Ns_stargate-xt9 || Is Good Or Bad ?
VoodooFan
Join Date: 2003-05-26 Member: 16738Members
hi im a guy from germany, and my english is not so good ;D
but i will present my new ns map called ns_stargate-xt9.
it´s a funmap and looked very nice, i think.
i have use some custom texes and the lightning s beatiful.
i haven´t screenshots of my map but i have a download link of it.
<a href='http://www.tekwar.org/pafiledb/pafiledb.php?action=file&id=120' target='_blank'>http://www.tekwar.org/pafiledb/pafiledb.ph...ion=file&id=120</a>
pls check t out and say me waht u think about my map ;D
but i will present my new ns map called ns_stargate-xt9.
it´s a funmap and looked very nice, i think.
i have use some custom texes and the lightning s beatiful.
i haven´t screenshots of my map but i have a download link of it.
<a href='http://www.tekwar.org/pafiledb/pafiledb.php?action=file&id=120' target='_blank'>http://www.tekwar.org/pafiledb/pafiledb.ph...ion=file&id=120</a>
pls check t out and say me waht u think about my map ;D
Comments
However, there are some regions where the amount things visible from one location are too high (wpolys) They spike up to 1000+ on the marine side and 1500 in the outside area near the aliens. (type r_speeds 1 to see the wpoly count)
You have too many resource nodes on your map for a serious map (like 14) and too many of them are near to the alien hives. Perhaps you need more res on the marine's end.
Also, better if the hives are not able to see too many resource nodes.
I don't like the way the stargate forms a huge bottleneck. Could make it too easy for the aliens to cordon off their half (which has way more res)
Nice use of those transparent brushes for lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Tom
I've got one question tho, what the hell's the xt9 thing all about. It has a countdown and i noticed no changes whatsoever.
i know that the r_speeds in some regions are higher than normal but i have the map play many on different i net servers, with more than 20 player. u can play the map very good if u have a 700mhz cpu and i think many people have that ;D
do u know that the e_polys in ns very high ? because many buildings ?
aliens need more rt´s than rines for fair dm <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i have write, my map is a FUNMAP <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it was a idea of me to build many rt´s.
@esuna
xt9 is the space ship in the near of the rines base, it starts automaticaly after 3 minutes after first use of the stargate.
@laman
the stargate door makes sound if u open it ;D
sorry i cant moddeling.
----
at least
i have lose the rmf file of the map, normaly its only a beta, but i wouldnt delete the map <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
some bugs are in map and i cant fix them <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
we played that map once on our server. Kinda boring map, since both teams start to farm @ the portal.
and i dont think aliens can win from a smart marine team.
are all guys here stupid ?
its a new version of this map, NOT ns_stargate, i mean ns_stargate-xt9 ;D
i know that ns_stargate mega bunkerwarz on the stargate, that was the ground that i have map a new version of this map.
ps. sorry for my bad english
When I played the forst version I found it too marine friendly. Now it is better, but in the only game I played on xt9 the aliens won easily. Others said it is still easy to win as marines. So I guess it is better gameplaywise now. The outside way from ms to the hives is a bit unlogical though. You know why. Well I would have preferred another way to make the gameplay better still with only the stargate as the only connection between the two teams. All in all it is a refreshing fun map. I still like it.
<a href='http://www.thewall.de/forum/showtopic.php?threadid=38918&time=1066330548' target='_blank'>http://www.thewall.de/forum/showtopic.php?...time=1066330548</a>
Read the rules, you might have added an image that is too large in width/heigth or filesize!
Read the rules, you might have added an image that is too large in width/heigth or filesize! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i know <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
was a img who show the server status <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->