New Milkshape Version Released
Burncycle
Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
Thought I'd post this here because it's most relevent here.
Some of the key changes of interest:
max. vertex count has been increased to 65534.
max. triangle count has been increased to 65534.
increased undo level to 50.
Go now my sons, break milkshape in. They can take our render farms, but they'll never take... OUR POLIES!!!!!
Some of the key changes of interest:
max. vertex count has been increased to 65534.
max. triangle count has been increased to 65534.
increased undo level to 50.
Go now my sons, break milkshape in. They can take our render farms, but they'll never take... OUR POLIES!!!!!
Comments
O Selected triangles are now shown in 3D too.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
YES!
increased undo level to 50.
Go now my sons, break milkshape in. They can take our render farms, but they'll never take... OUR POLIES!!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
weeeeeeeee i can make 50 mistakes, and not worry now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> that will surely help a newbie like me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->