Ns_blackhawk

Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
<div class="IPBDescription">Give me some feed back please</div> I have my map, Ns_blackhawk (I gave it that name because I need something to use until I thought of a real name, and it ended up sticking.) This is beta 4 of the map. I still have some bugs to work out, such as some lighting problems and too many res. I am also planning on adding 1 or 2 more rooms (it is a very large map). I am also doing a complete retexturing of it now that ns2.wad is out (and I need to fix some stuff anyways)

This map has two interesting features, one that I think is unique to a NS map at the moment (correct me if I am wrong) is a working air lock. From the control room you can press a button and the doors shut in the air lock, then the airlock opens, blowing anyone in there out to space. I also have a room in the actual map with low gravity. There is also a few areas I had trade offs, such as the Lab hive, where it is very hard for the marines at attack directly, but relatively easy to siege.

Let me know what you think of it, I have a photogallery and a download to look at. Please, when givine me feed back do not post just "Great Map" or "It sucks" Tell me why you think it is good or bad, it is the only way I can make it better. And please remeber that this is still a beta, so it will change

The Gallery
<a href='http://www.clan-twhs.com/blackhawk/' target='_blank'>http://www.clan-twhs.com/blackhawk/</a>

The Map
<a href='http://www.clan-twhs.com/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=1&ttitle=NS_BlackHawk_Beta_4' target='_blank'>http://www.clan-twhs.com/modules.php?name=...lackHawk_Beta_4</a>

Comments

  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    edited October 2003
    Ok, this map is ok. I especially like the idea of the hl trams. Couple of flames though...

    1. Architecture is very.....Plain
    2. Observation lounge is faaaaar to large
    3. Reactor Core has <b>ZERO</b> Infestation, including Khraa research
    4. Certain rooms have plain straight hallways, meaning high r_speeds when looking that direction, as the rest of the area is being viewed.

    ND
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    I know the architecture is plain, I was not going to start detailing it until I got the main layout done, just incase. I know the observation lounge is large, but I like it and it wil stay that way. I have seen far worse with large hive rooms anyways. Reactor core will have some infestation, if you read my clan's mapping forum, you will se it in the beta 3 changelog, but I have not gotten around to it yet. As for the long hall, I think I know wich ones you are talking about, that was an accident, and I will get that fixed (I am on a laptop, so if you think you will have to worry about r_speed, just imagine the hell I have, I would like to be able to play my own map)

    Thanks for the feed back nightdragon, and keep it coming, I will try to address the feed back as often as possible ( I have no life really, so it should not be a problem)
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