Csg Error

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
edited October 2003 in Mapping Forum
[EDIT]: To increase the usefullness of this thread for those that might use the search feature later on, to fix SolidEntity(Whatever) is empty.

Go to Check for problems and write down what entities are empty:

I.E.
func_door
func_rotating

Next go to "Entity Report" click on a func_door (start at the top of the list, then work your way down) Once you click it hit the Go To button. Once you hit the Go To Button it will highlight an entity. If you click Go To and it goes nowhere or does not highlight an entity, then delete that entity.

More in depth this error is caused by deleting the brush but not the entity linkd to that brush and can actually be called a bug more than an error. I hope this helped you out if you were having troubles.

******************************************
[Original Post]

Compile Tools: XP-Cagey's Compile Tools v2.5.3 rel Custom Build 1.7p10
VHE "Check for Problems" only turns up a few: SolidEntity(Func_Door) is empty, etc.

Error that CSG Spits out:
Error: Entity 125 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

It says "self explanatory" but I (obviously) have more than clip and origin textured brushes in my map. And this "Entity 125 doesn't exist according to Hammer. (Though I know good and well that the "Go to Brush Number" tool can be badly bugged when it comes to brushes/entities with things like CoPlanar Planes.)

What gives Cagey? Anyone?

~ DarkATi

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited October 2003
    <!--QuoteBegin--DarkATi+Oct 9 2003, 10:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 9 2003, 10:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Compile Tools: XP-Cagey's Compile Tools v2.5.3 rel Custom Build 1.7p10
    VHE "Check for Problems" only turns up a few: SolidEntity(Func_Door) is empty, etc.

    Error that CSG Spits out:
    Error: Entity 125 has no visible brushes

    Error: No visibile brushes
    Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
    Howto Fix: self explanitory

    It says "self explanatory" but I (obviously) have more than clip and origin textured brushes in my map. And this "Entity 125 doesn't exist according to Hammer. (Though I know good and well that the "Go to Brush Number" tool can be badly bugged when it comes to brushes/entities with things like CoPlanar Planes.)

    What gives Cagey? Anyone?

    ~ DarkATi<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "Self explanitory" Howto messages are souvenirs from before my tenure with the tools, I apologize for them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    When it says "all" brushes are CLIP or ORIGIN, it means all the brushes in a brush based entity. Hammer's actually giving you the same error stated differently:

    CSG says
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: No visibile brushes<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    which probably means no brushes at all in this case, and Hammer says
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SolidEntity(Func_Door) is empty<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    which definately means no brushes.

    You'll have to delete your empty func_door before the compiler will work again. Jump to the error, close the dialog box, and hit the key Hammer uses to delete things (just woke up, don't remember if it's backspace or delete). Check for errors again to make sure the func_door is gone. The dialog box doesn't repair the SolidEntity is empty error when you click repair, which is why you have to close the dialog and delete it manually. It'll look like nothing is selected because there's no brush or point entity placeholder for an empty SolidEntity.

    EDIT: the description is misleading in this case; it's true that all zero of the brushes in that entity are CLIP, but that's not what you'd expect to see in the error report given the problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    That empty ent bug in Hammer STILL pisses me off to this day.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    ERROR: Map contains nothing. Remove nothing from map and recompile to correct error.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited October 2003
    <!--QuoteBegin--XP-Cagey+Oct 9 2003, 01:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 9 2003, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DarkATi+Oct 9 2003, 10:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 9 2003, 10:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Compile Tools: XP-Cagey's Compile Tools v2.5.3 rel Custom Build 1.7p10
    VHE "Check for Problems" only turns up a few: SolidEntity(Func_Door) is empty, etc.

    Error that CSG Spits out:
    Error: Entity 125 has no visible brushes

    Error: No visibile brushes
    Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
    Howto Fix: self explanitory

    It says "self explanatory" but I (obviously) have more than clip and origin textured brushes in my map. And this "Entity 125 doesn't exist according to Hammer. (Though I know good and well that the "Go to Brush Number" tool can be badly bugged when it comes to brushes/entities with things like CoPlanar Planes.)

    What gives Cagey? Anyone?

    ~ DarkATi<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    "Self explanitory" Howto messages are souvenirs from before my tenure with the tools, I apologize for them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    When it says "all" brushes are CLIP or ORIGIN, it means all the brushes in a brush based entity. Hammer's actually giving you the same error stated differently:

    CSG says
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: No visibile brushes<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    which probably means no brushes at all in this case, and Hammer says
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SolidEntity(Func_Door) is empty<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    which definately means no brushes.

    You'll have to delete your empty func_door before the compiler will work again. Jump to the error, close the dialog box, and hit the key Hammer uses to delete things (just woke up, don't remember if it's backspace or delete). Check for errors again to make sure the func_door is gone. The dialog box doesn't repair the SolidEntity is empty error when you click repair, which is why you have to close the dialog and delete it manually. It'll look like nothing is selected because there's no brush or point entity placeholder for an empty SolidEntity.

    EDIT: the description is misleading in this case; it's true that all zero of the brushes in that entity are CLIP, but that's not what you'd expect to see in the error report given the problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sorry Cagey, didn't help. I have no errors appearing in VHE but I get the same thing. What should I try next?

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Oh my God, could I be any dumber? I wanted to clip a func_wall with a railing texture on it, I was being lazy so I copied the func wall and just textured it with Clip, and placed it over the railing, I forgot to "Move it to World" so it WAS an entity with just CLIP, ha ha!

    Sorry to bother you all...

    *Slaps Self*

    ~ DarkATi
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