Ns_2wad (working Name)
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Ready Room Screens</div> Please comment on these screens
amckern
The lift well, and ladders
amckern
The lift well, and ladders
Comments
Second pic: Looks okay, hard to see much because of the grate.
Third pic: You should use the matching signs. Pick one set or the other.
Yes it looks big, becuase it is big
The total rr, is massive, almost like a small map in its self, and thats what i wanted
The main spawn section of the rr, the walls are 256x256 (gona make smaller, becuase tex usage is at 2.78 megs all ready), and the doors are 128x128
amckern
I want to submit this map as an offical tsa v tsa map when its made for combat
So please help, i am only so skillful with the tools in hammer (and been working with it for 3 years now), so if some one could tell me what to add, or even hock up with me, and help me with small detail
The theam. Well what would you do to make it the ns theam?
amckern
third: More detail!.. add steam or something. Put vents in, grates, pipes, more textures. Just add! More detail attached:
The idea of tunnels, and pipes! sweet! I never thought of that
Where u want to the stair case to be, is going to be over the vent fans, but i can work around that i can do a open air stair case
The 4 pillars in the middle, support the lift (the grate u see in the last pic) - i might just remove the lift, and ladders and go with stairs
But thanks, i will look at geting these done, big help mate
amckern
Now will indrustry/lab go right into the one room, such as the stairs?
Also these screens are taken with no work done to the top level, all but to fit the stair case in
Stair Case Looking down from top
To over come people geting stuck under the big pipe, a random team is under it
But your weak point are the textures. Think, use your head, look at other maps.
Thanks
Back to hammer i go, and look at other maps, as well (I WILL NOT look at mineshaft - eftel got stuck on that map for 4 hours 2 day, now i know it like the level designer them self)
amckern