For example, if you're trying to view a model you downloaded that has both a model.mdl and a model<b>t</b>.mdl from its zip file, you'll get that error because HLMV wants both models to be in the same place (ie extracted) - the same happens when trying to view something directly from a .pak file.
don't try to open the xxxxxxT.mdl files <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--[watch.me.die]+Oct 14 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([watch.me.die] @ Oct 14 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> don't try to open the xxxxxxT.mdl files <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> you CAN open them, it just doesn't show you anthing un the 3D model area click over to texture, and that's all that is there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
don't open mdl files that are still inside a zip.... this is a common practice in linux/unix, wehre you can view and modify (maybe?) files inside of a compressed file.... but in windows, it's a no-no.. and this is reason #1....
actually, just highlight both the xxx.mdl and xxxt.mdl files, right click and choose open. youll get 2 windows of HLMV and one should have the textured model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--def_one+Oct 15 2003, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (def_one @ Oct 15 2003, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, just highlight both the xxx.mdl and xxxt.mdl files, right click and choose open. youll get 2 windows of HLMV and one should have the textured model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What's the point of that? you could just open the non-T one and get the textured model <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
def_one if you read this pls check your pms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This is a modified version that allows you to view transparency + additive textures (and modify them). Also has neat options for modifying weapon origins, viewing UV maps, etc.
Comments
For example, if you're trying to view a model you downloaded that has both a model.mdl and a model<b>t</b>.mdl from its zip file, you'll get that error because HLMV wants both models to be in the same place (ie extracted) - the same happens when trying to view something directly from a .pak file.
Generally means its just the textures, and no frame/model.
If its something NOT NS related, then its probably a borked MDL file.
you CAN open them, it just doesn't show you anthing un the 3D model area click over to texture, and that's all that is there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
don't open mdl files that are still inside a zip.... this is a common practice in linux/unix, wehre you can view and modify (maybe?) files inside of a compressed file.... but in windows, it's a no-no.. and this is reason #1....
extract it first... then view around.
What's the point of that? you could just open the non-T one and get the textured model <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
def_one if you read this pls check your pms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<a href='http://www.swissquake.ch/chumbalum-soft' target='_blank'>http://www.swissquake.ch/chumbalum-soft</a>
This is a modified version that allows you to view transparency + additive textures (and modify them).
Also has neat options for modifying weapon origins, viewing UV maps, etc.