Weather Effects
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Think Aztec</div> The CS map Aztec has an amazing rain effect, I don't know how he did it. He has low_wpoly, no-lag, good looking, all over the map, rain. How did he do this or how could I do this? (Specifically I actually want "snow" not "rain" but it's close enough I figure.)
Thanks,
~ DarkATi
Thanks,
~ DarkATi
Comments
But Flayra's 1.0 particle system could already do it quite nice too. All you have to to is bind the generation origin of a particle system to an entity brush over your map and set the speed to a bit of xy (for wind) and a negative z value. But remember that entities disapear in the distance so you'll need a few of them to cover a big area. And that is good, because you would else have trillions of rain sprites visible at a time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But Flayra's 1.0 particle system could already do it quite nice too. All you have to to is bind the generation origin of a particle system to an entity brush over your map and set the speed to a bit of xy (for wind) and a negative z value. But remember that entities disapear in the distance so you'll need a few of them to cover a big area. And that is good, because you would else have trillions of rain sprites visible at a time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Just the answer I was looking for, I'll play with the particles system, I sure wish Flayra would implent a weather thing in NS like CS though.
Thanks again Nerd.
~ DarkATi
The resaon why there is no function for "wide area rain" might be, that NS is not supposed to play on large outside areas as stated in the mapping guidelines.