Making Lerk V Weapons? Annoyed At Guffo Animation?
Necrosis
The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
<div class="IPBDescription">Then do we have a tale for you....</div> Ok, same as before, here's where the Lerk animations refuse to work.
This is vitally important for anyone remotely considering custom v weapons
(ie me, the starcraft boys, etc)
All anims work fine, except for -
Scream Idle - its really spore idle.
Spike-scream displays spike-spore
Spore-scream displays spore-spore.
This is sort of easier to work around, in that your scream teeth just need to be offscreen.
Maybe this'll get merged with the other thread and stickied. Anyhow, hope it helps you modellers!!
EDIT
Tested and verified - my Aliens style lerk v model uses these rules and runs perfectly. Your scream attack screen must LOOK like the spore one, but the actual attack can do anything you like.
(In my case, the scream attack retracts the inner jaw, screams, then brings the inner jaw back out - keeping the same position as the Spore).
This is vitally important for anyone remotely considering custom v weapons
(ie me, the starcraft boys, etc)
All anims work fine, except for -
Scream Idle - its really spore idle.
Spike-scream displays spike-spore
Spore-scream displays spore-spore.
This is sort of easier to work around, in that your scream teeth just need to be offscreen.
Maybe this'll get merged with the other thread and stickied. Anyhow, hope it helps you modellers!!
EDIT
Tested and verified - my Aliens style lerk v model uses these rules and runs perfectly. Your scream attack screen must LOOK like the spore one, but the actual attack can do anything you like.
(In my case, the scream attack retracts the inner jaw, screams, then brings the inner jaw back out - keeping the same position as the Spore).