Modeller/skinner Needed!
CaptainPanaka
Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">Not for NS but....</div> ... you guys here at the NS.org customization forum just rock. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
And yes.... I know this is NOT NS related, but I had no luck elsewhere. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
well... Me and some other guys are atm working on a HL2 mod, and all we need to get to 100 percent are :
- some modellers (would be good if they also can animate and/or skin things)
- another coder
Concept:
<u><b><span style='font-size:15pt;line-height:100%'>base concept/ideas:</span></b></u>
<b>gamemodes:</b> Similar to C&C Renegade (you have to destroy the enemy HQ)
<b>unites/vehicles:</b> Similar to BattleZone/BattleZone2, Tribes2, Breed/Halo/Planetside and other "Sci-Fi"
<b>weapons:</b> Breed/Halo/Planetside/Sci-Fi
<b>races:</b> "humans" against "humans" (but I thought of genetic manipulated ones) ;-) OR "humans" against "cyborgs" OR "humans" against "mutants" (!?)
<b>classes:</b> Similar to TFC and so on: "normal" Soldier, Engineer, Medic, HWGuy, specialist for vehicle, spy, etc.
<b>ressources:</b> AI-controlled scavangers and/or ressource points on the map which must be conquered (similar to C&C Generals)
<u><b><span style='font-size:15pt;line-height:100%'>concept:</span></b></u>
- open area fights (but you'll still have your base)
- TFC-style class system
- Unitlook like BattleZone, Terrainlook and so on similar to Halo, but more "dark future"
- "ressources" (for upgrades etc. needed. You only get Res. if you control one of the res. points on the map - similar C&C Generals) AND/OR AI-controlled scavangers (more => goto "ressources")
- One "Commander", who can purchase upgrades (the commander will be more like a "field" commander - so no overview like in NS, but like BZ)
<b><u><span style='font-size:14pt;line-height:100%'>game target:</span></b></u>
- gather resources for upgrades and new buildings
- destroy the enemy barracks/HQ
<b><u><span style='font-size:14pt;line-height:100%'>buildings:</span></b></u>
- when you start, you only got barracks/HQ where all players spawn. maybe you'll also have a lvl1 weaponsfactory, where you can only build "low-tech vehicles". (need upgrades for better vehicles)
- Engineers are setting up the buildings (just like the gorge at NS). the commander controls IF he is allowed to build this (prevents problems with res. and building random buildings).
- He can build automatic cannons and all other buildings. the cannons are at "automatic" mode (sensors are used to "track" the enemys) but they can also be manned by the player.
- researchstation, needed for the commander to purchase upgrades
<b><u><span style='font-size:14pt;line-height:100%'>ressources:</span></b></u>
- AI-controlled scavengers like Command & Conquer or Battlezone (they'll always be AI-controlles, but you'll be able to get into the "protecting position".
- ressource points on the map, that can be conquered to get res. (maybe you must upgrade to get new class specific abilities - so for example a soldier can "get" the point with special exipment.)
- we didn't thought of "tiberian fields" but we thought of some kind of "tank car" with that you can go to some "oil winding tower" and get the oil inside. than return to base. If a "tanker" is destroyed, it respawns after some time. But in this time, you WON'T get any res! So take care of the scavengers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b><u><span style='font-size:14pt;line-height:100%'>features:</span></b></u>
- upgrades via "implants". If researched, each class will get a bonus ability or will upgrade an old one.
- jetpacks (will be available after research for the classes - will work similar to the "Tribes 2" one)
- vehicles (like in Breed/Halo/Planetside/Tribes 2): we thought of:
Scoutbuggys, "drivable rocket carriage", APC (Halo like ;-) ) Anti-Aircraft tank (vulcan or some thing like that), different cannon types can be used, Gears (= "mini mech", similar to the "cybot" at Rival Species or the gears at "Heavy Gear I + II" - will only be drivable if you are a certain class or have a certain upgrade.), a "helicopter-style" aircraft, maybe also a troop carrier version of it. If it's working - we'll also get a "real jet-style" aircraft into the mod. ;-)
<a href='http://gimli.00network.org/forum2/viewtopic.php?p=40#40' target='_blank'>More concept and background story © by Venmoch</a>
The other thread which I posted at the OT forum can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=32871' target='_blank'>here</a>.
Hope we'll find at least 1 or 2 modellers, that will join us in this project.
And yes.... I know this is NOT NS related, but I had no luck elsewhere. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
well... Me and some other guys are atm working on a HL2 mod, and all we need to get to 100 percent are :
- some modellers (would be good if they also can animate and/or skin things)
- another coder
Concept:
<u><b><span style='font-size:15pt;line-height:100%'>base concept/ideas:</span></b></u>
<b>gamemodes:</b> Similar to C&C Renegade (you have to destroy the enemy HQ)
<b>unites/vehicles:</b> Similar to BattleZone/BattleZone2, Tribes2, Breed/Halo/Planetside and other "Sci-Fi"
<b>weapons:</b> Breed/Halo/Planetside/Sci-Fi
<b>races:</b> "humans" against "humans" (but I thought of genetic manipulated ones) ;-) OR "humans" against "cyborgs" OR "humans" against "mutants" (!?)
