Why The Huge Web Nerf?
Trevelyan
Join Date: 2003-03-23 Member: 14834Members
<div class="IPBDescription">NERF STICK HAS BEEN APPLIED!</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Number of webs allowed in an area reduced from 16 to 8 in both NS and NS:Combat. Max webs on your team lowered from 60 to 30.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WTH!!! This is huge! Almost every game webs are going to be used up in 2 seconds! I dont mind the area restriction... but the team limit... THAT IS JUST SAD!
WTH!!! This is huge! Almost every game webs are going to be used up in 2 seconds! I dont mind the area restriction... but the team limit... THAT IS JUST SAD!
Comments
So if you can hit marines with webs, you will never run out of webs to use.
Or maybe he's trying to cut down on server lag with in game entities? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Webbing should be a skill, not a spam weapon.
Agreed.
You can't 'smack someone in the face with it'. You can however fire it either side of someone causing it to form directly over them, webbing them instantly even if they were firing a welder at the time. This doesn't work if you're at the max web limit because the web obviously wont form in the first place.
Web has always been a stupidly overpowered ability with no counter whatsoever. Its move to 3rd hive position in 2.0 was essential if there was going to be any chance of marines ever winning the game past the 2 hive stage.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Web has always been a stupidly overpowered ability with no counter whatsoever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Gren launcher? welder?
These work.
These work. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Except that they dont, read my description of direct webbing.
Webs pre-layed across doorways or on the floor are not, and have never been the issue.
Even if aliens have 3 hives, and the marines are strong enough to be a threat... stomp takes over for web quite nicely.
Webbing is no longer essential, so this nerf should be insignificant. In 1.04 it WAS essential. As soon as that 2nd hive went up the gorge started webbing entrances to the hive room to stop jps from crashing in.
Wait till 2.1 is released and if it's really that much of a factor, I'm confident Flayra will fix it.
and if Prelayed Webbing was not the problem, then how in gods name would this fix THAT?
all this does is let noob gorges fill our web limit twice as fast.
and for webbing being overpowered... it is attached to a weak as hell alien, slow, Fat **** alien, just KILL him.
I too wish I played on a magic happy-land server where I could say stuff like khaim and believe it ^^
Bit disappointing in "normal" play.
I do agree that web is pretty underused, but in games where you're setting OC traps or stalling marine movement, web is very important indeed.
With that severe of a limit on number of webs I hope there going to put in a way to "de-web" areas or maby a time limit. Not only do you have to worry about NsPlayer firing all 30 webs in under a minute in 1 foot segments on the floor but, man with even 6 gorges Throughout the game that cuts down you web ratio to 5 per person.
These work. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Except that they dont, read my description of direct webbing.
Webs pre-layed across doorways or on the floor are not, and have never been the issue. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
gren works welder dont
I too wish I played on a magic happy-land server where I could say stuff like khaim and believe it ^^ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no matter what the web max is, infinite aside, noobs/bad players will ALWAYS spend them all in pointless or horrible spots. I'm not totaly oblivious to things people -.-.
On a side note I'm not a big fan of the web reduction myself, but it also doesnt mean people have to spontaniously combust in a ball of flame whenever a change they dont like is made. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Why not have webs just cycle? You have 30 webs total and any new webs cause old webs to get destroyed. Web 1-30 are placed normally, but web 31 destroys web 1. That way, you don't get stuck with a useless attack the whole game. If you overuse the web, yes you will destroy your carefully laid defenses, however, when you need a web to assault the base you're not screwed because your thirty have already been played. Also, those strange webs that form in places that can never get hit will eventually get eaten up by the recycling.
I hate that, when I see three or four webs in an area that will just never do anything.
If not, then:
I like the idea of recycling, and I like the idea of all gorges having their own limit... So combine them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Every gorge has a limit to the number of webs it can place, and when it goes past that limit, it just recycles the first web <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->