[mrel] Moveing Marine Mouths

Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
<div class="IPBDescription">Works in voice comm</div> Ok firstly i didn't make this model, i tweaked it. It was made by brigader wolf.

<b>How it works:</b> When a player uses voice comm his mouth will move. This was coded in when voice comm was added to half-life. The mouth moves according to the volume of the voice(Meaning it moves right! if the person is yelling the player will yell too!!)

<b>Whats in this version:</b>

In the orignal it looked cartoonish because the jaw didn't move.
I messed round with the verticies and fixed up most holes and made the jaw move.
It has a african american skin
It has a proper jetpack(with the mouth other one was just the normal marine without working mouth)

<b>This model has a different skin which i don't like how do i change them?</b>
1) Open the model in HLMV
2) Export the "marine_final" and "marine_black_01" from your previous model skin
3) open up paint and change the size of these bitmaps to 508 x511
4) Import the skin you just fixed into the mouth model and your done, save and play some damn ns!

<b>How do i install?</b>
<i>For half-life</i>
Extract to X:\Sierra\Half-life\ns\models\player\soldier\
<i>For cs-retail</i>
Extract to X:\Sierra\Counter-Strike\ns\models\player\soldier\
<i>For steam</i>
Extract to X:\XXXX\Steam\SteamApps\email@provider.com\half-life\ns\models\player\soldier
<i>X meaning install directory or drive</i>

<b>Shut up already and give me the link</b>
No link for you..








<b><a href='http://www.brotherhood-online.co.uk/daza400/models/mouth.zip' target='_blank'>Download here</a></b>
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Comments

  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Odd.. I had fixed all those problems... I probably forgot to upload the friggin file... Or, uploaded to someone ELSES Ftp.. thats always fun. anyway. Yeah, It took just as long as I said it would. 20 minutes. Perhaps in the future, people will actually THINK before telling me something is impossible.. especially SOMETHING IVE DONE BEFORE!!!!!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Daza400+Oct 7 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Oct 7 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3) open up paint and change the size of these bitmaps to 508 x511 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This part is a common problem, and can be fixed (ie all textures stay at the rigt size after compiling) by adding $cliptotextures to the .qc file. The latest version of kratisto's decompiler automatically adds it to qc files it generates - the standalone version is attached to the main post in the "how to model" sticky, and I believe the MS3D plugin is available from <a href='http://www.swissquake.ch/chumbalum-soft' target='_blank'>Chumbalum-Soft</a>.
  • ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
    can someone send it to me plz with that stuff and default texture
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Yes, Yes, I forgot to give the link again... This one is my modified version of the Marine.. With all problems fixed with the exception os a slight hole when the mouth is fully open.

    <a href='http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl</a>

    Oh, Daza, you might wanna check your version of it... the Face has more holes than Swiss Cheese.. I dont know how you didnt notice them...
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    so this is client side?

    This is a really awesome idea but im not 100% sure if your saying you have to use a model wiht the d/l :S
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Yes. Its client side. Download the model and put it in your NS/models/player/soldier directory, and the Marine's mouth will move when people use the mic.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Idea sounds great. I haven't tested it ingame, yet, but I will mod my rine to have a mouth, too. Thx alot for the idea!
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin--BrigadierWolf+Oct 7 2003, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Oct 7 2003, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. Its client side. Download the model and put it in your NS/models/player/soldier directory, and the Marine's mouth will move when people use the mic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Mines got little holes i tried to fix them up but it made him look consapated <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. your one has a giant gash on the side <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Ehh.. they look pretty big to me.. Ive attached the image so you can see what Im talking about.
    Its kinda like he has no cheeks...
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Holy s*** how could i miss them. Damn you HLMV!! Ill try and fix it
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Ah, now you see what I mean... I was like .. what does he mean SMALL holes? those look PAINFUL.. hehe. Ive fixed most of the hole problems on the link I provided, so you should just download that, and play with it from there.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    I can't seem to find these holes on my HLMV, but ill take your word and pic for it. I'll use your version and try to fix up all the holes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I will also add some teeth to the poor guy
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin--Parasetic_Life_Form+Oct 7 2003, 10:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Parasetic_Life_Form @ Oct 7 2003, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can someone send it to me plz with that stuff and default texture <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    For god sakes read my post!!!
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    we should implement this into last life <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Ofcourse how could i leave a little detail like that out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited October 2003
    Anyone got some modeled/skinned teeth ? ^^ And perhaps a fitting mouth's interior skin... Would be neat...

    @Daza, Wolf: I suggest fixing the clipping problems with the mouths, I downloaded all and they are all clipping terrobly
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited October 2003
    nice... :o

    /edit: mhm... any chance of a version of this model with laser attached on his helmet?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited October 2003
    hehe....poor Talesin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I think it would look really cool if you did somehow manage to add teeth and a skin for the inside of the mouth.
    Would it be possible to reduce the overall size of the mouth? at the moment its REALLY huge. It would look far better if it was smaller.
  • Mr_VagicleanMr_Vagiclean Join Date: 2003-06-22 Member: 17615Members
    This is awesome.....Now instead of the mic sprite being on top of the marine's head, you guys should attempt a mic sprite on the SIDE of the mouth, like a comic conversation bubbles, is that possible?

    By the way, this is B*TCHEN COOl, thanks guys XDXD
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    My Marine needs teeth dam you !
    Keep updating so we can see how its coming along. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I did this now to all aliens, but I don't feel like doing it for standard rines (I even got a mouth's interior with teeth from Jedi Knight 2...) cause I use my own rines ^^. Doing this for the aliens doesn't require modeling, only qc editing, so perhaps I may write a quick tuturial on how to do it... If any one is interested...
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited October 2003
    Just release them! please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (the moving mouth aliens)
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Release now, Release ****!!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You want them? Host them, then. PM me if you want to host.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited October 2003
    Hosted <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <a href='http://www.haxgames.com/voicealiens.zip' target='_blank'>click here</a>
    Fixed link
    Have fun. I'm going to test them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    doesnt work ¬¬

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error 404 - this page has been eaten by Superskulk O_o Please try to find a page that has not been eaten.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Fixed. Enjoy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    Was looking for a link, then realise it's hosted on my hdd. rofl. Oh well...
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