The Offical Natural Selection Draft League Thread.
Forlorn
Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">A lot more info on what NSD is/will be.</div> <span style='font-size:17pt;line-height:100%'><a href='http://www.nsdraft.com' target='_blank'>www.nsdraft.com</a></span>
I've noticed a lot of confusion since I've became admin for NSD, on how it will work, why it would work, it's purpose, etc.
So I decided to help clarify things a tad, and to do so I wrote this <a href='http://www.commchair.com/modules.php?name=Content&pa=showpage&pid=8' target='_blank'>cool essay.</a>
If you like the whole idea of what NSD is, then by all means, please stop by #nsdraft on gamesnet.net and idle there. Showing your support by idling means a lot to us.
If you have questions, concerns, and other stuff regarding NSD and the essay I wrote on it, then please respond about it here.
This is a good place to talk about it all.
The admin list as of right now:
Skillzilla
Diskord
Forlorn
Kemikal
Exoity
Website designer:
Optikal
I've noticed a lot of confusion since I've became admin for NSD, on how it will work, why it would work, it's purpose, etc.
So I decided to help clarify things a tad, and to do so I wrote this <a href='http://www.commchair.com/modules.php?name=Content&pa=showpage&pid=8' target='_blank'>cool essay.</a>
If you like the whole idea of what NSD is, then by all means, please stop by #nsdraft on gamesnet.net and idle there. Showing your support by idling means a lot to us.
If you have questions, concerns, and other stuff regarding NSD and the essay I wrote on it, then please respond about it here.
This is a good place to talk about it all.
The admin list as of right now:
Skillzilla
Diskord
Forlorn
Kemikal
Exoity
Website designer:
Optikal
Comments
Basically, I crave details.
I want to say a big thank you for all of you who have taken an active part in this. Its great to see so much support for such a great idea!
Basically, I crave details. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Did you check out the FAQ? That should give enough of the basics.
An excellent idea, sir. The clan scene is indeed suffering recently, and this seems a superb way to give it a needed boost.
Good luck in getting it organised and I shall see you on NSD.
<b>NSDraft FAQ:</b> <a href='http://www.unfit.org/~blitz/FAQ.html' target='_blank'>http://www.unfit.org/~blitz/FAQ.html</a>
I'm tired of people asking others to idle in IRC chatrooms. It feels like a popularity contest. Yuk.
p.s.: if you've got a .doc of that sitting around, I can proof it for you.
p.s.: if you've got a .doc of that sitting around, I can proof it for you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I just went back and fixed some glaring errors. If you see anymore, just PM me with a heads up and I'll change them. I'll do some more extensive changes when I get some more sleep. I tried to get people to proofread it when I orginally wrote it, but the other NSD admins aren't really writers, and some others I wanted to read this live on the other side of the Alantic.
The problem with this is that not everyone gets to play. And, if for some reason a match turns out to be only have 6, and there are 12 player teams, that means half the team has to sit out...? Fun..!
I'll consider 9 or 10. Although, if matches were held 2 times a week, a larger teamsize would be a lot more helpful...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm tired of people asking others to idle in IRC chatrooms. It feels like a popularity contest. Yuk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The point of getting others to idle in #nsdraft is to see how much support we can get for this idea. But TY for thinking that it was something as low as that, it doesn't make us look very good.
Damn finicky english majors <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm not affiliated in anyway with this, but last I heard was its for people who will be playing on american servers.
Whether that means americans or not depends on the personal preference of the players. However I would assume that english would be a must.
I would say Europeans would probably be welcome to play. You'd have to realize, though, that you'd be playing on American servers all the time, and pinging at least 150. So, it will probably self-select to mostly Americans.
Forlorn, I'll work on that proof when I've got some free time (at work probably, ironically enough). Due to weird stylistic things, there are actually a number of whole-paragraph revisions, and those take a while. They are all, of course, mere suggestions.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Damn finicky english majors<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<3
Lol, it just complicates it dude... how can you put a value to players you don't even know?
We need stats on them. What I'm thinking of doing is at the end of each season, every person in every team gets to vote on each of their teammates, on categories such as:
(all on a scale of 1-10)
- Aim
- Communication
- Coopiration
- Movement ability
- Intellegence
- Overall Skill(this is an average for the above categories)
And for the comms:
- Med/Ammo Spam
- Build orders
- Intellegence (Telling where marines must go, what to do)
- Communication
- Overall Efficiency(this is an average for the above categories)
After the end of each season, all the values are averaged together with all the old seasons, so perhaps after 1-2 seasons I'll explore the idea of trading.
The only real tough part is selecting the team leader's. These guys may or may not be your comm. These guys will only pick out teams. They won't nessesarly be strategiests, or even good players themselves. Basically, they will be responsible for picking out a roster at the begaining of a season, and reporting the results of matches.
Read the FAQ at #nsdraft! Or just click on the link on the first page.
No ringers allowed. This part will be like CAL; if ringers were allowed, you'd see majorly stacked teams.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Like in real life. You look at the player playing or you go by reputation (word of mouth). I think trading is a great idea, even for the first season. Just like starting picks, it's up to the team leader to make the appropriate choice. I don't see how it's any different. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For reason's you don't know, I can't allow trades for the first season.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For reason's you don't know, I can't allow trades for the first season.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->For reasons you can't explain. Is this a cop out or privileged information?
Im in if thats aloud. To make it work just give each team a salary cap <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Easy. Team #1 wants to win. They have 3 HAM members on it. They proceed to tell everyone on their team they shouldn't play. They then don't have enough. They get 3 other HAM's to ring for them...
It's it obvious?
No, you can't make an entire set of rules allowing 'some' ringers or not some ringers. No set of rules on planet earth could cover every circumstance you ask for. In fact, what you ask for is downright insane, if not impossible. Either you allow ringers, which would defeat the purpose of a team, or you don't allow ringers, the right thing to do.
Im in if thats aloud. To make it work just give each team a salary cap <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
allowed