Bad Surface Extents 960/0

UraniumUranium Join Date: 2002-11-10 Member: 8105Members
<div class="IPBDescription">Bleah?</div> Um yeah what does that error mean? I get it when i type map co_space (the mapim workin on) I dont see anything wrong really but cant figure out whats up.

Comments

  • UraniumUranium Join Date: 2002-11-10 Member: 8105Members
    Seems my sky box was tooooo big <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    edited October 2003
    <a href='http://www.slackiller.com/tommy14/errors.htm#badsurface' target='_blank'>http://www.slackiller.com/tommy14/errors.h....htm#badsurface</a>

    Doesn't sound like a skybox issue... Sounds more like you selected either a very thin or very wide brush and used the "fit texture to face" tool thingey.

    I most commonly get this error when making glass. If I accidently stretch the textures to fit the face without selecting the single face I specifically want first, I will get this error because a 64 pixel wide texture is being squeezed into the space of one map unit (on the bottom, top, etc sides of the glass)... The HL engine simply can't handle that.

    Same would happen if you made a massive floor and stretched the texture out over that instead of tiling it...

    EDIT: Reading the definition of the error again, I realised your problem most likely occured when you rotated something... If it's working now chances are when you made your skybox smaller you moved or changed something else to fit inside it....
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    one of your textures have been stretched out WAY too much (over 10 or maybe even 100+) so the solution is to find out what brush is causing the problem then selecting that brush, setting the X/Y stretch to 1, and then selecting one face (the side the player will see) and press "fit" or whatever.

    if it goes above 10 or something, reduce the size of the brush or make the texture's stretch less or something.


    hope that helped.
    PS: usually the texture that's stretched too much will be displayed in the "check for problems" and the finished compile log that's on screen. just scroll horizontally to find out what texture, then find that texture, and fix it.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    vertex manipulation and such can generate a texture that is almost perpendicular to the surface, I think this is the most likely cause, at least for maps with relatively complex geometry.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    You don't even have to stretch the textures if they're on too big brush
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