How To Use Xeno Effectivly.
Acecool
Join Date: 2002-10-20 Member: 1560Members
Theres a trick, bug more like that I did submit...
Ok if you notice, if you hug marines and xeno, you blow up but deal little to no damage to the marine you were hugging..
Try again, but stay a bit away from the marine..
If you look how large the xeno explosion is, its pretty large... Also it does a bit more damage on the outer rings of the explosion, why? I dont know, but it deals more damage if you are a bit away from them.
Dont hug the dirty marines, keep some distance and your almost guaranteed a xeno kill.
Ok if you notice, if you hug marines and xeno, you blow up but deal little to no damage to the marine you were hugging..
Try again, but stay a bit away from the marine..
If you look how large the xeno explosion is, its pretty large... Also it does a bit more damage on the outer rings of the explosion, why? I dont know, but it deals more damage if you are a bit away from them.
Dont hug the dirty marines, keep some distance and your almost guaranteed a xeno kill.
Comments
should keep a bit of distance, say 2 marines standing next to eachother length
Personally I prefer celer cara cloak/sof. You can trigger your xeno earlier and thus spend less time in the line of fire - secondly you're also on a different plane to your landbound cousins.
This usually is very effective.
xeno the leap is very effective, and getting carapace, sof, and adren can be will worth it for later game xeno rushes, xenocide is meant to wear down the marines, and does an excellent job of smashing heavies...
the scream in xenocide is actually the chemicals mixing inside the skulk, which soon cause a chain reaction that causes the skulk to explode, and the ribs of the skulk are designed to fracture in a way that shoots out lots of sharp pointy bone pieces.
the manual is so cool
Hell ya, I agree with you.
But more to the point, why even get upgrades if all you are going to do is die?
Just leap/xeno at them, if you die, big deal you respawn fast with 3 hives, if you explode good you did a ton of damage.
What? No way! Xeno just deals 200 damage starting from an epicenter. Well, according to the changelogs and manuals...
But do you know otherwise?
If this is true, a carapaced skulk should be able to kill a lv. 3 armor marine in one xeno; which normally they don't because 200 damage at once isn't enough to kill a lv. 3 armor marine.
If Xeno has boosted damage from cara, then all the better - though I've been using my method under the idea that cara just made you live longer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I think it's 250 damage at the epicenter, but definately double damage to buildings. A level 3 armor LA marine has a good chance of surviving 1 xeno blast if he has full health, but it will drop him < 30 hp and remove most of his armor if he's near the explosion.
Anyway, the point of getting upgrades is so you live long enough to xenocide at a location that is useful.
You have 3! Hives. How could it possibly take time to respawn. Aliens pop out faster than rabbits.
A 1 button script would do nicecly, lets see if I remember correctly...
´
For some reason, the logic in NS is reversed...
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// Xeno Leap by Acecool -- Acecoolco.com
alias w "wait"
alias xeno "use weapon_divinewind; w; w; w; +attack; w; w; -attack; -attack"
alias leap "use weapon_leap; w; w; w; +attack; w; w; -attack; -attack"
alias +xenoleap "leap"
alias -xenoleap "xeno"
// Xeno Leap by Acecool -- Acecoolco.com
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
If that doesnt work use
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// Xeno Leap by Acecool -- Acecoolco.com
alias w "wait"
alias xeno "use weapon_divinewind; w; w; w; +attack; w; w; -attack; -attack"
alias leap "use weapon_leap; w; w; w; +attack; w; w; -attack; -attack"
alias +xenoleap "xeno"
alias -xenoleap "leap"
// Xeno Leap by Acecool -- Acecoolco.com
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
/me raises hand
Only one though. This is the only one that I find helpful. I use a bind that spams jump to make Bhopping easier. This would be equivilent to usuing your mousewheel to bhop.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Welcome
This script, by request, makes it so pressing a button bound
to "switcher" change their weapon from lmg, hmg, or gl, to
pistol, mines, welder etc and back.
## Installation ##
Place switcher.cfg in your c:\Sierra\Counter-Strike\ns folder or
Place switcher.cfg in your c:\Sierra\Half-Life\ns folder or
The folder you installed Natural-Selection to.
Next open your autoexec.cfg if it doesnt exist, create a new
text document and rename it autoexec.cfg
Place this line on the top, or bottom, of the autoexec.cfg file
The comments arent needed :-)
// Begin Switcher Load
exec switcher.cfg
// End Switcher Load
In Game type this in console.
bind x switcher
replace X with the key you want to bind, enjoy.<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// <!-- Begin Slot1 and Slot2 Changer -->
// Downloaded from http://www.AcecoolCo.com
// Written By Acecool <webmaster@acecoolco.com>
alias "w" "wait"
alias "switcher" "switcher2"
alias "switcher1" "hud_fastswitch 1; slot1; w; alias switcher switcher2; w; hud_fastswitch 0"
alias "switcher2" "hud_fastswitch 1; slot2; w; alias switcher switcher1; w; hud_fastswitch 0"
// <!-- End Slot1 and Slot2 Changer --><!--c2--></td></tr></table><span class='postcolor'><!--ec2-->