Xenocide Leap

JDawgJDawg Join Date: 2003-09-15 Member: 20890Members
<div class="IPBDescription">Double the damage.</div> Activate Xenocide, then Leap at building/soldier.

Put Xenocide and Leap on quickswitch. Activate Xenocide, switch to Leap, and then aim and leap. Armory is good target when marines are armory humping. If you connect leap with HA before exploding you'll do that much more damage. I've taken down hurt HAs this way.

Comments

  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    except xeno takes nearly all your energy and you can only do this at short range...+ you have to have adren or you'll xeno before you leap ..

    also, how does xeno + leap = double dmg....
  • DroopyDaDogDroopyDaDog Join Date: 2003-06-18 Member: 17479Members
    Heh, actually without adren as long as you have full energy you can xeno, leap, 2x bite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it can be quite powerfull indeed, hehe and don't forget the bites, hehe you're gonna die anyway, and alittle extra damage can't hurt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JDawgJDawg Join Date: 2003-09-15 Member: 20890Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also, how does xeno + leap = double dmg.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I meant you do damage twice. Activate xeno, do damge with leap(maybe with bites, I have to try that, DroopyDaDog), and then explode. It takes a little practice, but it's actually queit easy. Give it a few tries.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    leap does 16 dmg, that's hardly double.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Ok Forlorn, let me put it this way.

    Its better to be in the middle of the patch of HA's when you xenocide (By leap) then by trying to run to them, getting shot, and not xenociding at all. Double the damage is just a phase, like an "All you can eat" restuarent to an *extreamly* fat person.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Hahah yeah I bite before exploding too. Leap + xeno + bite = needs nerfing. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    When you say "phase", do you mean phrase or do you have some very futuristic restaurants in your area?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    No, leap does 40 damage per second. If you want proof, read the changelog right on the front page. It will not make a significant difference, and certainly not do double damage.

    You'll do much more damage exploding just above building level than right next to a marine. The explosion is line-of-sight, so anything hiding behind a structure will not take damage (but, due to a bug I'm not sure is fixed, sometimes you will still get thrown). Therefore, explode above the building line so nobody can hide, but not so far above it as to reduce your damage due to range.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited October 2003
    I'm not so sure leap actually does 40 dmg a second, I'd say it was still at 16.
    I have tested this myself, And I'm pretty sure it is not 40 dmg/sec. IMO leap should just "do" 40 damage to the marine rather than this stupid "keep touching" thing.

    As said, the best way to use xeno is to get as close as possible to as many marines as possible, and then xeno.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    err...what is the definition on a hurt HA? you could parasite a hurt ha to death you know...

    Anyway, I dont think xenocide is much about destroying a single target as blowing up in the midst of a Train or Farm...
    Leaping takes attention away from making sure youre xeno is well aimed...
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Beast+Oct 14 2003, 03:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Oct 14 2003, 03:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not so sure leap actually does 40 dmg a second, I'd say it was still at 16.
    I have tested this myself, And I'm pretty sure it is not 40 dmg/sec. IMO leap should just "do" 40 damage to the marine rather than this stupid "keep touching" thing.

    As said, the best way to use xeno is to get as close as possible to as many marines as possible, and then xeno. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    From the changelog: O Removed frame-rate dependence from leap and charge damage (Leap is 40 damage per second, Charge is 160 damage per second.)

    It was never 16 damage per second, but 16 damage per frame (which is potentially way way more).

    Leap isn't needed as a damage dealer, so making it a single-hit thing would not really matter. It's more about covering a distance. Bite is more practical for actually dishing out the pain.

    Charge, on the other hand, is still not particularly useful, and is definately not on par with many other 3rd hive abilities. There are other threads on this topic in S&I, and I'll leave the discussion to them.
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