Combat Mapping Update

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited February 2004 in Mapping Forum
<div class="IPBDescription">For all Combat mappers</div> Hey guys,

A quick update, to reflect some changes:

1. Be sure that you DO place an info_mapinfo entity in your Combat map, and that it's map extents fit the size of your map as closely as possible
2. Be sure to generate a minimap sprite when submitting your map, as it is now needed. It probably won't be displayed for players, but is still needed for spectating.

That's all. Thanks!

<span style='color:red'>EDIT</span> by XP-Cagey: I'm going to unsticky this because <ol type='1'><li>It's out of date</li><li>The Mapping Guidelines now list CO requirements</li><li>Mappers can run a local 3.0 server to test their maps now</li></ol><span style='color:red'>*** unstickied ***</span>

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Do we need an HLTV overview? If so, could somebody help me out on how to make one? I've read the article, and tried using dev_overview 1 (with sv_cheats 1), but nothing happened. Is there something else that is required?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    should we not have included those anyway? they're needed for a normal map. I didn't see anything saying we DIDN"T need them for co maps, and unless the guidlines specificially say we don't need something we're supposed to put it in. That was my understanding anyway.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Kage+Oct 6 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Oct 6 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do we need an HLTV overview? If so, could somebody help me out on how to make one? I've read the article, and tried using dev_overview 1 (with sv_cheats 1), but nothing happened. Is there something else that is required? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You may need to set developer 1 as well as dev_overview 1 and sv_cheats 1-- I don't remember offhand, but it's the first thing I'd check.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Did that too. I have a key bound for "map testing mode". It turns on sv_cheats, developer, and r_speeds.

    The only effects I've seen from developer 1 are writing stuff to the top of the screen, and all of the extra things that HL prints while loading a map.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--Belgarion+Oct 6 2003, 05:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Oct 6 2003, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> should we not have included those anyway? they're needed for a normal map. I didn't see anything saying we DIDN"T need them for co maps, and unless the guidlines specificially say we don't need something we're supposed to put it in. That was my understanding anyway. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This' the feedback Flayra gave me before the guidelines changed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In Combat maps, there is no minimap sprite, so you don't have to worry about that.  The HLTV overview map is going away also, though you don't have to worry about that either way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Good thing I haven't deleted them yet.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Kage+Oct 6 2003, 11:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Oct 6 2003, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did that too. I have a key bound for "map testing mode". It turns on sv_cheats, developer, and r_speeds.

    The only effects I've seen from developer 1 are writing stuff to the top of the screen, and all of the extra things that HL prints while loading a map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you have to start HL in developer mode like:

    hl.exe -game ns -toconsole <b>-dev</b> +map ns_mymap +sv_cheats 1
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    make this a sticky.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--blueman+Oct 7 2003, 04:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Oct 7 2003, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make this a sticky. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah so nub Co mappers know what's up.

    Oh and yeah you have to add -dev to the HL link. ^_^

    ~ DarkATi
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Thanks for the heads-up, chief.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:white'>***Stickied.***</span>
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    How the heck, do u submit maps?

    And is co, going to be just Khraa V TSA, or is it TSA v TSA, Khraa V Khraa as well?

    amckern
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--amckern+Oct 12 2003, 06:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 12 2003, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How the heck, do u submit maps?

    And is co, going to be just Khraa V TSA, or is it TSA v TSA, Khraa V Khraa as well?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1) Find a host for it and then email the url to Flayra
    2) Dunno, but I'd like this since I love to make tight corridors, but they can't be too tight because of onos <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • antyanty Join Date: 2003-02-05 Member: 13143Members
    HLTV Overview:
    In the upcomming version we don't need HLTV overviews anymore (check changelog)

    How to for Overviews:
    <b>Before</b> you load the map, type: <i>developer 1</i>, <i>sv_cheats 1</i>, <b>then</b> load the map with <i>map <yourmap></i> and type <i>dev_overview 1</i>
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--amckern+Oct 12 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 12 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How the heck, do u submit maps?

