Ns_2wad (working Name)

amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Ready Room Screens</div> Please comment on these screens

amckern

The lift well, and ladders

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Looking up from the fan's in the ground
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    The Bar, loacted under the main spawn zone, with spectate, and random teams
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    First pic: Looks kind of big (I know the pic is taken from an unnatural angle).

    Second pic: Looks okay, hard to see much because of the grate.

    Third pic: You should use the matching signs. Pick one set or the other.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    1st pic

    Yes it looks big, becuase it is big

    The total rr, is massive, almost like a small map in its self, and thats what i wanted

    The main spawn section of the rr, the walls are 256x256 (gona make smaller, becuase tex usage is at 2.78 megs all ready), and the doors are 128x128

    amckern
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I don't know why, but it feels... a bit bland. The texturing dosn't fit the NS theme very well, and it looks too boxey. Try to work on the texturing and general architecture a bit...
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    How?

    I want to submit this map as an offical tsa v tsa map when its made for combat

    So please help, i am only so skillful with the tools in hammer (and been working with it for 3 years now), so if some one could tell me what to add, or even hock up with me, and help me with small detail

    The theam. Well what would you do to make it the ns theam?

    amckern
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    first pic: It's all very boxy and cries out for more texture use and more architecture. I cut it up in the attachment.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    second pic: kinda tells us nothing

    third: More detail!.. add steam or something. Put vents in, grates, pipes, more textures. Just add! More detail attached:
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, you could look at the official maps. All of the official maps IMO have a feeling like there are aliens that have taken over and just have a lot to look at. Computer screens and machinery give maps a good futeristic feeling. Also try to make what you have in your map have a purpose. Make the architecture fit the surroundings. I would also rethink your texture usage, I just don't think that the ones you picked fit in NS. I don't want to sound rude, I'm just giving you my oppinion on how you can improve upon your map. And I doubt Marine vs Marine will ever be implimented. Good luck on your map though.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited October 2003
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    well the last pic has the rine side join in the empty space

    The idea of tunnels, and pipes! sweet! I never thought of that

    Where u want to the stair case to be, is going to be over the vent fans, but i can work around that i can do a open air stair case

    The 4 pillars in the middle, support the lift (the grate u see in the last pic) - i might just remove the lift, and ladders and go with stairs

    But thanks, i will look at geting these done, big help mate

    amckern
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Before you start, the people at ns.org forums said that the texture style did not fit the ns theam.
    Now will indrustry/lab go right into the one room, such as the stairs?
    Also these screens are taken with no work done to the top level, all but to fit the stair case in

    Stair Case Looking down from top
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited October 2003
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    This was the bar, still bland, but comments are welcome
    To over come people geting stuck under the big pipe, a random team is under it
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    What is behind those doors, the bunks, 4 spawns per room, though this room is a duel room, becuase the stair case was in the way of the old door
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    You're achitecture (god i suck at english) is ok... sometimes.
    But your weak point are the textures. Think, use your head, look at other maps.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    To be honest, they don't seem very NS-like <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    Okie

    Thanks

    Back to hammer i go, and look at other maps, as well (I WILL NOT look at mineshaft - eftel got stuck on that map for 4 hours 2 day, now i know it like the level designer them self)

    amckern
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