Combat Mapping Update
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">For all Combat mappers</div> Hey guys,
A quick update, to reflect some changes:
1. Be sure that you DO place an info_mapinfo entity in your Combat map, and that it's map extents fit the size of your map as closely as possible
2. Be sure to generate a minimap sprite when submitting your map, as it is now needed. It probably won't be displayed for players, but is still needed for spectating.
That's all. Thanks!
<span style='color:red'>EDIT</span> by XP-Cagey: I'm going to unsticky this because <ol type='1'><li>It's out of date</li><li>The Mapping Guidelines now list CO requirements</li><li>Mappers can run a local 3.0 server to test their maps now</li></ol><span style='color:red'>*** unstickied ***</span>
A quick update, to reflect some changes:
1. Be sure that you DO place an info_mapinfo entity in your Combat map, and that it's map extents fit the size of your map as closely as possible
2. Be sure to generate a minimap sprite when submitting your map, as it is now needed. It probably won't be displayed for players, but is still needed for spectating.
That's all. Thanks!
<span style='color:red'>EDIT</span> by XP-Cagey: I'm going to unsticky this because <ol type='1'><li>It's out of date</li><li>The Mapping Guidelines now list CO requirements</li><li>Mappers can run a local 3.0 server to test their maps now</li></ol><span style='color:red'>*** unstickied ***</span>
Comments
You may need to set developer 1 as well as dev_overview 1 and sv_cheats 1-- I don't remember offhand, but it's the first thing I'd check.
The only effects I've seen from developer 1 are writing stuff to the top of the screen, and all of the extra things that HL prints while loading a map.
This' the feedback Flayra gave me before the guidelines changed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In Combat maps, there is no minimap sprite, so you don't have to worry about that. The HLTV overview map is going away also, though you don't have to worry about that either way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Good thing I haven't deleted them yet.
The only effects I've seen from developer 1 are writing stuff to the top of the screen, and all of the extra things that HL prints while loading a map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think you have to start HL in developer mode like:
hl.exe -game ns -toconsole <b>-dev</b> +map ns_mymap +sv_cheats 1
Yeah so nub Co mappers know what's up.
Oh and yeah you have to add -dev to the HL link. ^_^
~ DarkATi
And is co, going to be just Khraa V TSA, or is it TSA v TSA, Khraa V Khraa as well?
amckern
And is co, going to be just Khraa V TSA, or is it TSA v TSA, Khraa V Khraa as well?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1) Find a host for it and then email the url to Flayra
2) Dunno, but I'd like this since I love to make tight corridors, but they can't be too tight because of onos <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
In the upcomming version we don't need HLTV overviews anymore (check changelog)
How to for Overviews:
<b>Before</b> you load the map, type: <i>developer 1</i>, <i>sv_cheats 1</i>, <b>then</b> load the map with <i>map <yourmap></i> and type <i>dev_overview 1</i>
And is co, going to be just Khraa V TSA, or is it TSA v TSA, Khraa V Khraa as well?
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Read the second post in the Mapping Forum FAQ for detailed submission guidelines. The official deadline for 2.1 maps (posted in the Mapping Guidelines) was 9 days before your post, but I don't know if Flayra's made that cutoff final.
NS:Combat is Marines vs. Aliens only.
Putting in Aliens vs. Aliens or Marines vs. Marines is a much larger project than NS:C has been; the artwork to make the two teams stand out from each other is a major undertaking (a reskin won't help much when you're trying to figure out if that skulk hiding in a dark corner is friend or foe). Those types of play are still planned as a future expansion to the game, but they won't be in 2.1.
amckern
You could always set up a modelling competition for new races, as like we can submit custom maps.
Hehe, the 2nd human team could be the employees of the ship:
Engineers (who really don't like TSA messing with their ship), normal ppl, mercenaries <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
That would actually be an interesting matchup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The hunt for the 1.04's fatteh will be intense..
That would actually be an interesting matchup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The hunt for the 1.04's fatteh will be intense.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> hahaha, that would be funny to see
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Putting in Aliens vs. Aliens or Marines vs. Marines is a much larger project than NS:C has been; the artwork to make the two teams stand out from each other is a major undertaking (a reskin won't help much when you're trying to figure out if that skulk hiding in a dark corner is friend or foe). Those types of play are still planned as a future expansion to the game, but they won't be in 2.1.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hive sight could make enemy aliens come up in differnt colors.
just a suggestion.......
you use new fgd for NS:C maps (for Armory entity) ?
Or another entity ?
you use new fgd for NS:C maps (for Armory entity) ?
Or another entity ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://natural-selection.org/Mapping_Guidelines.html#Appendix_C__Natural_Selection__Combat' target='_blank'>Appendix C</a> of the Mapping Guidelines has a link to the FGD for NS:C (and 3.0 in general). The entity name is "team_armory".
Thx Xp-cagey <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<span style='color:red'>*** unstickied ***</span>