Ns_aurora

Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
<div class="IPBDescription">The work in progres</div>Heres what i'll done so far, ideas?, impressions? the map is about 15% done, so theres still alot to do...

The main marine build area.
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a01.JPG" border="0">
same place another view.
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a02.JPG" border="0">
A corridor, still working on this one, need to add detail on wall/ceilling.
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a03.JPG" border="0">
Some kind of cargo transport stop, still working on it, probably going to add spot lights anolg the side corridors, r_speeds are already high, so apart from lights ill leave it like this.
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a04.JPG" border="0">
Another view.
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a05.JPG" border="0">
A corridor
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a06.JPG" border="0">
a ressource area, with place to build.
<img src="http://perso.wanadoo.fr/evilbob/images/ns_aurora/ns_a07.JPG" border="0">

Comments

  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Looking good, one of the last posts I read from you was that you were hurrying off to fix the bright areas around your texture lights. I think the general brightness of some lights could be decreased and some increased to give a more mottled, colored lighting effect around each light.

    Anyway, it looks great, and it really has the feel that NS is trying to achieve <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I like it, seems very NS-like.

    Few suggestions, the two shots of the hallway with the yellow lights neew to be lighter.  I know people like dark maps, but speaking from experiance - trying to hit a LVL3 in a dark room is a <b>nightmare</b>.

    Lighting looks good everywhere else to me though.

    Also, the last picutre needs ... something ... more - it just seems to basic.

    Looking good though.
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    Very dark, gritty, very cool...please finish it <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Great pics, but I agree that it's too dark in places.  You'll probably want to have the overall brightness level to be fairly high so people can get around without running into walls, but leave some dark spots, both for visual effect and for gameplay (ie, so aliens can hide more easily).  I also think that you need a bit more detail on the walls and floors of the first and last shots.  They just look a little bit bare right now.  But a lot of your corridors look really good.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    looks pretty nice <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, nice lighting, nice atmosphere, nice architecture
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks great! I agree that you could make soome of the aras a little brighter, but otherwise you level is fantastic!  Good work  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Only suggestion I have is scale down the floor texture in the first two shots.  Seems very well, large <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Other that that, looks good!
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Silver Fox+Aug. 19 2002,06:45--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Silver Fox @ Aug. 19 2002,06:45)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also, the last picutre needs ... something ... more - it just seems to basic.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I agree with silver fox, but just make sure that something does not take up space.  As you said, this would be a great spot to build a base.  Many a particle effect or two?

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><i>Orginally posted by Daxx22</i>
    Only suggestion I have is scale down the floor texture in the first two shots<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I disagree, I think they look fine.
  • JacqJacq Join Date: 2002-04-04 Member: 378Members
    In the first and second pictures i would work a little more in the computer at the wall. And the yellow lighs seems a little big, i personally prefer rectangle narrow lights not box big lights. I agree with someone tha say you need something more in the room with  the stair.
    Good job
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