If Gorge, Then Why Go Back?

TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
In pubs everyone knows its commonplace for everyone to go gorge and drop a res. within the first min. of the game, my question is it more effective to go back skulk and rush/defend nodes after they are dropped or to stay gorge and save the 2 res. and do an organized gorge rush.....or even suicide if u wish to go back skulk and save the res...thx for the reply.

Comments

  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    The TSA does not approve of this heresy. Talking as if you are an alien within our base will get you court martial private!!!!


    <span style='font-size:8pt;line-height:100%'> Methinks you wanted to post this in the kharaa section ^~ </span>
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    oh yeah sorry about that didn't even think, i'm new to these boards...but since its here do you think you could answer it?? thx!
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Whether you want to stay gorge or become a skulk depends on your style of play and what the rest of your team is doing. I usually am a semi-permanent gorge, so I never go from gorge to skulk. If you want to go back to skulk, suiciding is fine, but remember that if everyone does this then the line for the spawn queue will grow long, giving the marines time to expand unhindered. If this is done one at a time it can work fine.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--i'm lost+Oct 9 2003, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Oct 9 2003, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whether you want to stay gorge or become a skulk depends on your style of play and what the rest of your team is doing. I usually am a semi-permanent gorge, so I never go from gorge to skulk. If you want to go back to skulk, suiciding is fine, but remember that if everyone does this then the line for the spawn queue will grow long, giving the marines time to expand unhindered. If this is done one at a time it can work fine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It also gives the marines RFK, doesn't it?
  • TOOLTOOL Join Date: 2003-10-07 Member: 21501Members
    I don't think suiciding gives marines RFK....
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Suiciding is also frowned upon in many servers.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Suiciding does not give RFK, which is why many people prefer to suicide instead of getting killed - be it as a gorge, or as a marine that's out of ammo, or as a badly wounded skulk. Sure, it is frowned on by many servers - but the whole topic has been debated on before, so no use going on about it here.
  • chia-onochia-ono Join Date: 2002-11-27 Member: 10053Members
    edited October 2003
    nvm I didn't read the previous *spam*
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <span style='color:orange'>*Phased*</span> to Kharaa Strategy.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    If i see a group of skulks i love to battle gorge with them... and i always seem to know when to pull out and high tail it to my WOL to... so i save my res to keep building, as well as helping the team attack. Gorge is a perfect tank for early game... while they are shooting you, the rest of the skulks are not only getting healed, but are not taking damage from the rines to!
  • twistedtwisted Join Date: 2003-09-10 Member: 20725Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whether you want to stay gorge or become a skulk depends on your style of play and what the rest of your team is doing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Spot on, tbh its all down to you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Personaly I check what the rest of the team are doing, if there are enough Skulks I stay gorge and support or hang back and build (sometimes at a chokepoint if Skulks are keeping them stinking rines busy).
    Note buildingis slow due to lack of res but you can do it if the rines are held back.

    Personaly I think killing self to save res is a bit lame and not keeping in with the game/kharaa way the option to go back to skulk is there for a reason.

    Another example of personal preference is that I wouldnt build chamers on top of chambers. Again I dont feel it is keeping within the game (and dont look right). Some ppl think its fine but thats them. Neither are right or wrong.

    In short its up to you, however I would say consider what the rest of team and doing and their actions at the time. Use this as a bit of a guide, let them know what you doing and work with them.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I f4 and rejoin the team.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I thought you meant suicide in the sense that you run and attack marines wildly... Somehow I didn't associate suicide with typing kill in console...

    That is what you meant right?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Why sit around as a gorge and slowly gain res, doing nothing for your team except snort and fart around the map, while you can be a skulk, get res, kill things, then go BACK to gorge, build things, then go skulk.

    Rinse and repeat, people! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If you go gorge in the very start of the game, when res income is poor, it often makes more sense to spend your res and go back skulk. Since it would be a while before you could afford to build more, and gorges aren't nearly as useful to skulks as they are to fades or onos (but still fairly useful), you might as well go fight something. Even getting 10 res on 3 rts and no rfk is pretty slow, and it would be ages before you could build a decent outpost. Sitting around on your bum doesn't help the team much.

    If you gorge later in the game, when res income is decent, it's usually better to stay gorge. You will have enough income without rfk to actually keep busy. Go back skulk when you are no longer really needed.
  • CrowCrow Melbourne Join Date: 2003-01-16 Member: 12376Members
    I might disagree. There is always something for the gorge to do. Never is there a time just for sitting around doing nothing. Even if rez is slow you can move closer to the action to support your chances of holding dble rez or a hive. When u get 15 rez drop another rt or something

    It just depends on how many gorges you have on the team and what sorta player u are.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    It really depends on how the rest of the team is playing. If 5 people go gorge and drop rts and chambers I may not go gorge right away and instead save for the hive, then either go back to skulk to fight or battle gorge. If you or 1 other guy are the only people going gorge right away then drop your rt then go back to skulk because you're not gonna have anything to do for 10 minutes if you just sit on gorge with only 2 or 3 rts. Finally you must consider the server size. At 5v5 you only need 4 nozzles to get a steady income of res to build structures. At 10v10 res is a lot slower and you will waste a lot of time sitting on gorge without res.

    This is to say nothing of being a battle gorge. But if you are good enough to do that then you should already have known what I just said before.

    Consider this also:
    Your team's respawn queue. Don't kill yourself if there are lots of people waiting to respawn.
    You still earn res while you're dead so you can save 2 by killing yourself.
    Don't kill you're in an important spot that you'd just come right back to as skulk anyway.

    I like to find out what the suicide timer is set to on the server and then when i'm building I time it so that I die the moment the building has finished.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    And BattleGorging® of course is <b>very</b> helpful... If you support a major attack by healing your friends, then you can be the difference between victory and defeat because your allies have run into the battle enough times to analyze the situation and focus their attacks where they should be focused. And I speak from personal experience.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Oddly enough, I win about 95% of my one-on-one battles as gorge against LMG Marines, but only about 30% as skulk.

    I usually stay gorge, it is a better class then skulk. I can get more kills and help my team a LOT more as gorge (healing, building) then as skulk. The only drawback is the much lower mobility. 4 gorges together are almost unkillable by vanilla marines, 4 skulks... not so much.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Id say its cause suicide is lame, suicide2 gives marines rfk and gestating is only 2 res?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--Geronimo+Oct 14 2003, 09:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Oct 14 2003, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Id say its cause suicide is lame, suicide2 gives marines rfk and gestating is only 2 res? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Whether suiciding is lame is open for discussion. In my opinion, if you aren't being devoured or about to die, then there isn't a problem with suiciding. The only time I ever suicide is if I have low health, and also if there is nobody nearby on the other team. I also only suicide if I am a vanilla unit (maybe 2 res spent on an upgrade as a skulk).

    Btw, suiciding does NOT give rfk. Mine kills count as suicides. People complain that mines don't give rfk. If suiciding gave rfk, then xenocide would be a horrible attack for trying to break through a turret farm.
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