Tie Objects To Entity
GSHound
Join Date: 2003-08-05 Member: 18940Members
<div class="IPBDescription">Just a little help please</div> Ok, now I have created my ready room, and I need to make people join teams. I do this by tying and object to the entity of jointeam... but! How do I make my objects invisible and for people to be able to walk through them? (I believe this is called noclip?)
Any help? Thanks!
Any help? Thanks!
Comments
ND
1. Do what he said (the "Null" texture can be used as well as AAA trigger)
2. For the sign that says Join Alien/Marines/Observer/Random create a simple cuboid. Texture one side with the join team texture and the other 5 faces with the null texture. Then tie to entity "func_illusionary" and set renderfx to distort and render mode to additive.
This will give you a join team floating sign
ND
You can use ANY texture on an invisible ent, since it's well... Invisible...
For floating signs that you can walk through, you'll want to make thin brush and turn them into a func_illusionary. For the actual join team, make it a big box, and turn into into that err... team joining entity.... (soz, bad memory...). It should automatically be both invisible and passable, but if it isn't then go into it's properties and check the flags section.
The problem with simply telling him to use aaatrigger is that one day he's going to use it on an entity incorrectly, compile his map and go "omgWTHh4x?" when it appears totally visible in his map...
ESPECIALLY IF USED IN READY ROOMS
please use null instead