Helm and knife
Ramses
Join Date: 2002-05-21 Member: 642Members
<div class="IPBDescription">Concept for helm and a knife</div>I'm back from denmark and i wasn't lazy in the holidays, I did a TSA-Helm Concept and a sketch for a Knife. I'll try to color the Helm, but don't exspect too much, it will be my first coloring attempt...
I draw a top and a bottom-view of the knife also, but they're not very interesting...
<img src="http://aborkamp.bei.t-online.de/images/tsapaperthumb.jpg" border="0">
click <a href="http://aborkamp.bei.t-online.de/images/tsapaper.jpg" target="_blank">here</a> for bigger version
Description:
The Knife can used as a flashlight, allowing you to slash down everything that may appear suddenly. By turning the thick end of the knife, you can turn it on/off and adjust the focus (like most normal flashlights). Another feature of the knife is the "High Voltage Generator" in the Blade. By switching a small swith at the upper end of the shaft (not to see here) you can activate a electrical field betwenn the two generators that will either stunn or even hurt everything between it. The Flashlight and the HVG are supplied by a integrated battery and the whole thing is of course, waterproof...
The Helmet consists of 3 elements: the visor, the main-chase and the tech-unit (tu). The visor includes a integrated screen that allows you to see some stats about your current ammo, your team and many more (it's also known as HUD or Heads-Up-Display). The Main-chase is the thing that protects your head. It consists of many different layers as described in the picture. Aragorn™ is a innovative new material, very similar to Kevlar™. The Wires includes also many sensors to monitior the status of the user. A network of small water-tubes provides a perfect cooling even in the hottest areas and can also be inverted to a heater. The Tech-Unit includes everything that's needed for the HUD and all the tech-stuff a modern marine needs. The TU is plugged into the Combat-Suit. A Big number on the back of the TU allows other Squad-Members to identifiy the user from all distances.
The Independent Radio Unit (IRU) is a small device that allows you to take in contact with your team even if all other equipment fails. It has a seperate power-supply and a seperate antenna and is connected with a microphone. Both are normally attached to the helmet.
I draw a top and a bottom-view of the knife also, but they're not very interesting...
<img src="http://aborkamp.bei.t-online.de/images/tsapaperthumb.jpg" border="0">
click <a href="http://aborkamp.bei.t-online.de/images/tsapaper.jpg" target="_blank">here</a> for bigger version
Description:
The Knife can used as a flashlight, allowing you to slash down everything that may appear suddenly. By turning the thick end of the knife, you can turn it on/off and adjust the focus (like most normal flashlights). Another feature of the knife is the "High Voltage Generator" in the Blade. By switching a small swith at the upper end of the shaft (not to see here) you can activate a electrical field betwenn the two generators that will either stunn or even hurt everything between it. The Flashlight and the HVG are supplied by a integrated battery and the whole thing is of course, waterproof...
The Helmet consists of 3 elements: the visor, the main-chase and the tech-unit (tu). The visor includes a integrated screen that allows you to see some stats about your current ammo, your team and many more (it's also known as HUD or Heads-Up-Display). The Main-chase is the thing that protects your head. It consists of many different layers as described in the picture. Aragorn™ is a innovative new material, very similar to Kevlar™. The Wires includes also many sensors to monitior the status of the user. A network of small water-tubes provides a perfect cooling even in the hottest areas and can also be inverted to a heater. The Tech-Unit includes everything that's needed for the HUD and all the tech-stuff a modern marine needs. The TU is plugged into the Combat-Suit. A Big number on the back of the TU allows other Squad-Members to identifiy the user from all distances.
The Independent Radio Unit (IRU) is a small device that allows you to take in contact with your team even if all other equipment fails. It has a seperate power-supply and a seperate antenna and is connected with a microphone. Both are normally attached to the helmet.
Comments
What I would suggest, if you were gonna take this further, would be some cheek guards, and to lenghen the knife a bt, but what you have now's fine...
Wow, VERY good.
too bad u made ur plans clearer than i did for my Geistregen :/
<img src="http://aborkamp.bei.t-online.de/images/IRUthumb.jpg" border="0">
Click <a href="http://aborkamp.bei.t-online.de/images/IRU.jpg" target="_blank">here</a> for bigger version
hey Ramses do u have ICQ?
Er.. so? What makes you think that the TSA will <b>never</b> be deployed in a toxic evnvironment? And besides, visors are useful to protect the marines' eyes from shrapnel and similar threats.