Ocs + Turrets In Clan Wars

ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
<div class="IPBDescription">Worth it?</div> Just wondering about how viable offense chambers and turrets are in clan wars - I see them used a lot (and use them myself a lot) in pubs, but wonder whether the res expenditure is worth it for clan wars, which are typically shorter and more "action-packed" (for want of a better word). There seem to be some areas that need to be sealed off strategically on maps, but it seems impractical (given six people per side) to always leave a person there to guard it...so, to what extent should OCs/turrets be used in wars, and which circumstances/areas/situations merit their use?

Thanks in advance.

Comments

  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    I use turrwets or ocs as a delay to warn me if aliens/marines are trying to take over a certain area. They can be invaluable at keeping key choke points under control until reinforcements can arrive, but theres a fine line between protection and spamming, a turret might take down a gorge but a shotgun definetly will if you get my point.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    Give these a read.

    <b><u>A 2.1 Thread that Discusses Current Strategy Trends</u></b>
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49585' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=49585</a>

    <b><u>Early Fades Discussion Thread</b></u>
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=49165' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=49165</a>

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    He was referring to scrim play, not pubs.

    Generally, turrets are rarely used in scrims because they're hardly worth it. There's been a few times when I've seen them used for defense or sparsely to temporarily hold far off areas. OCs on the other hand don't require a centralized structure, making them much more useful. They can be used for defence or offence, including the infamous build oc on ip tactic.

    if you're interested in clan play, go do a serach for demos in the forums then see if you can join a clan.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    OCs are fairly common in the cw I played...not a t first, but when two hives are up, you need OCs to delay and warn of a possible sg or hmg rush...
    Against HA they arnt worth it, but until that, they can be used to hold a few key areas.

    Turrets on the other hand are more or less never used. If you have a team thats going to siege and need a TF, you can have a few turrets up after the sieges, but only then.
    On the other hand, Turrets arnt very good against coordinated clan strikes, as gorges and skulks easily take anything but 6+ turrets out. Since you are only 12 players, res dont come in fast enough for more.

    When fades get into the picture, the only use for turrets would be 6+ with phase and an elected TF.

    Onos = HA when it comes to defensive structures.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Turrets arent worth it really, only thing they counter is single skulks, mostly we move as a "pack".

    OC's are a good "early warning system" for hive, but u need to work out if its worth it, as that 10 res may well be the only res u spend.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Turrets aren't worth it, but OC's are.

    OC's are only good at the hive in 99% of the game's anyone will ever play also. They are too expensive to use anywhere else.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Like others have said, turrets simply aren't worth the res expenditure for what they provide. If you really need to protect something (like a phase gate) you're better off with an electrified TFac.

    OCs are most effective in hives, against jetpackers or to provide support against a shotgun rush. Anything else will only slow the enemy slightly.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    their generally not used in pcw's at the start, but once the marines have jetpacks then its sometimes good to put a few ocs in the hive.

    sentrys are usually only used when sieging a hive, and we have resources to spare.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Last.+Oct 9 2003, 02:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Oct 9 2003, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He was referring to scrim play, not pubs.

    Generally, turrets are rarely used in scrims because they're hardly worth it.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is becoming that way on pub servers (well on the ones I play on). Those early fades (4-5 mins) and onos (6-8 mins) means ever res counts for RTs, meds and most importantly, upgrades, weapons and gear.

    We need to rush that tech soldier, never send a tripod to do a marines job!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Very good thread actually, thank you for the insight people.
  • Rush_Of_PeonsRush_Of_Peons Join Date: 2003-02-19 Member: 13728Members
    This should of been put int othe "strategy" forum and im surew its been discussed before
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    I had a search on it...nothing turned up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Anyway, thanks for the advice people <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> In retrospect, turrets don't seem to be as effective while OCs are still comparatively good for taking out LA marines, even in pubs.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited October 2003
    <!--QuoteBegin--Parhelion+Oct 11 2003, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parhelion @ Oct 11 2003, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> while OCs are still comparatively good for taking out LA marines, even in pubs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OC can be wasteful too, some placements are more efficient or more "ninja" then others.

    An example of this;

    __________| Doorway |____________
    (OC)

    [edit]My diagram didn't work. Imagine another OC on either sides against the wall and a bit of the way down the hallway wall like the left one.[/edit]

    This is prolly the most common type of OC trap. Put an OC far enough away from the doorway so a marine can't easily peek around and shoot an OC around the corner. Marines who don't look, rush in and to try to run past the OCs will prolly be taken out or considerably weakened.

    I've also stopped using OC walls, instead I build a series of single OC scattered in high traffic areas. The idea is a marine who runs into one might opt to just continue running by it, however what they don't know is around the next bend or in the next room there is another OC. Put the OC in hard, unaccessible areas or if you can't do that just put them in a place that makes them vulnerable, force them to look into a corner or wall or something. I find OCs to be a little weak for full-frontal confrontations so I used them for traps and delaying offensives.

    Okie I'm gonna hush up now... can't give away all my diabolical gorgy plans.

    Perhaps there is an OC placement thread in Alien Strategy Forums.
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