Ns_attrition

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Now I don't spam the other thread \o/</div> Finish the maths assignment due in a matter of hours or bust out with a new build of ns_attrition.
Take a wild guess which won.
(a couple of these were in the stickied screenie thread)

<img src='http://www.unknownworlds.com/forums/uploads/post-4-1066284095.jpg' border='0' alt='user posted image'>
The edge of the Mainframe.

<img src='http://www.unknownworlds.com/forums/uploads/post-4-1066283970.jpg' border='0' alt='user posted image'>
Maintainence Backbone
(the lights up top have been dimmed somewhat since this screenie was taken)

1/3
<a href='http://www.unknownworlds.com/forums/uploads/post-4-1066283905.jpg' target='_blank'>Before</a>
<b>After:</b>
(the red light on the cables will probably go)
«1

Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    2/3
    Mainframe passages
    <a href='http://www.unknownworlds.com/forums/uploads/post-4-1066284217.jpg' target='_blank'>Before</a>
    <b>After:</b>
    (not quite how I want it yet but you get the idea)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    3/3
    General Access
    (one of the less glamourous areas of the map)
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Verreh verreh nice.... but you'd better get on with that maths!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    1 word, sexy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Very nice..but..


    YOUR SIG PICTURE DOESN'T WORK.
  • TheiggstaTheiggsta Join Date: 2002-11-05 Member: 6958Members, Constellation
    Very Very Nice! =)

    Love the architecture in it, wonder what the rest looks like. Any chance of a couple hive shots?
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Theiggsta+Oct 16 2003, 11:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theiggsta @ Oct 16 2003, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very Very Nice! =)

    Love the architecture in it, wonder what the rest looks like. Any chance of a couple hive shots? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No chance actually.
    I am trying something really different with them and I don't want to ruin the surprise. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CodemanCodeman Join Date: 2002-11-21 Member: 9497Members, Constellation, Reinforced - Shadow
    very seckseh mouse, the darker parts especially look ripe for some ninja skulk work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    if that mainframe shot is anything to go by sensory chambers will own the map

    keep up teh good work!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Mmmm, looks pretty nice, but those supports look hellish for skulking.

    --Scythe--
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    amazing lighting there. I also like alot the arquitecture. Really nice work here Mouse, i hope to playtest it as soon as posible.

    ^^
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    i like general acces best.. the si pretty . dont get me wrong , but 3/3 is pretiest <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    go make ur maths you beast you
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm I remember seeing this pics.... I like them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    the lighting is very good imo
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    ns_policeofthefutarr

    yummei <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Now THAT are giant supports. They look cool, amazing, interesting and good. But I hope this is not all your map consists of <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> . No they are just prototypes, right? Can't wait to see these hallways end in rooms that look as impressive. This map will be a visual highlight. And... do your maths. What's the differentiation of x^0.5 / e^x - 0.3 * x^3 ?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    seems like some of the textures are on allbright mode.. The roof textures and some of the top of the walls too. other than that it looks interesting.

    < look 1111 posts
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Wahoy! I like this. Amazing!
    Lighting is very cool, the indirect stuff is the best part of it. 2/3 is cool... as well as 3/3. So is 1/3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Wow nice work you evil ba... err... Mouse!

    Quite a few completely original corridor styles you have there... Each one must've taken a fair bit of time I imagine...
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    it looks really secksy, but i'm afraid i am going to have to agree with scythe in that the metamerically repeated struts will make skulking difficult. It has the advantage of the lugheads not knowing which support they're hiding behind. but they'll be well lit, and unable to use the roof too move around.
    it may work out in playtests though.

    i also feel that the constrast between the lighting colours is a bit too much. it goes from white to red, or blue or what-have-you, with very little transition. perhaps if the secondary colour (white, blue/white etc.) had a slight tint it may look a little more realistic. as much as contrasty light looks exciting, it is very rare in reality that you have a coloured light source that is completely independent from others around it.

    great brushwork, very creative. i'm eager to see more. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    O.o


    Holy ns2.wad batman.

    I hope the darkness in the first shot is due to jpg compression, we don't need another map like that early build of hydro with the deleted lighing so it would compile ^^.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <b>Scythe</b>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Mmmm, looks pretty nice, but those supports look hellish for skulking.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <b>Wurmspawn</b>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it looks really secksy, but i'm afraid i am going to have to agree with scythe in that the metamerically repeated struts will make skulking difficult. It has the advantage of the lugheads not knowing which support they're hiding behind. but they'll be well lit, and unable to use the roof too move around.
    it may work out in playtests though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I decided early on that struts would play a large part in Attrition. So I'm going to try and avoid changing them too much. hopefully I won't have to.

    <b>NerdIII</b>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now THAT are giant supports. They look cool, amazing, interesting and good. But I hope this is not all your map consists of  . No they are just prototypes, right?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, there is more than just hallways in Attrition.

    <b>enf0rcer</b>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->seems like some of the textures are on allbright mode.. The roof textures and some of the top of the walls too.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aye, I wasn't too fond of that ceiling, so I dimmed it a bit. of course the whole room is nigh pitch black now. but you get that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .

    <b>Revenge</b>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quite a few completely original corridor styles you have there... Each one must've taken a fair bit of time I imagine... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You have no idea...

    <b>Redford</b>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hope the darkness in the first shot is due to jpg compression, we don't need another map like that early build of hydro with the deleted lighing so it would compile ^^.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ns_attrition-eyebleedingbuild it is Redford <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Now THAT is quality Australian mapping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Excellent work Mouse
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    .... Finish it. Soon. Please. This has to be one of the most unique styles I have seen in a while 0_0
  • instantinstant Join Date: 2003-06-19 Member: 17500Members
    That's a fantastic map, can't wait to play it.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    <!--QuoteBegin--Ryo-Ohki+Oct 17 2003, 06:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Oct 17 2003, 06:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now THAT is quality Australian mapping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Excellent work Mouse <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hear hear!

    Bloody good work mouse.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Yeh good stuff, eager to see more... get the PTs to test it for you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=261' target='_blank'>co_dante</a> comes first. but I hope to finish <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=225' target='_blank'>ns_attrition</a> before march at the latest (I honestly haven't done much on it). <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2003
    Finally back into it.
    <b>Omega Bulkhead</b>
    <img src='http://www.ausns.com/~mouse/maps/ns_attrition/ns_attrition0008.jpg' border='0' alt='user posted image'>
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Sifn't Omega Breach Containment!

    --Scythe--
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Really nice work here Mouse <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Reminds me a lot of event horizon for some reason.

    Very nice looking.
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