Interesting Weapon Switch Strat...
Acecool
Join Date: 2002-10-20 Member: 1560Members
<div class="IPBDescription">almost said strap... typed...</div> Alright, when you spawn, empty out all of your pistol bullets, get ammo for lmg, head out, shoot at some aliens, when they go around the corner, switch to pistol and shoot it so it makes the clicking sound, alien assumes you have no ammo if you keep clicking, switch to lmg and kill the poor ****...
Downside is if you run out of ammo and more aliens are there...
Downside is if you run out of ammo and more aliens are there...
Comments
Aliens travel in groups 99% of the time...that's a major problem.
So, basically you're denying yourself extra killing power...for a clicking noise that probably won't deceive the aliens one bit? Doesn't sound like a good trade to me...
Its already been suggested on these forums but its good to bring it up again..
Yes... I hate them too.
But if I have JP, It's pretty easy to pwn them in their vents... they have no good close-range weapon.
Downside is if you run out of ammo and more aliens are there... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
not to mention the fact that people have been doing this forever, or even better, luring you in with a pistol anyway, you think "oh ill jack him while his pistol is out he must have went secondary after primary was dry!"... Then out comes LMG and you = dead.
However, I don't do this too often. It's for rare or special occasions.
Blam!
ahh... the *whoosh!* *CHK-CHK!* *BRRRRT!* sound of oblivion.... <drool>
-DD
Oh look, he has no ammo! Time to eat!
Oh look, he's pulling out his knife! Tee-hee!
Oh look, I'm about to eat him! Yum!
Oh look, a shotty! *BLAM!*
A good skulk will not camp himself, so ...
Downside is if you run out of ammo and more aliens are there... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Best to keep pistol ammo and take out your knife to swing it another sign of marines without ammo.
Edit: quoted wrong person *shrugs*