Hlmv

CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">Error: Post Loading Model</div> Quick question


When I try to open a model in HLMV it says

Error: Post Loading Model


What does this mean and why does it happen.

Comments

  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    Can you be any more specific?

    For example, if you're trying to view a model you downloaded that has both a model.mdl and a model<b>t</b>.mdl from its zip file, you'll get that error because HLMV wants both models to be in the same place (ie extracted) - the same happens when trying to view something directly from a .pak file.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Happens to some two part models (like most of the marine base eq).

    Generally means its just the textures, and no frame/model.

    If its something NOT NS related, then its probably a borked MDL file.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    ok thats it thanks guys
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    don't try to open the xxxxxxT.mdl files <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--[watch.me.die]+Oct 14 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([watch.me.die] @ Oct 14 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> don't try to open the xxxxxxT.mdl files <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you CAN open them, it just doesn't show you anthing un the 3D model area click over to texture, and that's all that is there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->



    don't open mdl files that are still inside a zip.... this is a common practice in linux/unix, wehre you can view and modify (maybe?) files inside of a compressed file.... but in windows, it's a no-no.. and this is reason #1....

    extract it first... then view around.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    actually, just highlight both the xxx.mdl and xxxt.mdl files, right click and choose open. youll get 2 windows of HLMV and one should have the textured model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    <!--QuoteBegin--def_one+Oct 15 2003, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (def_one @ Oct 15 2003, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, just highlight both the xxx.mdl and xxxt.mdl files, right click and choose open. youll get 2 windows of HLMV and one should have the textured model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What's the point of that? you could just open the non-T one and get the textured model <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    def_one if you read this pls check your pms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hmm normally when u open the T model it just gives you the texture files.
  • Ultra_SS2_VegetaUltra_SS2_Vegeta Join Date: 2003-09-21 Member: 21079Members
    where can i get hlmv?
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    <!--QuoteBegin--Ultra SS2.Vegeta+Oct 15 2003, 12:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ultra SS2.Vegeta @ Oct 15 2003, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where can i get hlmv? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.swissquake.ch/chumbalum-soft' target='_blank'>http://www.swissquake.ch/chumbalum-soft</a>
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    edited October 2003
    <a href='http://www.wunderboy.org/3d_games/utils/hlmv.php' target='_blank'>http://www.wunderboy.org/3d_games/utils/hlmv.php</a>

    This is a modified version that allows you to view transparency + additive textures (and modify them).
    Also has neat options for modifying weapon origins, viewing UV maps, etc.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    hey cool, i didnt know anyone made something like that. Thanks, watchmedie! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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