Minimap

ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
<div class="IPBDescription">editing.</div> I know how to make the minimap, thats no prob. But there are a few rooms that the game draws weird. Is there anyway I could edit the minimap. I tried, but ingame I kept getting a red background behind the minimap. Is there a step im missing. I extract the one I got already, edited it in photoshop, and then put it all back together.

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    did you check that the last color in your palette is red or otherwise changed it to red?
    if so, I won't be much of help.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    It is a sprite file with an alpha index. Make sure your qc file is set up to produce that kind of sprite (there should be alphaindex somewhere in the file)
    And as uffo said, make sure the last entry in the palette is the background color, because HL will always make the last entry transparent. If it still doesn't work try to make it the first entry in Photoshop. Someone posted here that in some picture editor the palette is top side down. Good luck with making the minimap less confusing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    It should be an Alpha Test sprite, not Alpha Index <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    In deed, I really thought it was alphaindex. But now that I checked it, here is the qc file for the alien upgrade sprites:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$spritename    320alienupgrades
    $type          vp_parallel
    $texture       alphatest
    $load  320alienupgrades0.bmp
    $frame  0   0   32   32
    $load  320alienupgrades1.bmp
    $frame  0   0   32   32
    ...
    $load  320alienupgrades11.bmp
    $frame  0   0   32   32
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    If you want an upright sprite (i.e. fire), set $type to vp_parallel_oriented

    btw. does anyone know a sprite creator that supports all features? I have one, but it always makes additive vp_parallel sprites <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Sign In or Register to comment.