The Mapping Forum Is Good
Parallax
Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
<div class="IPBDescription">So inspiring</div> Just been working on ns_nexus9 all morning. Decided to block in all my rooms (give them walls) and did my first full compile (without using the Hammer cordon). Took me about 3 hours to find all the leaks and get rid of them (like 20 invalid brushes, about 20 stupid leaks and some misaligned edges). Things are going well. I have solid geometry work done in three rooms now and basic layout of about 7 done. This map is going to be huge (but average sized by NS standards of course) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Anyway, after reading this forum for about 15 minutes I go from exausted (due to leak finding) to inspired again.
Good work all.
-Tom
Anyway, after reading this forum for about 15 minutes I go from exausted (due to leak finding) to inspired again.
Good work all.
-Tom
Comments
I'm glad more and more people are taking an interest in mapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Continue the good work, ask questions, get answers, and never give up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
While you can play a map with a leak, it isn't fun. It would be all fullbright, and HL would unnecessarily render obscured faces.