If Gorge, Then Why Go Back?
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Join Date: 2003-10-07 Member: 21501Members
In pubs everyone knows its commonplace for everyone to go gorge and drop a res. within the first min. of the game, my question is it more effective to go back skulk and rush/defend nodes after they are dropped or to stay gorge and save the 2 res. and do an organized gorge rush.....or even suicide if u wish to go back skulk and save the res...thx for the reply.
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<span style='font-size:8pt;line-height:100%'> Methinks you wanted to post this in the kharaa section ^~ </span>
It also gives the marines RFK, doesn't it?
Spot on, tbh its all down to you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Personaly I check what the rest of the team are doing, if there are enough Skulks I stay gorge and support or hang back and build (sometimes at a chokepoint if Skulks are keeping them stinking rines busy).
Note buildingis slow due to lack of res but you can do it if the rines are held back.
Personaly I think killing self to save res is a bit lame and not keeping in with the game/kharaa way the option to go back to skulk is there for a reason.
Another example of personal preference is that I wouldnt build chamers on top of chambers. Again I dont feel it is keeping within the game (and dont look right). Some ppl think its fine but thats them. Neither are right or wrong.
In short its up to you, however I would say consider what the rest of team and doing and their actions at the time. Use this as a bit of a guide, let them know what you doing and work with them.
That is what you meant right?
Rinse and repeat, people! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If you gorge later in the game, when res income is decent, it's usually better to stay gorge. You will have enough income without rfk to actually keep busy. Go back skulk when you are no longer really needed.
It just depends on how many gorges you have on the team and what sorta player u are.
This is to say nothing of being a battle gorge. But if you are good enough to do that then you should already have known what I just said before.
Consider this also:
Your team's respawn queue. Don't kill yourself if there are lots of people waiting to respawn.
You still earn res while you're dead so you can save 2 by killing yourself.
Don't kill you're in an important spot that you'd just come right back to as skulk anyway.
I like to find out what the suicide timer is set to on the server and then when i'm building I time it so that I die the moment the building has finished.
I usually stay gorge, it is a better class then skulk. I can get more kills and help my team a LOT more as gorge (healing, building) then as skulk. The only drawback is the much lower mobility. 4 gorges together are almost unkillable by vanilla marines, 4 skulks... not so much.
Whether suiciding is lame is open for discussion. In my opinion, if you aren't being devoured or about to die, then there isn't a problem with suiciding. The only time I ever suicide is if I have low health, and also if there is nobody nearby on the other team. I also only suicide if I am a vanilla unit (maybe 2 res spent on an upgrade as a skulk).
Btw, suiciding does NOT give rfk. Mine kills count as suicides. People complain that mines don't give rfk. If suiciding gave rfk, then xenocide would be a horrible attack for trying to break through a turret farm.