<b>classes:</b> Similar to TFC and so on: "normal" Soldier, Engineer, Medic, HWGuy, specialist for vehicle, spy, etc.
<b>ressources:</b> AI-controlled scavangers and/or ressource points on the map which must be conquered (similar to C&C Generals)
<u><b><span style='font-size:15pt;line-height:100%'>concept:</span></b></u>
- open area fights (but you'll still have your base)
- TFC-style class system
- Unitlook like BattleZone, Terrainlook and so on similar to Halo, but more "dark future"
- "ressources" (for upgrades etc. needed. You only get Res. if you control one of the res. points on the map - similar C&C Generals) AND/OR AI-controlled scavangers (more => goto "ressources")
- One "Commander", who can purchase upgrades (the commander will be more like a "field" commander - so no overview like in NS, but like BZ)
<b><u><span style='font-size:14pt;line-height:100%'>game target:</span></b></u>
- gather resources for upgrades and new buildings
- destroy the enemy barracks/HQ
<b><u><span style='font-size:14pt;line-height:100%'>buildings:</span></b></u>
- when you start, you only got barracks/HQ where all players spawn. maybe you'll also have a lvl1 weaponsfactory, where you can only build "low-tech vehicles". (need upgrades for better vehicles)
- Engineers are setting up the buildings (just like the gorge at NS). the commander controls IF he is allowed to build this (prevents problems with res. and building random buildings).
- He can build automatic cannons and all other buildings. the cannons are at "automatic" mode (sensors are used to "track" the enemys) but they can also be manned by the player.
- researchstation, needed for the commander to purchase upgrades
<b><u><span style='font-size:14pt;line-height:100%'>ressources:</span></b></u>
- AI-controlled scavengers like Command & Conquer or Battlezone (they'll always be AI-controlles, but you'll be able to get into the "protecting position".
- ressource points on the map, that can be conquered to get res. (maybe you must upgrade to get new class specific abilities - so for example a soldier can "get" the point with special exipment.)
- we didn't thought of "tiberian fields" but we thought of some kind of "tank car" with that you can go to some "oil winding tower" and get the oil inside. than return to base. If a "tanker" is destroyed, it respawns after some time. But in this time, you WON'T get any res! So take care of the scavengers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<b><u><span style='font-size:14pt;line-height:100%'>features:</span></b></u>
- upgrades via "implants". If researched, each class will get a bonus ability or will upgrade an old one.
- jetpacks (will be available after research for the classes - will work similar to the "Tribes 2" one)
- vehicles (like in Breed/Halo/Planetside/Tribes 2): we thought of:
Scoutbuggys, "drivable rocket carriage", APC (Halo like ;-) ) Anti-Aircraft tank (vulcan or some thing like that), different cannon types can be used, Gears (= "mini mech", similar to the "cybot" at Rival Species or the gears at "Heavy Gear I + II" - will only be drivable if you are a certain class or have a certain upgrade.), a "helicopter-style" aircraft, maybe also a troop carrier version of it. If it's working - we'll also get a "real jet-style" aircraft into the mod. ;-)
<a href='http://gimli.00network.org/forum2/viewtopic.php?p=40#40' target='_blank'>More concept and background story © by Venmoch</a>
The other thread which I posted at the OT forum can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=32871' target='_blank'>here</a>.
Hope we'll find at least 1 or 2 modellers, that will join us in this project.
Comments
me likes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
*bump*
... i model and skin...
yeah...
Do You have a coder/programer/scripter?
He isn't saying "OMG LOOK AT THIS IDEA IT ROXORS NS OMG", he's asking help from the modeling community he's part of in a forum that many of his friends here visit on a regular basis.
/me throws on the afterburners to finish current stuff, will try and get in contact in about a month
EDIT: I read the backstory, I BEG of you, let me join please! im gonna need to finish off some stuff first, but im a Seburo Junkie! and i have designs that would fit perfectly with your concept
But still it kinda is off the prime objective of this section.
He isn't saying "OMG LOOK AT THIS IDEA IT ROXORS NS OMG", he's asking help from the modeling community he's part of in a forum that many of his friends here visit on a regular basis. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
well.... that's what I tried to say in my 1st post. I really LOVE Natural Selection! And a lot of talented people are floating around this forum... I already tried it at the OT forum, but I did not got much feedback from the guys that are into modding/editing... that's the point...
Sorry if some
for the team:
I we got all people together (also 1 coder) except for some modellers (and another coder would be good to split the work for both coders).
so... some modellers would be nice - than we could start the whole thing... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The (final) website will also be up when we got the whole team together. a temporary forum IS already online for exchanging ideas within the team.
btw: I also set up a channel for the mod at Gamesnet (same IRC network as #naturalselection or #nsmodelling) - called #fsw <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
me to <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
me to <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
tis must be a curse <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
but gl with the mod, i'll support you in any way i can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
and what's with the vehicles ? i see no "Puma" how can you have vehicles without a puma !?
"puma".... *G* Just reminds me of "Red vs. Blue" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
well... we'll see what will happen to our concepts for the weapons/vehicles while developening the mod. Some things in there MAY and WILL change for sure. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->