Sprite editing
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">Configuring them seems hard....</div>is there a way to save the sprite settings while editing them ingame? i get it the way i want it when i can change everything in real time, but trying to get it to be saved that way is a pain.Help!
Belg
Belg
Comments
Belg
Belg
I learnt this the hard way <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Generation:200,200,62,-199,-199,0,0,0
Velocity: 0,0,23,0,0,0,0,0
Size:4
Scale: 0.03
Gen Rate:100
Max Parts:250
P. life:0.8
render:trans add
<a href="http://www.angelfire.com/anime2/belgarion115" target="_blank">the Corridor rmf/bsp files</a>
if some one would be so kind as to download those and tell me what i am doing wrong, i would be very appreciative.
Belg
I've just read this, and either it is out of date or I missunderstand it, because I have used brushes many times to create areas where particles come from, mianly when creating rain effects. "Generation shape", not only by the shape of the brush! Furthermore, the generation shape used will be the axis-aligned version of this entity, so rotating this shape will have no effect. This is will be expanded to use the actual shape of the entity if necessary (but that's a lot of work)
Belg
I did not create this or anything, and therefore have limited knowledge about this, you would probably be better of talking to Greedo if you don’t understand what I’m talking about.