Mod/dev Small Question On Animations
Necrosis
The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
<div class="IPBDescription">Need to know what NS/HL is looking for</div>
I desperately need to know how the primal scream and charge animation works in NS. I've made several attempts at modifying these and things just don't work.
The scream animation plays - but the scream idle is just the spore idle. The transition animations from ANYTHING to scream and vice versa do not play correctly.
The charge animation - the actual attack does not play properly.
This makes it hard to do anything with the v models other than reskin them. Does anyone know if there's a frame limit or some odd coding involved? Please help! I've sent another PM to the animator of the v_weapons but IIRC I didn't get a reply last time, probably wont this time either.
HELP!
I desperately need to know how the primal scream and charge animation works in NS. I've made several attempts at modifying these and things just don't work.
The scream animation plays - but the scream idle is just the spore idle. The transition animations from ANYTHING to scream and vice versa do not play correctly.
The charge animation - the actual attack does not play properly.
This makes it hard to do anything with the v models other than reskin them. Does anyone know if there's a frame limit or some odd coding involved? Please help! I've sent another PM to the animator of the v_weapons but IIRC I didn't get a reply last time, probably wont this time either.
HELP!
Comments
Erm.... well thats me silenced. As it happens, the anims don't work well, they jumble. Oddly. Everything fine up to weapon four then spluurrrrrrrrggggge.
Ta Flayra! I'll keep at it though, in my offtime, in case I can find some sort of happy medium, hehehe.
WORSHIP! WORSHIP!!
Did you check them out in HLMV or in game?
Still, things like this keep our brains in a job.
I'm pretty sure (but not entirely confident) that they're all origined and jointed ok, since tbh the onos and lerk v models I'm using are hackjobs combining other models and simple animations. The animations work on the other models, but bork themselves when applied to these 3rd hive weapons.
I'm currently hoping that they'll end up hosted somewhere, so ideally if you've a quiet period and you're bored you can have a quick look for your own amusement.
Its got me baffled. I think I'll spend some time watching the default anims ingame and making comparisons - just find it odd that animations are "switched around" despite the correct naming and afaik correct order in the references.