    And is co, going to be just Khraa V TSA, or is it TSA v TSA, Khraa V Khraa as well?

    amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Read the second post in the Mapping Forum FAQ for detailed submission guidelines. The official deadline for 2.1 maps (posted in the Mapping Guidelines) was 9 days before your post, but I don't know if Flayra's made that cutoff final.

    NS:Combat is Marines vs. Aliens only.

    Putting in Aliens vs. Aliens or Marines vs. Marines is a much larger project than NS:C has been; the artwork to make the two teams stand out from each other is a major undertaking (a reskin won't help much when you're trying to figure out if that skulk hiding in a dark corner is friend or foe). Those types of play are still planned as a future expansion to the game, but they won't be in 2.1.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    sweet, so i got, say at least 6 months to work on my map (or if its r v r, or k v k is never made, then I have unlimeted time to refine it, and make it public)

    amckern
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    1.04 kharaas VS 2.1 kharaas
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--XP-Cagey+Oct 14 2003, 05:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 14 2003, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Putting in Aliens vs. Aliens or Marines vs. Marines is a much larger project than NS:C has been; the artwork to make the two teams stand out from each other is a major undertaking (a reskin won't help much when you're trying to figure out if that skulk hiding in a dark corner is friend or foe). Those types of play are still planned as a future expansion to the game, but they won't be in 2.1. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You could always set up a modelling competition for new races, as like we can submit custom maps.
    Hehe, the 2nd human team could be the employees of the ship:
    Engineers (who really don't like TSA messing with their ship), normal ppl, mercenaries <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--uffo+Oct 15 2003, 01:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Oct 15 2003, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.04 kharaas VS 2.1 kharaas <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That would actually be an interesting matchup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The hunt for the 1.04's fatteh will be intense..
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--QuoteBegin--Umbraed Monkey+Oct 15 2003, 08:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Oct 15 2003, 08:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--uffo+Oct 15 2003, 01:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Oct 15 2003, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.04 kharaas VS 2.1 kharaas <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would actually be an interesting matchup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The hunt for the 1.04's fatteh will be intense.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> hahaha, that would be funny to see
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin--XP-Cagey+Oct 14 2003, 05:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Oct 14 2003, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--amckern+Oct 12 2003, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amckern @ Oct 12 2003, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Putting in Aliens vs. Aliens or Marines vs. Marines is a much larger project than NS:C has been; the artwork to make the two teams stand out from each other is a major undertaking (a reskin won't help much when you're trying to figure out if that skulk hiding in a dark corner is friend or foe). Those types of play are still planned as a future expansion to the game, but they won't be in 2.1.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hive sight could make enemy aliens come up in differnt colors.
    just a suggestion.......
  • Gectou4Gectou4 Join Date: 2003-04-18 Member: 15622Members, Constellation
    hum I search and not found...

    you use new fgd for NS:C maps (for Armory entity) ?
    Or another entity ?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Gectou4+Dec 10 2003, 12:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gectou4 @ Dec 10 2003, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hum I search and not found...

    you use new fgd for NS:C maps (for Armory entity) ?
    Or another entity ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://natural-selection.org/Mapping_Guidelines.html#Appendix_C__Natural_Selection__Combat' target='_blank'>Appendix C</a> of the Mapping Guidelines has a link to the FGD for NS:C (and 3.0 in general). The entity name is "team_armory".
  • Gectou4Gectou4 Join Date: 2003-04-18 Member: 15622Members, Constellation
    oOTOo post him guidline (translated) after my post.

    Thx Xp-cagey <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Just thought I'd point out that with the 3.0 beta going public ( <a href='http://www.unknownworlds.com/forums/index.php?&act=ST&f=31&t=60092&st=0' target='_blank'>annonucement thread</a> ), mappers will soon be able to test their combat maps on local servers. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    I'm going to unsticky this because <ol type='1'><li>It's out of date</li><li>The Mapping Guidelines now list CO requirements</li><li>Mappers can run a local 3.0 server to test their maps now</li></ol>
    <span style='color:red'>*** unstickied ***</span>
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