Mreq: High Poly Hands

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">And a few requests to others....</div> I was just wanting some higher-poly hands that won't be so damned blocky. And if someone makes it, I request that everyone that makes a model will use both versions of the hands, or the Hi-Poly hands...that way we can have good stuff. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
    Time for somebody other than quananat to post in here. Me!

    I agree we need some hi-poly hands.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    Highpoly models would be nice but Its not the easiest things to model. The "Day of Defeat" hands are damn nice for their polycount.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Nottingham+Oct 5 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Oct 5 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Highpoly models would be nice but Its not the easiest things to model. The "Day of Defeat" hands are damn nice for their polycount. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not to be mean, but WTH are you SMOKING? Those hands are frickin TERRIBLE! I mean, JEEZ! I've seen better hands in System Shock 2!
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    I like the dod ones..... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--Quaunaut+Oct 5 2003, 04:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 5 2003, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nottingham+Oct 5 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Oct 5 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Highpoly models would be nice but Its not the easiest things to model. The "Day of Defeat" hands are damn nice for their polycount. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not to be mean, but WTH are you SMOKING? Those hands are frickin TERRIBLE! I mean, JEEZ! I've seen better hands in System Shock 2! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Either your blind or a complete idiot.. view it and other hl arms in smootshaded mode and you will see the different (if your blind enough too not see it now)

    The dod hands are far more realistic/good looking than cs, ns, ts etc.

    I cant beleave you have played dod 1.0 saying things like that....
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    yes the dod hands suck...the texture at least, which is a huge portion of a low-poly model. the fingernails displace to the knuckles. WTH is up with that?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Nottingham+Oct 5 2003, 02:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Oct 5 2003, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Quaunaut+Oct 5 2003, 04:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 5 2003, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nottingham+Oct 5 2003, 01:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Oct 5 2003, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Highpoly models would be nice but Its not the easiest things to model. The "Day of Defeat" hands are damn nice for their polycount. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not to be mean, but WTH are you SMOKING? Those hands are frickin TERRIBLE! I mean, JEEZ! I've seen better hands in System Shock 2! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Either your blind or a complete idiot.. view it and other hl arms in smootshaded mode and you will see the different (if your blind enough too not see it now)

    The dod hands are far more realistic/good looking than cs, ns, ts etc.

    I cant beleave you have played dod 1.0 saying things like that.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey, it may look good in smoothshaded, but you hold a nade in game, and see, ALL the fingers look boxy. VERY, VERY, boxy.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--Quaunaut+Oct 5 2003, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 5 2003, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, it may look good in smoothshaded, but you hold a nade in game, and see, ALL the fingers look boxy. VERY, VERY, boxy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cant agree with that.. the cs hands when holding a knife.. tahts what I call boxy.. looks like ****ing french-fries <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    <!--QuoteBegin--Quaunaut+Oct 5 2003, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Oct 5 2003, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, it may look good in smoothshaded, but you hold a nade in game, and see, ALL the fingers look boxy. VERY, VERY, boxy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you hold a mine in NS, your thumbs double in length magically <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • nthngnsdnthngnsd Join Date: 2003-07-26 Member: 18442Members
    even high-polier hands? D=
    ns hands actually r pretty highpoly already (almost 1kp), i dont think they should become any high-polier
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Think hes saying better, not more high polies

    Right?
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