Ns Crashing In Dev Mode

Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
<div class="IPBDescription">mapping problem.</div> Well, I've been working on my map for some time now, but recently I've been having trouble keeping HL/NS from freezing up my PC. This happens when I run my map with developer mode switched on and spawn in as a marine. I currenlty do not have any alien spawn pts, nor do I have an alien join team spawn. The map loads fine initially, but if I try to spawn in as a marine I have about 3 seconds (after spawning) before HL/NS comes to a grinding hault and locks up my PC (requires reboot).

I've searched the forums a couple times for any similar threads, but nothing turned up, anyone have any idea what's going on? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Side note: I'm already reaching my 4 meg texture limit, that is being worked on now. But I also get the following error durring the compile process:

3 brushes (totalling 18 sides) discarded from clipping hulls

Could this be the cause?

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Shoot_me+Oct 15 2003, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoot_me @ Oct 15 2003, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I also get the following error durring the compile process:

    3 brushes (totalling 18 sides) discarded from clipping hulls

    Could this be the cause? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, that's actually not an error message -- it's letting you know that it's skipping clipping hulls for items that don't need them -- probably a func_illusionary. The code for this was added by Merl a while back, and it shouldn't cause any problems in game.

    Does the lockup <i>only</i> occur in dev mode?
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    So far, yes. When I start a lan server without going through my editor (quark) everything runs just fine, but then again.... the game really hasn't started (can't build, no bgmusic, etc.). So, as far as I know, it only happens in DEV mode. But, I've yet to start up a server and have more than 1 person run around the map.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Shoot_me+Oct 15 2003, 11:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoot_me @ Oct 15 2003, 11:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So far, yes. When I start a lan server without going through my editor (quark) everything runs just fine, but then again.... the game really hasn't started (can't build, no bgmusic, etc.). So, as far as I know, it only happens in DEV mode. But, I've yet to start up a server and have more than 1 person run around the map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Try adding the rest of the required entities (alien join team, etc) and see if you still get the crash. I'm not sure what's going on, but I think that's a good starting point.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Found the cause, it was the set up brushes in the attached image. Once removed, the game works just fine again.. But for one reason or another, this is the cause...

    Could this have anything to do with not using a custom hull file for NS? Or is there a brush problem here?
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--QuoteBegin--XP-Cagey+Oct 16 2003, 06:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 16 2003, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's letting you know that it's skipping clipping hulls for items that don't need them -- probably a func_illusionary. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So does this apply for instance to a func_train flagged passable?

    If moving passable entities don't have hitboxes to lug around, that'd theoretically improve the map's performance right?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Revenge+Oct 16 2003, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenge @ Oct 16 2003, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XP-Cagey+Oct 16 2003, 06:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 16 2003, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's letting you know that it's skipping clipping hulls for items that don't need them -- probably a func_illusionary. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So does this apply for instance to a func_train flagged passable?

    If moving passable entities don't have hitboxes to lug around, that'd theoretically improve the map's performance right? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Theoretically -- the current code actually uses the clip hull from the next entity in the list right now to save on clipnodes -- I'm going to be changing it to use an empty clip hull for p13.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Looks like a brush problem to me, try re-making it, taking care to make it as simple as possible.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Dunno what is going on, but when I don't use the space taken up by the brush the map compiles. If I add anything below it, it crashes.... wierdest thing I've ever seen.
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