrickenMoron+Oct 18 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrickenMoron @ Oct 18 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The main problem is that blink speed is linked to FPS!
    When i have 60+ fps i blink fast like hell but if i get into a heavy firefight and my framerates drop below 10 i barely move faster than walking normaly :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm... is this true?
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Forlorn+Oct 18 2003, 01:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 18 2003, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--FrickenMoron+Oct 18 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrickenMoron @ Oct 18 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The main problem is that blink speed is linked to FPS!
    When i have 60+ fps i blink fast like hell but if i get into a heavy firefight and my framerates drop below 10 i barely move faster than walking normaly :/ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm... is this true? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I remember suspecting that a while back, then testing it and finding it wasn't true, but I was in a bit of a hurry when I was testing it so I may have made a mistake. I'll try testing it again.
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