Please Save My Maps Life!
NetBent
Join Date: 2003-05-16 Member: 16386Members
<div class="IPBDescription">Only pennies a day can buy it medicine!</div> My Co_ map has come much too far for it to be killed by these errors. Is f I could get some extensive info on how to fix them I would be forever grateful. Hell, if it helps me enough I'll throw in some cash over paypal! I just can't let this one die!
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter.map" "C:\SIERRA\Half-Life\ns\maps\co_shatter.map"
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\qcsg.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\SIERRA\Half-Life\ns\maps\co_shatter.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (3)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (5)
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\ns\v_wad.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\ns\ns_spank3.wad
Using WAD File: \sierra\half-life\ns\ns2.wad
added 1 additional animating textures.
************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\qbsp2.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
************ ERROR ************
ReadSurfs: 5310 > numplanes
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\vis.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\SIERRA\Half-Life\ns\maps\co_shatter.prt
No vising performed.
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\qrad.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\SIERRA\HALF-L~1\valve\lights.rad']
[1 texlights parsed from 'C:\SIERRA\HALF-L~1\valve\lights.rad']
No vis information, direct lighting only.
4237 faces
109790 square feet [15809901.00 square inches]
17376 patches after subdivision
98 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (83)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/400 1536/25600 ( 6.0%)
planes 5304/32767 106080/655340 (16.2%)
vertexes 5577/65535 66924/786420 ( 8.5%)
nodes 1931/32767 46344/786408 ( 5.9%)
texinfos 1002/8192 40080/327680 (12.2%)
faces 4237/65535 84740/1310700 ( 6.5%)
clipnodes 8257/32767 66056/262136 (25.2%)
leaves 1163/8192 32564/229376 (14.2%)
marksurfaces 5086/65535 10172/131070 ( 7.8%)
surfedges 19842/512000 79368/2048000 ( 3.9%)
edges 10509/256000 42036/1024000 ( 4.1%)
texdata [variable] 2644/2097152 ( 0.1%)
lightdata [variable] 550941/2097152 (26.3%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 11627/131072 ( 8.9%)
=== Total BSP file data space used: 1141112 bytes ===
83 seconds elapsed
** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: -game ns +map "co_shatter"
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter.map" "C:\SIERRA\Half-Life\ns\maps\co_shatter.map"
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\qcsg.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\SIERRA\Half-Life\ns\maps\co_shatter.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (3)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (5)
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\ns\v_wad.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\ns\ns_spank3.wad
Using WAD File: \sierra\half-life\ns\ns2.wad
added 1 additional animating textures.
************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\qbsp2.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
************ ERROR ************
ReadSurfs: 5310 > numplanes
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\vis.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\SIERRA\Half-Life\ns\maps\co_shatter.prt
No vising performed.
** Executing...
** Command: C:\SIERRA\HALF-L~1\valve\qrad.exe
** Parameters: "C:\SIERRA\Half-Life\ns\maps\co_shatter"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\SIERRA\HALF-L~1\valve\lights.rad']
[1 texlights parsed from 'C:\SIERRA\HALF-L~1\valve\lights.rad']
No vis information, direct lighting only.
4237 faces
109790 square feet [15809901.00 square inches]
17376 patches after subdivision
98 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (83)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/400 1536/25600 ( 6.0%)
planes 5304/32767 106080/655340 (16.2%)
vertexes 5577/65535 66924/786420 ( 8.5%)
nodes 1931/32767 46344/786408 ( 5.9%)
texinfos 1002/8192 40080/327680 (12.2%)
faces 4237/65535 84740/1310700 ( 6.5%)
clipnodes 8257/32767 66056/262136 (25.2%)
leaves 1163/8192 32564/229376 (14.2%)
marksurfaces 5086/65535 10172/131070 ( 7.8%)
surfedges 19842/512000 79368/2048000 ( 3.9%)
edges 10509/256000 42036/1024000 ( 4.1%)
texdata [variable] 2644/2097152 ( 0.1%)
lightdata [variable] 550941/2097152 (26.3%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 11627/131072 ( 8.9%)
=== Total BSP file data space used: 1141112 bytes ===
83 seconds elapsed
** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: -game ns +map "co_shatter"
Comments
Sounds like you are using too many textures in your map for your compiler to handle (and possibly for the computer of the person who runs your map). Also, download Cagey's compiler tools in the sticked thread at the top of this forum NOW. You shouldn't be using the default valve compiles tools anymore, and especially not for a mod as complicated and computer killing as NS...
<a href='http://www.slackiller.com/tommy14/errors.htm#numplanes' target='_blank'>http://www.slackiller.com/tommy14/errors.htm#numplanes</a>
Not much I can say about your second error, the above link explains exactly how to fix it.
SUMMARY: Your map is easily saved, so stop panicing.
PS - Never offer money to have your map fixed as no self-respecting mapper would ever accept money in order to help out a fellow mapper in need.
:edit: 2 people posted while I was posting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
but isn't encouraged if you want to follow guidelines
Though Zoner is from Valve, he should have coded the HLT much earlier instead of letting the mappers use the Quake tools.