Co_shatter

NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
edited October 2003 in Mapping Forum
<div class="IPBDescription">Pics and finishing statments.</div> <b>[Edit]</b> - <i>You can now visit <a href='http://www.netbent.net' target='_blank'>http://www.netbent.net</a> for Shatter's official website <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></i>

After 2 and a half weeks of mapping, and putting my NS map on hold I present Co_Shatter. I'll be sending the BSP links and other stuff to Flayra on tomorrow (Saturday) as I still have a few things to do tech wise.

Without further ado some sneak peaks.


<img src='http://members.shaw.ca/jordanu/sha1.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha2.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha3.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha4.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha5.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha6.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha7.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha8.jpg' border='0' alt='user posted image'>

<img src='http://members.shaw.ca/jordanu/sha9.jpg' border='0' alt='user posted image'>



Thanks for your time. I hope I have your support for getting this official <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    in the 6th pic once of the light or whatever it is is..aligned wrong..
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Yeah a little 2 unit alignment that is purely visual isn't something that I was too worried about in production. I was mostly mapping like lightning in hopes that it would get into playtesting in time.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Looks nice. Much better than my 2-weeks in the making crap hole co_map.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Pic 5, the marine spawn doesnt seem to be up to the standard of the other shots. It could use a little more work.
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    nice work netbent.

    Nice, dark & metallic. I also like the understated infestation in the hive room. Much better than the incredible amount of infestation in some maps in my view.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    If I had shown all the pics of the marine start that i had wanted you would think a little higher of it I'm sure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> As for overinfestation. Yeah Sometimes it's overdone, and all you need to accomplish is what is provided in your wad.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Another great map! Just this marine spawn... it looks so copy&pasted from this older custom ns map... what's the name again?
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    it looks <b>great</b>, but the submission deadline were over a week ago <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    but you should try to submit it anyways, it gots potential
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    Glass in marine spawn? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    the alien hive could've done with a more infested look, but i suppose with this being a combat map, which is based on speed, the small amount of bacteria makes it look like the aliens've only just got here.

    so yeah <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    very nice job though, just sort out a few texture alignment issues and you're away
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Thanks guys, the website might be a little more info to help ya out. I just gotta get it finished first <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Excellent texturing and great overall atmosphere. Just a few nitpicky notes:
    <b>3</b>rd pic, railing at ramp left of lights: texture under railing misaligned. The texture you put under the railing in the 2nd pic would probably look better too btw.
    <b>5</b>th pic, "bulges" under "battlements": texture misalignement. A QuArK user would use the "project texture" command, for WC I believe it's called "align texture to world".
    Overall: there seem to be rather few obstacles in the level itself. Although this of course is hard to judge from a few screenshots, a needn't be a problem in the first place, more crates/machines/etc. for the rines and skulks to run around might be nice.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Not bad at all. Looking forward to testing it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    hmm i do not think "submission deadline" was reached, since we've been getting new maps to test with every new build of 2.1. Dont let something like that detour you from sending a great looking map. We love testing new maps.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Alright! I was a bit frightened that my work was a waste for a moment there!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    marine start = very ...well plain, and ugly. fix it up a little please.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    edited October 2003
    Edited in the website <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <a href='http://www.netbent.net' target='_blank'>http://www.netbent.net</a>
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    dunno what everyone's talking about, I think it looks great all around. Maybe they're referring to the use of the lab textures? I think it looks great though.
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