Reducing R_speeds
Uranium
Join Date: 2002-11-10 Member: 8105Members
<div class="IPBDescription">Another help post</div> Well I probably should have made one big error post instead of, i think now 3, posts about different errors. Oh well...
Anyway here are some images, and this isnt really an error more of a problem.
<img src='http://www.webersoft.net/zyn/yuck1.jpg' border='0' alt='user posted image'>
<img src='http://www.webersoft.net/zyn/yuck2.jpg' border='0' alt='user posted image'>
<img src='http://www.webersoft.net/zyn/yuck3.jpg' border='0' alt='user posted image'>
As you see my r_speeds are rediculously high. I dont know why the rooms im in are VERY simple just basic blocks maybe some slanted brush nothing special. I dont understand whats causing this massive rspeed increase. Is it possible that the game is rendering other parts of the map that I cant see? If it is, how can i fix this/stop it?
Anyway here are some images, and this isnt really an error more of a problem.
<img src='http://www.webersoft.net/zyn/yuck1.jpg' border='0' alt='user posted image'>
<img src='http://www.webersoft.net/zyn/yuck2.jpg' border='0' alt='user posted image'>
<img src='http://www.webersoft.net/zyn/yuck3.jpg' border='0' alt='user posted image'>
As you see my r_speeds are rediculously high. I dont know why the rooms im in are VERY simple just basic blocks maybe some slanted brush nothing special. I dont understand whats causing this massive rspeed increase. Is it possible that the game is rendering other parts of the map that I cant see? If it is, how can i fix this/stop it?
Comments
What he said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Should be about 50 for those rooms, really, not in the thousands
gl_wireframe 2 is indespensible. It lets you see what the engine thinks you can see.(type in console in-game)
VIS essentially caches which 'areas' you can see from each 'area'. So it can skip 95% of the map by just checking where you are in the map. Without running VIS it thinks you can see everythin in the map simoultaneously, this is obviously bad.
Scaling up textures may drastically improve r_speeds if nothing else helps(a w_poly can be 240x240 units max in 1:1 scale and proportianally larger in larger scales up to a certain limit). Avoid complex odd angles world brushes touching each other like the plague(16 sided pipes touching a big wall for example, 16 sided pipes might be best avoided to begin with though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->), don't carve stuff with complex objects.
to see whole map and thus rises your r_speeds.
Remove the skybox, find the leaks with pointfiles or other methods, and then run VIS with -full switch
This guy have gone through every error so far, so why not helluva big skybox?
When weird crap happens, check the log <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->