Ns_stargate-xt9 || Is Good Or Bad ?

VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
hi im a guy from germany, and my english is not so good ;D

but i will present my new ns map called ns_stargate-xt9.
it´s a funmap and looked very nice, i think.
i have use some custom texes and the lightning s beatiful.
i haven´t screenshots of my map but i have a download link of it.

<a href='http://www.tekwar.org/pafiledb/pafiledb.php?action=file&id=120' target='_blank'>http://www.tekwar.org/pafiledb/pafiledb.ph...ion=file&id=120</a>

pls check t out and say me waht u think about my map ;D

Comments

  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Not bad at all.

    However, there are some regions where the amount things visible from one location are too high (wpolys) They spike up to 1000+ on the marine side and 1500 in the outside area near the aliens. (type r_speeds 1 to see the wpoly count)

    You have too many resource nodes on your map for a serious map (like 14) and too many of them are near to the alien hives. Perhaps you need more res on the marine's end.

    Also, better if the hives are not able to see too many resource nodes.

    I don't like the way the stargate forms a huge bottleneck. Could make it too easy for the aliens to cordon off their half (which has way more res)

    Nice use of those transparent brushes for lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Tom
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Nice, solid brushwork, the lighting's ok, but the brush lighting is very nice.

    I've got one question tho, what the hell's the xt9 thing all about. It has a countdown and i noticed no changes whatsoever.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Nice map but ya should have modelled and animated the stargate effect. also add sounds....it misses much ambient sounds(as does the stargate when its open..)
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    @parralax

    i know that the r_speeds in some regions are higher than normal but i have the map play many on different i net servers, with more than 20 player. u can play the map very good if u have a 700mhz cpu and i think many people have that ;D
    do u know that the e_polys in ns very high ? because many buildings ?

    aliens need more rt´s than rines for fair dm <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    i have write, my map is a FUNMAP <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    it was a idea of me to build many rt´s.

    @esuna

    xt9 is the space ship in the near of the rines base, it starts automaticaly after 3 minutes after first use of the stargate.

    @laman

    the stargate door makes sound if u open it ;D
    sorry i cant moddeling.



    ----
    at least

    i have lose the rmf file of the map, normaly its only a beta, but i wouldnt delete the map <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    some bugs are in map and i cant fix them <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • The_MAzTerThe_MAzTer Join Date: 2003-01-04 Member: 11784Members, Constellation
    i dunno if this map is the same as ns_stargate.

    we played that map once on our server. Kinda boring map, since both teams start to farm @ the portal.

    and i dont think aliens can win from a smart marine team.
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    hello ?
    are all guys here stupid ?
    its a new version of this map, NOT ns_stargate, i mean ns_stargate-xt9 ;D

    i know that ns_stargate mega bunkerwarz on the stargate, that was the ground that i have map a new version of this map.

    ps. sorry for my bad english
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Ya should move this map over to stargatetc(www.stargatetc.com),it has working stargate and transportation rings system, and has much more better support for your map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> , besides actually once there would be nicely textured map on that mod..
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    So yOU are the guy who made this crappy map, huh? No seriously I find the gate very cool, but instead of these big doors (that stick through the vent in the floor when open) I would have liked an iris <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    When I played the forst version I found it too marine friendly. Now it is better, but in the only game I played on xt9 the aliens won easily. Others said it is still easy to win as marines. So I guess it is better gameplaywise now. The outside way from ms to the hives is a bit unlogical though. You know why. Well I would have preferred another way to make the gameplay better still with only the stargate as the only connection between the two teams. All in all it is a refreshing fun map. I still like it.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    oh yes stargatetc got working iris to. And Staff Weapons...all it misses is a Deathglider <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (well thank god theres ut2003 mod..). Nice map but the marine base lacks space and misses some effort from the gateroom.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    It would look alot better with an iris. If you need a reference, there's a tfc map...stargate_tfc or something like that that has a working iris and all. You should give it a look. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    if someone could post some screenshots please.
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    u can find screenshots on this german mapper site ==>

    <a href='http://www.thewall.de/forum/showtopic.php?threadid=38918&time=1066330548' target='_blank'>http://www.thewall.de/forum/showtopic.php?...time=1066330548</a>
  • The_MAzTerThe_MAzTer Join Date: 2003-01-04 Member: 11784Members, Constellation
    will test it today, if its good i will put it in the cycle
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    <!--QuoteBegin--The MAzTER+Oct 17 2003, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The MAzTER @ Oct 17 2003, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why cannt i put a img in my siggy? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Read the rules, you might have added an image that is too large in width/heigth or filesize!
  • The_MAzTerThe_MAzTer Join Date: 2003-01-04 Member: 11784Members, Constellation
    <!--QuoteBegin--NerdIII+Oct 17 2003, 09:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Oct 17 2003, 09:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--The MAzTER+Oct 17 2003, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The MAzTER @ Oct 17 2003, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why cannt i put a img in my siggy? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Read the rules, you might have added an image that is too large in width/heigth or filesize! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i know <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    was a img who show the server status <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    i like the textures on this map, and it looks good. But on some pics the room is HUGE and skulks and onos wouldnt stand a chance.
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